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Posts posted by fromlostdays
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Welcome to the fray.
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Launchbox should automatically download all the platform media and info if it exists when you select "scrape as" (platform). To be clear, you don't have the name the platforms any specific names, but you do have to pick the right one to scrape as.
There is no manual download for platform media, but you can check the forums and the net for clear logos. Here's one for Super Famicom: http://logos.wikia.com/wiki/File:Super_Famicom_Color_Logo.png
Just put that in the right directory and you're good to go.
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I assume we're talking about Bigbox? The artwork is chosen by the theme, I think. Remember that most themes have multiple views. You can choose which info is displayed. Under Bigbox, go to Options / Game Details. Similar options exist for platform and filter.
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I would personally advise you to get your roms organized on PC before relocating them to the Pi. On PC there are various tools for dealing with roms and rom dumps and sorting. There is a program called Rom Manager (I've never used it). You can also use Clrmamepro to check your set against .dat files you can download from dat-o-matic (just google for the website). On the Hyperspin website there is also a set of tools called Don's Hyperspin Tools that you can use to check your set against hyperspin xmls (which are usually pretty good, but have nothing to do with the LB database*). Lastly, you could/should download no-intro sets where available and be confident that you're getting an easy to manage comprehensive set with good dumps.
I don't think Launchbox is supported on the Pi, but even if it was, it only does half of those things. It will scrape for media, metadata and write xml files. You can most certainly use launchbox on the PC to do those things. So the question really becomes how much of that (media, xmls etc.) can you transfer over to emulationstation on the Pi? I'm actually not sure about that at all.
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I've haven't gotten too deep into retropie, but what do you mean organize and scrape?
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I'm not a huge sports game fan but digging back from my childhood my cousins and I went hard on:
NFL Blitz, NBA Jam, NHL Hitz (Gamecube, deceptively fun game), Top Gear (SNES), Fzero, Smash TV, Army of Two, Zombies Ate My Neighbors, Smash Bros. (64 is the best, IDC), Super Mario Kart, Secret of Mana, Uniracers (SNES, deceptively fun game), Bubble Bobble, Battletoads, Bomberman, TMNT Turtles in Time, Marble Madness, (Fusion Frenzy is available on xbox one for download via backwards compatibility for 10 bucks, think Mario Party meets Tron)
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Firstly, don't apologize. This is what the forums are for!
Secondly, this question is out of my depth, but lets see if we can't clear it up a bit for the next person who knows more about C64.
Point 1: all zipped roms worked with CCS64 and WinVice when launched with Maximus?
Point 2: Imported the same roms into launchbox, but only a random number of them seem to launch through launchbox? Switching between CCS64 and WinVice gets the same results, with the same random selection of roms working and the the same ones not working?
Point 3: You're using the same exact emulator that you used in maximus in launchbox (to rule out some kind of emulator setting)
Point 4: when a rom fails to load, are you making sure the emulator closes down completely? Sometimes a botched loading will keep the emulator running in the windows processes and that can stop roms from loading.
Point 5: Have you tried unzipping the roms and turning off extract from archive?
Point 6: please provide the command lines you're using.
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1: Yes, you can use whatever core you want. Under your system, go to the modules tab, select the retroarch module and then the button above that's "global module settings". At the window that pops up navigate to the system tab (if you're using snes, the tab will be called Super Nintendo Entertain System) and define whichever core you want there.
2: I've never seen that myself... you could try setting rocketlauncher.exe to run as admin.
It isn't necessary to use Rocketlauncher with Launcbox. There are a lot of benefits to using RL, but ease of use is not one of them.
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9 hours ago, Styphelus said:
So you have to remove the (USA) from all the roms?
Nooo. On the contrary, for games like that you just want to create entries in the proper RL media folder named the same as the rom.
In the above example, go to rocketlauncher/media/(fade,bezel,backgrounds, *whichever type of art you're wanting to use) and in that folder create /Super Nintendo Entertainment System/Legend of Zelda, The (USA)/ and pop the artwork in there.
