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rmilyard

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Everything posted by rmilyard

  1. So how do I keep Lightspeed from having LB get all my media and placing it in the MAME folder now? I rather it still be where LB does it as to keep all my media files together in same place.
  2. SentaiBrad said Did you change your paths for media? Manage platforms under tools then edit Arcade. At the top click the folders tab and check to see if they're all pointing to the folder they're being put in. Even if you move them, if it's being pointed to the wrong location it won't work. LaunchBox by default doesn't change where these paths are either, they should default in the appropriate folders inside your LaunchBox folder. I used Lightspeed. Looks like it changed stuff so media is going into the MAME folders now. I don't want that since trying to keep all together.
  3. For some reason when LB downloaded all my media it put it in the MAME folder and not the Arcade Folders in LB. Can someone help me so I can move this stuff manually into the LB folders? I have stuff like bkground, cabinets, flyers, marquees, snaps etc and not sure what folder goes into for LB>
  4. Got answer on HS forums! It's in the Options -> Default Game Options, select Miscellaneous II, make sure the "Enable internal LUA plugins" checkbox is checked, and select hiscore from the "Select a plugin" dropdown.
  5. Looking at ini file and no hiscore there.
  6. Still haven't found a way to get it. Also for some reason on the MAMEUIFX forums I requested a login 5 days ago and still account verify email not here. Interesting.
  7. Antropus said rmilyard said If you could PM me what I should do that would be GREAT! I am pretty new to LB and only used HyperSpin in the past so not 100% sure what doing. I will write it here, so other users can use the info as well. I will do this tonight, after I put my kids to sleep :) -Kris Thanks!
  8. Antropus said You can do just that, but since you don't have any local artwork, after using Lightspeed to import everything into Launchbox you will need to select all games imported and then import the artwork for it (you don't need to import ANY metadata, as Lightspeed already does that for you, from history.dat and other sources). Just tell Launchbox that this is part of a MAME set, so all the artwork can be found in their database. It's pretty straight forward but I can write a step-by-step if you are in trouble. If you could PM me what I should do that would be GREAT! I am pretty new to LB and only used HyperSpin in the past so not 100% sure what doing.
  9. SentaiBrad said Did you try the Windows Games Importer?X If it doesn't work and If you are using exe's instead, go to your Root Mugen folder and use the Windows Search. Search for ".exe". It will show you all of the exe's, then you can drag and drop them in to LaunchBox. Since this still needs to updated, you'd have select MS-DOS as you can use the Bulk Edit feature to removed the entries from trying to use DOSBox. You may also have to edit their platform to something else, I can't remember if this method would also try and call them DOS games. We know that we need to allow better Drag and Drop support for Windows exe's so there would be no workaround. I will try it out later. Right now it is still downloading tons of media.
  10. Antropus said Oh, Lightspeed is especially developed to use your local images and roms if you already have a collection! If you are trying to use Launchbox to gather the images for those other platforms, this is still possible, but you will need to tell Launchbox that each platform is a MAME collection (in the options when you are importing the metadata). Importing the metadata with Launchbox will get you the latest they have in their database, that according to some reports, is not as complete as importing everything with Lightspeed, because the info comes from History.dat, which is more complete. You have many options to do it though, but the most optimal way would be to download all the artwork packs, extract them locally, point Lightspeed to those folders and let it do its thing. You should get all games filtered, all metadata parsed and all artwork ready to go when you open Launchbox next time (unless you are using the latest beta, but in that case I will release a new version tonight that should fix that a well). -Kris Not sure I understand. I have my full ROM set but no artwork for MAME etc. I just want to get them into LB and let it download all the media files etc. So not sure if I am explaining this right.
  11. SentaiBrad said I don't get what you are meaning. Regardless of size you can add as many shortcuts as you'd like. 10 or 123. It's just that we don't have shortcut importing, and if the Windows game Importer doesn't find your exe's properly you can drag and drop all 123 shortcuts, select MS-DOS. Once importerd, you bulk edit out the option for MS-DOS so it launches without it. We do want to expand the drag and drop function and importer function so that there is an option for Shortcuts. If I didn't understand what you meant @rmilyard then please let me know. So each of my games are in a Folder with Name and the .exe is within that folder also with game name. So not sure how you mean to import them into LB.
