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Zombeaver

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Everything posted by Zombeaver

  1. Antropus said The proof is the mere 27% score on RT, while 83% of all viewers are reporting to have liked it. Also, the USA box office is no longer the measure of a movie's success. The proof is that the movie made a little over 20 million in the US, while it made almost 200 million in China alone, in only 4 days, putting the movie at 287 million as we speak, assuring a sequel! I went with low hopes and I really enjoyed it. 60% to 70% easy. No way a 2.7 out of 10 like RT's "professional" critics are saying Firstly, scores like this are retarded. Period. And that goes for video games as well. How much more enjoyable is a 7.2 movie than a 7 movie exactly? Is it enjoyable or not? Is it worth watching or not? Those are the only measurements that mean anything. People look to this stuff because it's an easily digestible, quickly reference-able thing that you can point to and be like "See it's good!" or "See it's shit!" or "No, your opinion is wrong - it's actually amazing; just look at the metacritic score." It's retarded. The most specific it needs to be if you want get a little more adventurous than "It's good" or "It's bad" would be: Avoid Like The Plague < Watch/Buy It At a Discount < Watch/Buy It ASAP Saying X movie is "2% worse than Shawshank Redemption" is utterly pointless, nonsensical gibberish. Secondly, I have no idea why in the shit anyone would/should care how well or poorly a film does in sales (whether domestically or worldwide) in terms of measuring whether or not something is a good and enjoyable film. Is anyone actually going to a movie, really enjoying it, hearing that it was a commercial disappointment, and suddenly hating the film? If I really enjoy a film, it's good to hear when it's commercially successful, but that has absolutely zero impact on what I actually think of it as a film. The best thing anyone can do if they want something resembling a guide for whether or not they should see/play something is find a critic whose opinions you consistently agree with and then trust them to steer you in the right direction most of the time. I'm a big fan of Jeremy Jahns for example. Simply adopting an approach of "what's the aggregate opinion based on a whole bunch of weighted data" is just asking for disaster, in my opinion. I Hate Everything made a video on this topic less than a week ago and makes some really good points. I actually think they're even more pointless than he makes them out to be though, for the reasons I mentioned above. Sorry if any of this comes across as belligerent or overly aggressive - this is just a topic that a feel pretty strongly about and my frustration is in no way directed at you personally. I feel like people just quickly look at some numbers, pay no attention to any of the specific points raised in a review, and proceed to jump to hyperbolic conclusions... it drives me crazy! All these scores are designed to do is give you a quick prepper before you read a review as to the general outlook that the reviewer had; positive or negative. People don't use them like that though - they use them instead of a review and in a completely nonsensical comparative way to say "See?! Apples really are better than oranges!" with zero context or consideration for any specific criticism or praise raised. "See?! This game is worse than Call of Duty because it has a metacritic score that's 4 points lower!" ...despite the fact that the games were made 4 years apart, are a different genre, were reviewed by different people, and the points raised in their reviews have varying amounts of relevance depending on the individual tastes of the player. It's just complete nonsense.
  2. If it's like PSX, it depends on how the music was implemented - which is on a per-game basis. Any instances that use actual CD audio need a .cue to indicate when/where each specific track should be played - without them it has no idea when/where the music tracks should be played and there's no music as result. Not all of the games function like this though. I believe Saturn specifically used something called Redbook audio which is a little different, but as far as I know the impact is the same. It still needs something indicating what to play and when (which is what the .cue sheet is designed to do).
  3. SentaiBrad said I was thinking, a check box on the Edit Emulator page to show it in the Launch As menu. This way it reduces clutter? Yes, something like that could work, but it would still need to be platform-specific. I wouldn't want to just right-click on say Metal Gear Solid and have Demul and Dosbox show up in the list. There would need to be some kind of way to specify "This is one of the emulators that I want to be a launch option for platform X". At first I thought of something like an additional checkbox column next to the "default emulator" column now, that just has "Launch with menu" but I have the feeling that would make things overly convoluted.
  4. SentaiBrad said I forgot about the additional apps feature! I always forget about it, I don't use it enough. That is totally a good solution in this case though. Maybe not the ideal solution, we can certainly imrpove it, but it works. Yeah, functionally I'm able to achieve the result I want via the additional app method, but having to 1) enter an app title of "ePSXe" 2) directing it to the ePSXe.exe path 3) adding -nogui -loadbin "[rom path]" command line parameters for every single game can, as you can probably imagine, become pretty time consuming. Being able to add multiple emulators to a usable-per-platform list would be ideal. Most people would probably just pick something that works and go with that but I like to keep my options open. This functionality would make experimentation to find the best emulator option for a particular game faster as well. DOS76 said It would work for certain games sure yeah having to set up your whole library maunually to do so not such a great solution. Yep, one-off scenarios are no big deal but when you're talking about doing this for literally hundreds or even thousands of games it becomes a pretty big undertaking.