Rocketlauncher is picky about some file names but not others. For instance, when you're doing fade art in particular you want to make sure the background picture is titled "layer 1.png". The naming conventions are on the RL wiki.
So in the example if I wanted to add a fade background to the legend of zelda, it would look like:
rocketlauncher/media/fade/super nintendo entertainment system/legend of zelda, the (usa)/layer 1.png (ignore capitalization I'm just lazy typing)
And of course, if you use non standard system names, name the system folder accordingly, and match the rom name from whatever set you're using.
I do want to point out that a lot of media does sync pretty well between the two, but not all of it. And I saw some people talking about fixes to the launchbox plugin on the RL forums, so the issue might be in the process of being resolved.
Pro tip if you're wanting to work in bulk, you can use fat match media renamer to name any artwork set according to your rom set. Once that's done, you can use files2folders (a little program you can download that will put every item within a path into its own subdirectory named after the item. In other words, it will put all your artwork in folders named after the artwork, which you've already named after the rom. You can plop entire correctly named sets in the correct RL folder this way. You shouldn't ever have to rename your roms. Launchbox handles plenty of different rom names just fine, and RL doesn't discriminate at all as long as your folders are named like the rom.
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42 minutes ago, alnyden said:
Rocketlauncher has a Launchbox plug-in which scans Launchbox artwork folders for pause menu art so you don't have to duplicate everything in Rocketlauncher folders or change the folder structure. (Wish I'd known about it before I wasted many hours moving artwork lol). Not sure if the plug-in does anything beyond that.
Using the Launchbox plugin for Rocketlauncher also lets RL autopopulate systems based on what you import into launchbox. So, if you had an empty RL and an empty launchbox and imported some super nintendo games directly into launchbox, the next time you open RL it will display those games and let you choose the emulator and all the bells and whistles for that system.
Unfortunately, the artwork sync isn't perfect yet between the two. Rocketlauncher wants to use rom names, while launchbox uses database names. So if your rom name is "Legend of Zelda, The (USA).sfc" and the launchbox name is "The Legend of Zelda" nothing will display in RL Pause. So for now your efforts weren't totally wasted.
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Glad you got it sorted.
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Wait a minute. You should not be extracting mame roms. Make sure "Extract" is NOT clicked in the above menu.
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I'm not sure if there is an easier way, but one way would be to first delete what you have imported. Second, use the pc game importer t reimport everything under "windows". Go to tools, manage platforms, add platform, and add the "steam" platform manually this way.
Open your windows platform, and click edit on all the games that belong in steam. Change the platform to steam in the popup box and save. This should give you both platforms in the platform view.
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I'm not sure if you can sort by controller type, but you can certainly build your own playlist. I'm doing it right now for lightgun games.
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Sounds like you need to see Jack and get your money back from him. I'm assuming you at least paid him. Pay the developer next time.
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I honestly don't know if the above works or not, as I haven't implemented it yet, because I'm concerned it might screw with my xbox elite controllers native bindings in other programs for which xinput is supported. Use at your own risk, in other words. But I do know that editing the controller names in the registry is the only way to get windows to not assign them names on a "first plugged in" basis.
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I was just talking about something similar on discord and @JRPGod posted this:
is why I run even my xinput devices as directinput in retroarchthat exact problemI rename the HID device name in regedit and then create the profile thingy in retroarch for it as a directinput device, voila. I haven't tested it enough with xinput-only games to confirm it doesn't create issues with the controller not being named "Xbox Controller (360) Wireless" or whatever the heck the default name usually is though.But if you're interested, press windows, type in "game con" click game controllers, find the device name there (I used my cheap-ass Fightstick that I'm pretty sure was previously called "Xinput Stick #1"), hit windows again, go type in regedit, open it, Edit -> Find -> Controllernamehere and it SHOULd give you a hit at System>CURRENTCONTROLSET(important, we don't want to be updating the name of ghost devices) > Control > MediaProperties>PrivateProperties>Joystick>OEM>VID_blahblah_blah in the right side (main section), right click OEMName > Modify > rename it to whatever you want... reboot, and you should see your updated name in game controllers(edited)this then allows you to map to it "permanently" in retroarch directinput without any of microsoft's bs switching xinput "players" around or conflicting with other xinput controllers with the same name -
On 2/10/2018 at 12:37 AM, Maximilium said:
But when I went to Quick Menu / Controls and assigned (Controller - Retropad) + (Type - Left Analog) for each player and saved… the 2 player analog stick started to work after.
