Jump to content
LaunchBox Community Forums

crusadeRGP

Members
  • Posts

    93
  • Joined

  • Last visited

Recent Profile Visitors

1,913 profile views

crusadeRGP's Achievements

16-Bit Artificial Intelligence

16-Bit Artificial Intelligence (4/7)

6

Reputation

  1. I'm having two issues the first is the same as the user above that I have to click on each game for the save icons to appear even after cycling through game platform tabs. Second is that I have Super Nintendo named "Nintendo SNES" and the game save functions with only show if it's named "Super Nintendo Entertainment System"
  2. It's not connected to my main rom directory and it's even present in the LaunchBox video shown here
  3. When using the auto import for PS3 games using RPCS3 it adds eboot to all the file names in LaunchBox game list how can you remove or hide it?
  4. @faeran Can Sega MSU-MD be looked at for this update I've found the importer will not find the correct game file extension which is .md but will add .cue which will not load the game
  5. The issue here is RPCS3 uses a hard drive folder structure so when a disc game or update is added it will be installed in dev_hdd0 and the importer is looking for eboot so this can not be organized any differently. Also you can not point to just the disc folder because LaunchBox will then not see any digital games which are installed in the game folder of the drive. Update: Game:
  6. Improvement: Added logic to improve the ability to import SNES MSU-1 ROMs This was added last version and works well. Can Sega Mega Drive MSU-MD be looked at as well? I've found the importer to not find the correct file extension which is .md but will usually add .cue or .wav and the game will not load in Retroarch. Thanks
  7. I've noticed even before the auto update feature that PS3 games and WiiU take a really long time to search. I have also used a plugin made by the community for each of these consoles and they only take under a minute each.
  8. I've found that LaunchBox needs to be inside a folder on a drive for the install or updater to work. I changed my setup for an entire main drive to be my LaunchBox but by doing this the above error occurs. Is there any way to fix this @Jason Carr?
  9. Window pops up with this message when the update is started after download and Launchbox will close. You must enter a full path with drive letter; for example: C:\APP or a UNC path in the form: \\server\share
  10. I can't find the Super Nintendo hardware set image with the pink buttons in the download anywhere that match up with the USA video only the Europe versions seem to be included?
  11. I'd like to have this added in a update.
  12. Still having this issue the emulator will open and then close when loading a game. If it is set to windowed in redream and not full screen it will work. Narrowed this down to Launchbox/BigBox because the emulator will load it every time when not using the front end. Also there is an error in the log file that redream creates: [ERROR] MEM [/builds/inolen/redream-private/src/guest/memory.c:698] Check failed: res != (void *)-1
  13. Is there a ticket made for this yet?
  14. The stable version will load games from within Launchbox/Bigbox but any of the newest development builds crash as soon as it starts the program.
×
×
  • Create New...