  5. Regarding the topic at hand, I'd really like to see this implemented as I currently have all my PSX stuff setup with Retroarch/Mednafen as the normal emulator and then add ePSXe as an additional app afterwards (so that I have the option if I so choose). Having quick access to use one of several possibilities would be really nice as that would eliminate a lot of manual work. I'd probably use this for arcade games as well for the ones that have crossover between MAME and FBA. I will always prefer less complications to more - the fewer layers required to achieve the desired functionality the better as far as I'm concerned. I think this is functionality that could/should be implemented into LB. RL is all well and good for those that want to go that route, but it's in no way a solution for those of us that don't.
  6. I looked at my CCS64 emulator entry in LB this morning and there are no special command line parameters necessary. I do have the "hide console window" box checked but I don't think that's actually necessary; it doesn't hurt anything though. One thing to keep in mind is that, not unlike other platforms, there are bad rips floating around for some games. If you have trouble with one, try another - d64s in particular will often have about 4 or 5 different rips listed on the same site, simply because there were so many different ripping groups, and because some rips have optional trainers (cheats) built in. For the game Times of Lore, for example, you might see "Times of Lore (Ikari)", "Times of Lore (NBI)", "Times of Lore (Ikari)+Trainer" or some such. If one doesn't work, try something else. CCS64 is compatible with prg, p00, t64, tap, d64, g41, g64 and crt formats but, again, nothing that's zipped. SentaiBrad said Hey everyone, thanks for the input, but I selected Hoxs64 because it's being actively developed and recommended for use. It's also Cycle accurate. There's nothing wrong with Hoxs64 per se, but it doesn't work via Steam Link (or at least didn't when I last tried) so it's a no-go for me. I'm not sure how actively developed CCS64 is at this point, but the last update was less than a year ago, which isn't too unusual even for "actively developed" emulators. Apparently it's had some issues with W10, but a recompiled version using Visual Studio 2015 was released February of this year and it's supposed to fix the compatibility issues. Also, as a pretty diehard C64 fan with a working real C64, I can tell you the whole "cycle accurate" thing is basically a nice-sounding bullet-point that means almost nothing in reality, at least when it comes to the C64. I'm not saying that it's literally useless, just that it's a term that gets tossed around a lot and, in the case of the C64, isn't going to be particularly noticeable to nearly anyone. There may be some fringe case example where it's actually necessary for compatibility but I've never encountered such a case personally. CCS64, Vice, and Hoxs64 are all fine - it's primarily a matter of personal preference based on features, UI, and ease of use; the only one that I can't recommend is Frodo because it has (or at least had, it's been a few years since I last used it) some noticeable compatibility and accuracy issues.
  7. @Farsside just run the import wizard. If you drag and drop them onto the UI it will prompt you to run the wizard immediately. Farsside said ...Lunchbox... Hahaha Also, welcome to the community! EDIT: Sorry, had to do it!
  8. "crt" is cartridge format. I actually don't have much experience with those - that's not to say that they would necessarily be problematic, but I've never used them. All of mine are in d64 format, which is a floppy disk format, and they've always worked great in any emulator I've used. I don't know about Hoxs, but I know that CCS64 does not support zipped roms. You may want to try extracting a few and seeing if they work. C64 roms are tiny so it really doesn't make any difference as far as HDD space is concerned.
