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Everything posted by Grila
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@SentaiBrad It's in the Downloads section, I just linked to it in the post to make it easier for people viewing this thread.
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Here's a quick little intro I made for my own system and thought I'd share here for others.
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ClassicMini Changelog: v1.2.1 (01/23/2017): - Changed the font to a normal sans-serif (Segoe UI family) to help with overall aesthetics and readability - Added filter/platform details to the text filter/platform view
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Yeah, I can leave the platform and game names in the current one and change it elsewhere. Sent from my iPhone using Tapatalk Pro
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Thanks. I'm actually considering changing the theme font to a more normal font. When I released it I was on the fence with keeping the current one since it's so wide and difficult to read on the menus. The more I look at it the more I want to change it. Also, the NES Classic uses a normal san-serif font in its GUI. Sent from my iPhone using Tapatalk Pro
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You can already bind to those views in the options... Options > Controller Buttons > View Images , Flip Box, Show Game Details, etc. Same for the keyboard key bindings. So for example...I have "D" key bount to "Show Game Details", I can press "D" anywhere in any games view and it shows the details page. Same with fullscreen images, etc.
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ClassicMini Changelog: v1.2 (01/21/2017): - Changed the binding of the cover images to use the transition presenter instead of calling them directly
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@master333 If you get a minute can you delete the version you have and try this one out please? I made changes to the way a few images were called via binding. I quickly tested it for nearly 1/2 hour by letting attract mode run at it's highest settings and didn't receive any crashes. **download removed, grab new version from the forum Downloads page**
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OK, after updating to 7.5 I've had a few null exception errors thrown. Used BigBox for around 15 minutes just scrolling through platforms, selecting one, scrolling through games, selecting it to see the details, then exiting back to the platform view. The first error didn't give me any real explanation...just null exception. The second time gave me a more detailed explanation... So I checked the code real quick and the theme doesn't really do anything except display my images and bind to some basic things like platform name, game name, game notes, etc. So all I can think is it may be a bug with the 7.5 release.
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I haven't upgraded to 7.5 yet. If you give me a couple hours I can check it out when my kiddos go to bed. Until then, I'm chasing them around.
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ClassicMini Changelog: v1.1.1 (01/19/2017): - Added a missing opacity mask for the text platform and text game view
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ClassicMini has been updated to v1.1 with the addition of the Famicom skin. Because of how BigBox shares some views, I had to split this into 2 different themes. They are both packaged together in the .ZIP file. Just know that to change between the two you need to actually change the theme, not just switch views. Thanks guys/gals
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What aspect ratio are you running? I see the platform title is low also, both should be centered as in the original screenshots. I've tested this on 4 devices, 2 computers and 2 TVs (all 16:9) and can't re-create your problem. If you're not at 16:9 that could be what's causing it. Let me know and I can adjust it.
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Working on adding Famicom mini views. They should be done in a few days.
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ClassicMini View File ClassicMini is a lightweight theme inspired by the NES (and Famicom) Classic Edition that was recently released. It doesn't feature all the flashy videos that seem to be the rage nowadays, but it's simplistic pixel design will take you back to the days of yesteryear. 16:9 aspect ratio is suggested, I haven't had time to test at any others so don't complain if it doesn't look right. Working game ratings if you have them set in LaunchBox ClassicMini Changelog: v1.2.1 (01/23/2017): - Changed the font to a normal sans-serif (Segoe UI family) to help with overall aesthetics and readability - Added filter/platform details to the text filter/platform view v1.2 (01/21/2017): - Changed the binding of the cover images to use the transition presenter instead of calling them directly v1.1.1 (01/19/2017): - Added a missing opacity mask for the text platform and text game view v1.1 (01/19/2017): - Added a Famicom styled theme. I had to make it a seperate theme because of the way BigBox shares some of its views. - Re-named the NES version of ClassicMini to ClassicMiniNes to reflect the addition of the ClassicMiniFamicom theme - Added Famicom skin images - Skinned the platform text view, system menu, and options menu - Minor changes to various image files v1.0 (01/16/2017): - Initial release Screenshots: Submitter Grila Submitted 01/16/17 Category Big Box Custom Themes
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Version 1.2.1
2,165 downloads
ClassicMini is a lightweight theme inspired by the NES (and Famicom) Classic Edition that was recently released. It doesn't feature all the flashy videos that seem to be the rage nowadays, but it's simplistic pixel design will take you back to the days of yesteryear. 16:9 aspect ratio is suggested, I haven't had time to test at any others so don't complain if it doesn't look right. Working game ratings if you have them set in LaunchBox ClassicMini Changelog: v1.2.1 (01/23/2017): - Changed the font to a normal sans-serif (Segoe UI family) to help with overall aesthetics and readability - Added filter/platform details to the text filter/platform view v1.2 (01/21/2017): - Changed the binding of the cover images to use the transition presenter instead of calling them directly v1.1.1 (01/19/2017): - Added a missing opacity mask for the text platform and text game view v1.1 (01/19/2017): - Added a Famicom styled theme. I had to make it a seperate theme because of the way BigBox shares some of its views. - Re-named the NES version of ClassicMini to ClassicMiniNes to reflect the addition of the ClassicMiniFamicom theme - Added Famicom skin images - Skinned the platform text view, system menu, and options menu - Minor changes to various image files v1.0 (01/16/2017): - Initial release Screenshots: -
How would you go from this to this? (mockup)
Grila replied to Aurel's topic in Big Box Custom Themes
The list views properties are linked to the "styles" xaml files. The one you're looking for, if I'm not mistaken (no access atm), is the listboxstyle.xaml and listboxitemstyle.xaml. It's a little confusing at first, but just take the time to look them over and make small changes at a time and see how it reflects in your theme. It's not too hard, just takes a bit of patience. Edit: Sorry, just re-read your post and it seems you have already found those settings in the styles xaml. The font size is one of those two files I mentioned, can't remember which one. As far as limiting the items displayed, the only way I've found so far is to actually reduce the height of the list box. -
How would you go from this to this? (mockup)
Grila replied to Aurel's topic in Big Box Custom Themes
As far as I know you cant use a list view in the WheelGamesView.xaml, you'll have to theme the list game view.