Jump to content
LaunchBox Community Forums

Bedwyr

Members
  • Posts

    444
  • Joined

  • Last visited

Everything posted by Bedwyr

  1. BTW, the syncing is working well. I did discover that the file names, of course, have to be exactly the same.
  2. Ok, answered my own question, but I'll leave this in case it comes up in a google search. You can make a copy of roms using the tool, but it wasn't all that successful in my case, only copying 24 files. It was just easier to copy or move the whole folder's worth manually. Changing the folder path worked better, but missed several files. The key is to follow up and do an audit of the platform. In the results table, the folder paths for the files line up in the same column so you can quickly identify which files failed and manually change the location without having to guess and check each game one-by-one.
  3. As far as I can tell, currently the "export/copy ROM files" option under tools only makes a copy of the files but doesn't update the pointers in LB. Is that correct? And "change ROM's folder path" changes the pointer but doesn't move the files, also correct? So could I use the former tool and then the latter tool to move the files and not break the file link or the rest of my LB database? Or is there another method? Essentially I've had my files in individual Emulator folders up to this point since before I ever used LB or Retroarch and am thinking it's time to consolidate everything under the LB folder structure to make organization easier.
  4. So yeah, like the title. I had a bunch of snaps corrupt for some reason I haven't figured out. So I deleted and re-scanned, but got nothing returned. I'm guessing this might have to do with the Emumovies folder structure. While I have Super Famicom games integrated with my SNES database (nearly all translation hacks) and while they're also frequently integrated into a single no-intro list, Emumovies keeps separate folders for each, so the scanner looks in the SNES folder, but never in the Super Famicom folder. Is this what's happening? While I'm about to solve my problem by going to FTP, is there a way around this without splitting my database into two or manually downloading snaps via FTP?
  5. I guess having my laptop in my upstairs office did it. Partly it was to have a reference for the box fan-art I've been making so I don't have to go upstairs and downstairs to check my progress and how it looks in context, but partly so I can just prop my feet up and game a bit on the smaller screen. So now I want to sync my save games and save states. I think I'll be using OneDrive to do this. Any advice for a) choosing which Launchbox folders and references to move, b) how to migrate them to an active OneDrive folder, c) any caveats or gotchas to watch out for?
  6. That's a good workaround, thanks! I think that'll be my interim solution. Will probably put in a request to add an option that stops the behavior. Edit: and request created. For those searching for a similar feature in the future. https://bitbucket.org/jasondavidcarr/launchbox/issues/6072/request-feature-to-stop-background-image
  7. Thank you! However, that function sets the background on initial display. When I click on a game, a blurred piece of fanart replaces it. I'd like to be able to stop that behavior.
  8. I may have asked this before, but can't find the subject. Is there a way I can prevent the background from changing when I select a game in LB? I'd like to keep the default or custom background on constantly and not have it fade to blurred fan-art. Is that possible?
  9. So I submitted a logo that's reconstructed from the Super Famicom game Der Langrisser's title screen. I could not find a category for fan-art or reconstruction of a clear logo, so I submitted it as purely a clear logo. I did that in the moment and now I'm having misgivings because I assume that logo could take priority over the Japanese logo in some cases. My own intentions are related to my personal build: - Select Super Famicom fan translations - A full set of fan media to integrate into the English database's art including similar box art (front, back, and 3D), cart (US style), and other features - English characters where possible and prominent (because it's a translation) - Box aspect ratios that match the rest of the platform now that we have new grid features that get broken up by the frequently arbitrary vertical vs horizontal Super Famicom boxes So I want to pass along those fanart pieces without causing trouble for the "official" artwork. Should I submit an issue request on the Atlassian site?
  10. Crap. I lost tonight's work because I didn't save the psd properly. I'm still getting used to Affinity Photo after finally making the jump from Photoshop and my workflow isn't great yet (they do that Gimp thing by having a native file format and you only "export to" psd). I'll re-do it sometime tomorrow. Correction, found it. So where do I put this for others to use?
  11. Hi all. Given the release of the grid-enabled version of Big Box, I thought I would get a start on the fan translations I keep of Super Famicom games. I'd done something similar before with American box art fronts, but figure as I get more game fan images into the database, it might be nice to have something to flip to for back-box art. I forget where I should upload a .psd resource, but here's at least a screenshot of the artwork:
  12. Just reporting back that changing the file name and its reference from "Super Nintendo Entertainment System" to "Super Nintendo (SNES)" fixed the aspect ratio of the box art. Now I may have to look at creating new cart, box, and box back art for the several S. Famicom games I have as translated to match. BTW: What setting is used for art sizing and/or spacing between items? I might like to add a "gutter" between the boxes just to let the view breathe a little bit.
  13. Got it. I mapped the view change to 'c' and the theme change to 't' and holy cow that's a lot more convenient now.
  14. Hmm. I'm not sure I see how to do separate themes per view. The way the options work can seem a bit convoluted, so I assume I'm missing something
  15. I did not know I could do that. I'll check it out and see if I can get it to work. Also, is that a Space Quest avatar?
  16. Thanks for the reply. It is, in fact, what I was looking for. The platform view isn't *quite* to my taste so I can wait a little while artists take a good crack at the new features. Otherwise at some point I could do some theme and image work on my own.
  17. A nice demonstration of the new Wall features. Thanks for making this. I have a few questions/clarifications: AFAICT there is only one view on the platforms screen, correct? I like the platform screen and how it fades between sepia and colored imagery. It would be cool if it could dissolve between images smoothly as you switch from platform to platform instead of swapping images abruptly, but that might be something you don't have control over I imagine. On the wall with details view, the SNES box ratios are not displaying correctly; they're stretched to fit a normal disc style box (like PS2). Could the fact that I have several Super Famicom game boxes (some horizontal, some vertical) be a potential cause? There's only two wall views and selecting another wall option will give me one of the wall views or something else entirely, correct? I changed the screenshot view to prioritize gameplay in Desktop Launchbots->Options. It didn't change until I reloaded the entire image cache though. Edit: I also noticed that on my PS2 view, where I only have two rows of games, when I move the cursor to the second row, both rows shift down and when I move the cursor to the top row, both rows shift up. I don't think that was intended behavior.
  18. Oh excellent, then I'll wait. I have a mix of Famicom and SNES 3d boxes that distort the appearance of the star wars craw display pretty badly, so I hadn't used it. But one of the modern design languages in these library systems including GoG, Steam, Playnite, and others is to use two dimensional space efficiently. So I see a lot of either wall displays (games) or multiple row displays (Netflix and Disney Plus). I'd like to steer my experience closer to that and reduce the boisterous, lengthy animation.
  19. I'd love to have a 2D game wall instead of the Star Wars crawl style. That would be two changes, one for the style of the wall itself and one (possibly) to change the 3D boxes to 2D. Is the default theme editable enough to do this?
  20. Thank you! I'll have to check in with the original Steam addon as well as the streaming addons before I migrate over.
  21. Looks like Kodi 19 stable is released and Python 2.7 is deprecated.
  22. I'm not sure which option I should select to change the display or priority of the default background for games. I'd rather the fan art be used instead of the zoomed in box art.
  23. A new behavior relationship if any knowledgeable people could confirm: it's not just exclusive fullscreen that changes this; it may be the Retroarch video driver as well. The startup screen was persisting way way too long under gl and glsl drivers, but under dx12 and vulkan it appeared to disappear at the appropriate time. Can confirm?
  24. Oh, I'm running the AHK script for Kodi in the background. So there's that.
×
×
  • Create New...