  9. SentaiBrad said I heard some of the older ones can give input lag, but if you get a newer model (probably more expensive?) that the nicer ones can have no input lag or it's not noticable. Yeah, you could be right. It looks like this one is the most consistently high rated one on Amazon. I did a review search for "lag" and out of 27 reviews that contained that word, 2 said there was input lag and 25 said there was none. SentaiBrad said This might also be in part due to the drivers that the adapter uses. If it adapts to Xinput drivers or the like (Something the PS3, PS4, 360 and One controllers use), then I don't know if you'd get that much. As far as I know, none of them actually use Xinput - I wish they did! All the ones I've seen just convert it to a generic HID device. everfang said I have 2 of the buffalo ones and they are pretty close to the original ones, they are decent quality and I would recommend them. I like them a lot. Good to hear! Both the adapter and the Buffalo are about $12 so I guess it's kindof a toss up. My arcade stick showed up early yesterday so I was messing around with that last night. I like it a lot and was having a ton of fun with it. It's a new experience for me as I've never owned an arcade stick. Shmups felt awesome on it but I was struggling with it on fighters. It's not the stick's fault (it's actually very accurate and responsive), it's just not what I'm used to at all. Things like quarter and half circles were fine, but I was having a hard time with double quarter circles for supers. I tried a number of different grips and ended up settling on eagle style (partially upturned palm, manipulating it primarily between the index, middle finger, and thumb, with the index and middle fingers resting on opposite sides of the stick) as that felt the most comfortable to me. I actually wish someone would make a reversed Hit Box controller, so the direction inputs are done with the right-hand and the attack buttons are done with the left (like a computer keyboard). I've always thought it odd that these devices are designed for players that, statistically, will be primarily right-handed, yet it puts the input device that requires greater fine motor control on the left-side. I actually briefly tried "cross-hand" style last night and, beyond looking pretty retarded, it just wasn't really working for me
  10. I haven't noticed any input lag with SSF... might want to post your settings so we can compare. I'm definitely looking forward to Mednafen / Saturn too, but until then (and my guess is it's at least a year before even an early version is publicly available) SSF is the only real option so we just have to deal with the *cough* idiosyncracies of it for the time being.
  11. SentaiBrad said (which there is a specific website that gives our horrible rips of any disc based system) Yeeeeeep... :/
  12. I'm not a big fan of Hoxs personally, I found it to be a bit unwieldy. I would recommend either CCS64 or Vice for C64 emulation. Personally I use CCS64 because I've found it to be the only one that actually works over Steam in-home streaming (via Steam Link). It's also a little easier to setup than Vice. I don't recall needing to use any command line parameters for it, but it's been a while since I set it up so I'll have to verify that when I get home. What format are your roms? Are they disk or tapes? What's the actual file extension?
  13. Thanks! I didn't realize you actually could vote for your own ticket haha
  14. Zombeaver

    Big Box Views

    DOS76 said Usually yes but last I checked I don't think it was functioning in all of the views. Tested and confirmed it isn't working on the wheel game art view. Surely that's a bug then? I'll submit a bug ticket. EDIT: Submitted
  15. Here's a new one for DOS. Full gallery here. I had plenty of options for potential games to use, too many to count, but I had to give it to Betrayal at Krondor - one of my all time favorites. It doesn't get enough love!
  16. SentaiBrad said I actually heard the 8bitdo controller wasn't all that great from a friend who has one, and he's super in to the NES / SNES, but I haven't used it myself. Hmm... did he have any specific complaints that you can recall? D-pad accuracy, button responsiveness, weight, shape, etc.? SentaiBrad said If you are willing to spend a little extra money, if you can find a clean and less beaten SNES controller you can also get SNES to USB adapter's and go that route as well. Yeah, I mentioned that as an option in my opening post - I still have my two OEM controllers from when I was a kid. The problem with that is I've heard from multiple sources that those adapters can introduce input lag - not a huge deal for RPGs but a killer for Contra 3 and the like. Definitely wouldn't have to worry about getting that authentic feel though! haha If anyone has any first hand experience with these adapters, I'd be interested to hear about it.
  17. Zombeaver

    Big Box Views

    I would second that - I'd never actually thought of this but it's a great idea. If there isn't a way to do this currently, I can submit a bit bucket request (assuming there isn't one already). EDIT: Regarding playing the game directly, I think you can already do this? Don't you press X on the 360 controller to do that? I'm not at home at the moment to check.
  18. The feature needs to be implemented, regardless - there's plenty of us that have no desire to integrate RL in any way to LB. If you're a preexisting RL user, it makes sense, but since I'm not, it's just a whole other rabbit hole that I'm not willing to jump down. I feel like with LB -> Retroarch -> sub core -> game we've got enough layers as it is haha.
  19. rmilyard said Well most of my ROMs are .img so I guess for now I'll use 4do to run them since works. I posted on RetroArch about .img but nothing yet. Honestly, for 3DO I think standalone 4DO is still the better option, as opposed to the Retroarch port, and this is coming from someone who's a big Retroarch fan. I use RA for almost everything, but there are a handful of emulators whose standalone versions just work better and more consistently than the RA port and I think 4DO is one of them. I had a lot of issues getting several games to run well (or at all) on RA 4DO that were perfect in standalone, so I never went back. It's possible they've made improvements, but I kindof doubt it - there's probably not a huge demand for it, relatively speaking. I'm not a fan of RA PPSSPP either, for the record.
