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LogicalEgo

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Posts posted by LogicalEgo

  1. These are my favorites minus a few more I would like to add. Sadly the N64 has not aged well compared to the others and apart from Goldeneye and Perfect Dark I never really liked it even thought I feel it is a good and worthy system. You can also say PS1 has not aged well either but has good 2d games like Castlevania Symphony of the Night. Plus FF Tactics, Xenogears etc. I would still like to add a TurboDuo/PC Engine CD to the mix or a SuperGrafx. I still badly want a Sega CD and a GameCube. If I add all of that I would have to figure out a new shelving setup haha. My next big purchase is going to be the Neo Geo flash cart that is in the works. I plan on dropping some major cash on it but be very happy at the end of the day. Can't wait to play Metal Slug and Aero Fighters 2 on my real hardware.

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  2. Just now, Jason Carr said:

    Ah, good find. Yes, I remember that now. Extra long scrolling notes can sometimes cause lag because of the text placement calculations; my solution for the default theme was to just set them to use a static percentage width, which resolved it performance-wise. @CriticalCid, we should work on that together to get that fixed for the CriticalZone themes. :)

    You guys are the master minds, I just make things pretty....sometimes.

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  3. @Jason Carr Oddly, I just figured out what the issue is. I had just entered in custom notes for all of those systems. The notes were at least 3 paragraphs long. I removed all the notes and everything loads as should now. That is something to watch out for on the CritcalZone and CityHunter themes. If the notes are too long it seems to take a second extra loading the system with transitions and makes it appear to lag. So in short, keep the notes down to the minimum amount of info to keep things moving smooth. 

  4. For the life I me I still can not fix the lag that is happening between a few systems. It's just a specific few that is doing it. No matter if I have 1 game in the list or a 100+ for the system it still takes longer to load the details and transitions compared to the others. Nintendo Wii, Sega 32X, Sega CD, Sony PSP, Sony PS2 and the Neo Geo. It's progressively gotten worse and was originally just the Wii, 32X and Sega CD. It has to be something with the CriticalZone and CityHunter themes because it's not an issue with any others.

  5. Rogue Dawn is an unofficial prequel to the original Metroid game released in 1986. 30 years later we bring you the events that unfolded before Samus’s famous “Zero” mission on planet Zebes. The original Metroid manual tells us about a deep-space research spaceship that was attacked. Pirates seized a capsule said to contain a newly discovered life form in a state of suspended animation. Rogue Dawn surrounds these events that led up to the theft of the capsule which ultimately placed the Metroids under the control of Ridley and the Mother Brain. The mission to acquire the capsule is placed in the hands of one of Ridley’s best kept secrets. A rogue human agent trained and manipulated by Ridley from a young age. Taken as a child from a Federation colony obliterated by Ridley’s faction she was initially just another test subject slated to undergo horrific experiments. Ridley decided to instead manipulate and mold her into a weapon, his first human servant and dark agent. Primed yet untested she is sent out on her “zero” mission to retrieve a newly discovered biological specimen in the possession of a Federation research crew orbiting planet SR388 and prove her worth. Her name is Dawn Aran.

     

    http://www.romhacking.net/hacks/3280/

     

     

     

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