  12. Not sure what you guys are meaning here? I have pretty big Mugen setup. I believe 123 games.
  13. I have one setup for 2 plays with 6 buttons each and some pinball buttons on sides. I haven't gotten around to trying to setup controls yet. Still learning and importing games.
  14. So when I split the systems out to Arcade, CPS1, CPS2, CPS3 and CAVE and do the Download Metadata and Images it ONLY finds media for Arcade. The others it doesn't find anything. Should I be putting all into Arcade first and download all the metadata? After that use Lightspeed again to split them into Platforms?
  15. So what is best way to use program to split my roms into arcade, neo geo, and what else should I? All CPS systems into one platform or 3? Not sure what others are doing. Then when do how do you get all the media? Will it scrape right when split like this?
  16. I haven't really tried yet to use RL with LB. I have been busy adding systems in LB and getting them there with media etc. I to would rather skip using Hyperspin.
  17. Styphelus said For some reason I can't use Launchbox with Rocketlauncher. For exemple, for N64, everytime I try I get the message "Cannot Find H:\Launchbox\Databases\Nintendo 64\Nintendo 64.XML" My command line in Launchbox is -f "H:\LaunchBox\LaunchBox.exe" -p RocketLauncherUI -s "Nintendo 64" -r I've looked at youtube videos, went to the ROcketLauncher site and everything seems to be correct. Anyone else having this problem? Edit: Found a fix. Not sure what changed in the last few beta versions of Lunchbox but this works now: H:\RocketLauncher\RocketLauncher.exe -s "Nintendo 64" -r There any good guides and or videos for using LB and RL together?
  18. So I converted a few PS1 games to PBP. Well they play fine in both RA and ePSXe202-1. Load them with RA from LB and same error as before.
  19. SentaiBrad said Try updating. I've had RetroArch give me that in the past and updating fixed it for me. Also, make sure you're using the regular Mednafen PS1 core, and not the one with "hw" in the title. That one is very alpha. If you launch a game that is already unarchived does it give you the error? If you want to save some space, but not deal with unarchiving you can try putting your PS1 games in to a PBP format as well. The mednafen core reads these as well. All updated. Using Sony Playstation -L "cores\mednafen_psx_libretro.dll" -c "config\mednafen_psx_libretro.cfg". When launch game unzipped works fine. Also works fine zipped with ePSXe202-1. As for size all my stuff on this 8tb drive is pretty much zipped. If I uncompressed all this OMG! Might have to but rather not if can help it. Might need to look into PBP format. I have never converted any of my ROMs but maybe PM a list of programs and stuff to start looking into this. I know you said can do for other stuff as well.
  20. All my PS1 files are 7z. I can unzip them and run via RA loading cue sheets fine. When using LB the files unzip to temp. I see the .bin and .cue but when RA starts I get an error:
  21. SentaiBrad said I was close. :P Can you change where it extracts? So maybe I could use my SSD instead for little faster speeds?
  22. Anyone using this emulator?
  23. Looks SentaiBrad said There is a temp folder that is created, I believe in the LaunchBox folder (...?), and it should be removed afterwards. SentaiBrad said There is a temp folder that is created, I believe in the LaunchBox folder (...?), and it should be removed afterwards. Looks like there is a Temp folder in the Z-Zip folder.
  24. So am I missing something or is there no Hi Scores support in this version? If not should I switch to something else? Not really sure which is the best for MAME stuff anyways.
  25. So I know that there is a plug in being built for this and I see a lot of people use the two program today. I have used HyperSpin for about a year now I have it mostly working but like LB better. However I love RL for fades/bezels etc. Right now I am basically building a new system so been just adding games in LB and Emulators and running them. My questions are: Later when plug in comes out what it is really doing? Will it be easy to which over to using the two together?
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