  20. There isn't currently a way to automate this through Launchbox, but I put in a feature ticket a couple days ago for that purpose. Until that's implemented, this is how you want to set it up in LB. 1) Choose your .cue as your rom as normal 2) Go to the emulation tab on your game entry and uncheck "Use an emulator to play this game (primarily for console games) 3) Go to the Additional Apps tab, add a new app, enter SSF application name, browse to SSF.exe for the application path, and check "Automatically Run After Main Application" This will mount your disc, and run SSF with the mounted disc once complete. If multiple games are setup this way, when you run another game, it will mount that disc, overwriting the old one, and run SSF with that mounted disc. If that feature request is implemented you won't have to do any of this, you'll just need to add SSF as a regular emulator and check a box in the emulator details.
  21. Dear God man... 40k? I'm not sure that any frontend is going to perform all that great under that kind of strain. Moving LB to an SSD shouldn't hurt, but I doubt it's gonna have a massive impact with a library of that size. I'd recommend breaking out your trimming gloves!
  22. Yep, I looked at that one too! haha The deciding factor for me was that Qanba is PS3 and PC only, whereas the Mayflash is PS3, PS4, 360, Xbox One, and PC compatible (and was $20 cheaper, to boot). It's supposed to be showing up Friday so I'll report back on it after some testing. Regarding the FC, have you had any problems with the d-pad sticking or failing in some way? I've been doing a lot of reading on it and a lot of people like it, but I've noticed a recurring theme of people saying their d-pads either started sticking for certain positions or crapped out on them entirely after a few months. That said, I've seen how some people treat their controllers/joysticks (i.e. like garbage) so maybe that's what's happening.
  23. DOS76 said I have to disagree I've been using codec packs for years specifically started because WMP in Windows 7 used to not support mp4 back a few years ago. I still grab them whenever I do a fresh setup and I've never ran into any problems once you have one you know you can trust then its not a big deal installing it just have to watch for the bundled crapware. That's not what I'm saying at all - I'm not saying there's anything wrong with codec packs, I'm saying that 1) if you install MPC, you're already installing a codec pack as part of the installation so you don't need a separate one and 2) you do not want to install multiple codec packs at once because it can cause problems. If you didn't have MPC, VLC, or something similar (just your native WMP) and then you installed say K-Lite, that's totally fine.
  24. DOS76 said I have two Mayflash controllers like that but more plain with all black. They are nice as can be. Yeah, I looked at those as well. The F300 is the newer model - drops the PS2 compatibility but adds PS4 and Xbox One compatibility, and the quality of the stick and buttons are supposedly better. It's apparently easier to mod as well (for those that care about such things) as the buttons are apparently immediately swapable with Sanwa buttons; apparently the older ones are slightly smaller. It's also twice the price at $60 though - still a good deal below the $200 tag that's pretty common for a lot of arcade sticks though. It would appear that the Fighting Commander (the symetrical one) has native xinput support whereas the Fighting Commander 4 is dinput only (I was under the impression that the FC4 was the newer model, but apparently not). Xinput support is kindof a boon for me because that means I could use it on my Steam Link as well (In Home Streaming needs Xinput compatible controllers).
  25. @lordmonkus Yeah, I was really looking for a SNES pad specifically. I'm glad to hear the 8bitdo pad is good - I'm kindof leaning towards that at this point anyway. It's funny you mentioned the Hori Fight Commander because I'd looked into that pad recently - I just ordered one of these a couple days ago and the Fight Commander got mentioned quite a bit when the discussion of "Fight Stick or Fight Pad?" came up - it seemed to be the definitive option for the pad route. I ended up going with the Mayflash because I want to have an arcade stick that I can use for other arcade games, not just fighting games, and because it has a very wide range of platform support, plus it's comparatively very affordable when comes to arcade sticks. I may still end up getting a Fight Commander down the line, just to have more options - I've heard nothing but good things about it. Based on the button layout, it looks like it'd be a good fit for a genesis controller too! Hmm... Thanks! EDIT: You know, the more I look into the Fight Commander, the more I like the idea of going that route. It's not what I had in mind, but it would probably make a better all-around solution than a SNES pad, which would be great for SNES but a little odd for other purposes. It looks like you can get these for $30 from Gamestop too...
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