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Bedwyr

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Everything posted by Bedwyr

  1. Huh. And now the background video playback on the NES platform view is black. Ok, I'm switching from VLC to WMP temporarily to see if that fixes the issue. Edit: no it doesn't. Black screen on start is still there.
  2. Nope, my theory is wrong. I came back after doing errands and discovered that starting BB would result in a long load time, a blank screen while the audio of the startup video played, and then the BB interface would load. Shut that down and it worked correctly the second time.
  3. Nope. Just a pure shutdown. I heard the Super Mario 64 audio playing a few seconds after I quit so I theorize that it's preventing the startup video from playing; all I got was a black background. It's nothing worth calling a problem unless Jason's interested in it, but I think that's the cause.
  4. Which version? I'm on beta 15 right now; no folder. I did make one and it seems to be working so far with one caveat: don't restart BB too quickly. It may be that if the video player is running a demo on closing BB, it'll stop the startup video from playing.
  5. On a whim I decided to drop a startup video into the launchbox\videos folder and got BB to start up once with it. After that I get nothing. No exe in Task Manager taking up memory or anything for about two minutes. I removed the video and BB starts up perfectly fine again.
  6. Reporting that I've noticed the same issue. It seems as if something in the loading process is interrupting playback momentarily. The sound file itself is fine and there is a rare moment where the playback is smooth and uninterrupted.
  7. Bedwyr

    PJ64 Question

    Ok, I'll check it out.
  8. Bedwyr

    PJ64 Question

    higher compatibility rate too?
  9. Bedwyr

    PJ64 Question

    Hmm. Interesting. When I have x960 resolution and the fullscreen display set to 4:3, there are very narrow black bars on the top and bottom. When I switch to 15:9, the screen gets squashed more, with bigger black bars.
  10. Bedwyr

    PJ64 Question

    Fraid not. It just insists on stretching.
  11. Bedwyr

    PJ64 Question

    Ok, switched over. Sorry I missed that. Unfortunately it's still displaying wide screen. Also checked StartFox64. It appears that one is 16:9 stretched as well.
  12. Bedwyr

    PJ64 Question

    Er, I'm using whatever came with the emulator by default; I assumed it was packaged together. I don't see anything else on the PJ64 website.
  13. Bedwyr

    PJ64 Question

    It's not as fancy as yours, but:
  14. Bedwyr

    PJ64 Question

    I downloaded Project64 after hearing that they finally removed the malware. I'm trying to get Ocarina to display in 4:3. I have the full screen resolution set to 1280x960 in the graphics plugin settings but the emulator insists on 16:9 once I start a game and go to full screen. Not sure what to do.
  15. Heh. If I wanted that I'd just ask for a CLI to launch games in 8 keystrokes or less. This be all about teh eyecandy.
  16. Done: https://bitbucket.org/jasondavidcarr/launchbox/issues/4406/request-that-box-flipping-to-see-the-back
  17. That was it. I think I'll make this a feature request. Reasoning: 3D Box display substantially shows the front of the box, just in a pleasingly physical manner. It would still be good to see the backside even if the backside is not 3D. Also it means that in Launchbox there is a "button" (the flip icon on a game's popup) and in BigBox a line item that does not work.
  18. I did have a crash for which I needed to replace settings and platform xml files. I don't think there's a connection though as the replacement files were from 15 some minutes previous. Any further troubleshooting suggestions?
  19. Very odd. I'm on 8.4 beta and noticed that the box back flip view doesn't work on either Launchbox or Big Box. I've tried restarting, switching back and forth between BB and LB, rebooting, and re-scraping sources. The only thing left I can think of is some kind of program confusion over box back vs reconstructed. edit: Should this be in beta?
  20. Are translations offered as separate game entries or as part of the same entry? Is this standardized or just piecemeal (eg- is that a thing the community wants to do regularly since nearly all games have localizations)?
  21. I came across a change suggesting an alt name that's effectively the same game localized to France. How is that normally handled?
  22. My submissions used the Famicom art but kitbashed into the common vertical NES size and orientation of other 3D box art. The interests of a collector would probably be in some greater level of accuracy where the normal dimensions of famicom boxes are use. However, many of us have an interest not in separating Famicom from NES, but finding a place for the English translations that best fit the NES category. My suggestion would be this. FFII (Famicom/Japan) would optimally get 3D box art according to its Japanese distribution: Famicom box That would optimally be scraped as the primary 3D box art. But for the quirky interests of the translation keepers (in effect a rom-hack, but not really, kind of?), the option of 3D box art that has NES dimensions for pleasing aesthetics and congruence with the rest of our NES collection: NES "Box Art" Final Fantasy III As for categorizing it, maybe the fact that I called it "Final Fantasy III 3D Box Art" but "North America" is a sly compromise as the NA release doesn't exist.
  23. Hi all. I'm adding a few items as I come across them doing some editing. I wanted to check in on the community consensus about 3D box art. I'm unsure what category is usually appropriate. My assumption in submission is to regard all 3D art as fan/reconstructed and therefore there was not a need for a separate category. Is this correct? Followup: I also submitted new 3D box art for Final Fantasy II and III and even though it is done in the north american box style, I set the category to 3D Box rather than fan art. I just assumed that the primary purpose (3D Box: North America) would take precedence over submitting as fan art. I'm probably mangling my question; does it make sense?
  24. It might be a quirk of the default theme that does that. I think I understand the organization and my images don't need to move much. Thanks for the information. I haven't fired this thing up in almost a year and it looks like all the hard work and configuration is still intact. Now I need to go back and design a circuit board adapter for my NES/SNES classic controllers.
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