Just a follow up, this is the solution. For older systems that only used a Dpad on the native controller, RA needs to know that you want to use a joystick to simulate the D pad, and thats what this option does. It sounds like you might have also had some configuration overrides messing with the setting, but this is the setting you needed.
Glad you got it fixed.
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Make sure player 2 is set to ... I forget the exact option its like "digital to analog"
Edit: go to input / input user 2 binds and set " analog to digital type" to "left analog"
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For the most part, Rocketlauncher displays my launchbox manuals with no effort at all. I just did a fresh install of both RL and LB a couple of weeks ago, and Rocketlauncher Pause displays the manuals I downloaded through launchbox automatically.
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There is no way to do this in Launchbox. You'll have to find another program to move the roms you don't want out of the folder, then import what's left, then put the unused roms back in the folder manually. If you can find or create an xml with only the roms you want, you can use Don's HyperSpin Rom Renamer to move the roms to another folder.
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I'm not an expert here, but I don't think hiding games will give a noticeable speed boost. My limited rationale on this is that launchbox still has to parse the same xmls and sort through the same list of art assets and videos.
You can hide and unhide games on a per game basis. Just right click the game, and click "edit". You can use the audit feature to have more control over games you want to bulk hide/unhide.
If you're a licensed member, what I did was to have two launchbox installs (since launchbox is portable). One, filled with everything I could fill it with. The other install is strictly for the games I actually play and/or want to play. Sort of a Best Of install. I handpicked games for that one and it runs like a charm. I use the latter most frequently, and only fire up the big one to show off or if I'm in the mood to play a random game.
Edit: I think I just understood your question, you mean can you show a list of only hidden games? I don't think so.
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I think his problem is that he's using just the xml to filter, but has a full set. Just like Launchbox, Hyperspin is reading the xml and ignoring the rest of the games.
So, step 1. Rename the directory you keep your mame rom sin. Example, if its C:\Games\MAME rename it to C:\Games\MAME1
Create a new empty folder named the previous way. So now you have a MAME1 folder with your roms, and an empty MAME folder.
Use Clrmamepro or Don's Hyperspin tools (rom renamer), have the program read the xml and then search your mame1 directory
Neither should have trouble finding the roms since they are named correctly, but I think both have an option to "copy the renamed files" to a new directory. You'll want to copy the 300 roms to the empty MAME directory.
Once they are there, import that directory into launchbox and confirm that all of them import correctly.
Lastly, just drag the rest of the games in the MAME1 directory back into the MAME directory and viola, you've imported your 300 games from the correct directory and your set remains complete.
Edit: I just tested this with Don's HyperSpin Tools (Rom Renamer). I used my old hyperspin AAE xml and used the program to move just AAE roms from my main mame into a different folder, so I know this one works. You can download it here: http://hyperspin-fe.com/files/file/11125-dons-hyperspin-tools-43-beta-significant-rom-renamer/ Just bear in mind that you're using the exe called "Rom Renamer" and that when you point it to your mame directory, and again when you scan, you may have to wait a few minutes. Took almost 10 minutes for me to scan, as MAME is so big.
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Are you maybe using different themes or plugins for the small install?
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Posted · Edited by fromlostdays
I think you we're spot on when you said "this is just how it evolved". It isn't always clear cut, especially in retrospect ... oh my god I just realized retro comes from that word, I'm having a moment... anyway, at this point you also have to consider things like who is dumping the roms and what are they calling it? How are other popular websites and affiliates like emumovies dealing with the naming etc. It's hundreds of thousands of video games, and the database is being built manually by volunteers. Ultimately though, I do agree consistency is paramount. There's a channel specifically for the LB database in Discord as well by the way. You can also make the case there. But... you should probably make the entire case first. Like here is a list, here is why.