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crusadeRGP's Achievements
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BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I've got everything working now except the context menu will always be on the screen after I load a game and the pause menu won't show even with forceful enabled. Once I exit the game manually it will then show the pause screen open. -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
That made it show the bezel but it still makes LaunchBox stop responding and I have to close it in the task manager. -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I don't think it's actually crashing but this version won't show the bezel at all. log 2026-10-29 18-59-08.txt -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
It's no longer working on my end it just crashes. -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Yes that's correct and I'm not using a startup screen. I'm using Xemu emulator. -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I didn't get it to work with eXoDOS. The question is about your program and how it's used with the emulator. It's showing LaunchBox inside the TV bezel before the screen shows up. -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Not having much luck with eXoDOS integration. Don't think it's going to work without a lot of changes. When using this for any system it works but it will show LaunchBox inside of the bezel blurred and zoomed and I have the delay of 4 seconds checked and use the black screen option. Anything else that can be done? -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
After trying with no luck because eXoDOS has it's own emulators folder so none of the DOSBox or any programs contained within show up in the bezel launcher directory. Each game in eXoDOS is launched with a bat file and I don't know where to begin if this is even possible. -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I will make the bezel trying to find out how to make everything work with eXoDOS with how the games are launched. -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I'd like to use this but with a computer monitor as the bezel. -
BezelLauncher
crusadeRGP replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
I don't know if you use the eXoDOS project but I'm looking for a way to incorporate this to launch a PC monitor type bezel. Any guidance to make this happen with the option to load the project fullscreen as normal and with a bezel of eXoDOS that is merged into LaunchBox would be appreciated. Thanks -
I checked and have the eboot.bin configured with the --game %romfile% in default command-line parameters and a game loads with the Launcher outside of LaunchBox. Edit: Everything is working, I had LaunchBox pointed the wrong eboot file. The game folder might have more than one.
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Is this solution still working because when the game opens from LaunchBox it will crash after only a few seconds. The emulator pops up in the background with a command prompt but closes and the game never shows.
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shadPS4 not reading game saves when loading in LaunchBox
crusadeRGP replied to crusadeRGP's topic in Emulation
Copying the exe from shadPS4\launcher\versions\Pre-release to the main folder works and now reads the saves instead of creating anything in appdata\roaming. Is there any different way to go about it so you don't have to copy the new exe each time there is an update? -
shadPS4 not reading game saves when loading in LaunchBox
crusadeRGP replied to crusadeRGP's topic in Emulation
The QT launcher outside of LaunchBox is connected to my user saves inside the emulator folder. So if I make a user folder inside the pre release exe how do they all read the same saves?