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Kevin_Flynn

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Posts posted by Kevin_Flynn

  1. 28 minutes ago, Lordmonkus said:

    If you want to import a partial set you should use the old import method.

    Isn't that completely useless? Who imports the full set.

    Edit: There's far more people who do partial imports than full.

  2. Bug: When a Playlist is added as a Platform Category SelectedPlatform.TotalGameCount is always 0.

     

    Edit: I'm not sure if this is intended or has always been the case. This is the first time using a Playlist. This is also an auto-populated one.

     

    image.thumb.png.f7d5397a9712169cf326700ae470f548.png 

  3. 2 hours ago, wallmachine said:

    The illusive not being able to "Back".

     

    I've encountered that issue as far as I can remember; however, as I don't access the options menu once it's setup correctly I haven't raised it. 


    The solution is to click on "View Platforms".

  4. I found something in the documentation. Essentially replace "Active" with "Selected". I suggest only on the platform view.

    Data Binding Properties for Root Filters/Platforms Views 
    SelectedPlatform vs. ActivePlatform Please note that with the below properties, anywhere SelectedPlatform is used, ActivePlatform can be used instead. ActivePlatform will wait for the selection to be completely updated before updating, while SelectedPlatform will update immediately upon selecting a new platform

    • Like 1
  5. Works like a charm! Thanks for v1.2! May I suggest you use that other scroll type for the platform list. The one where it updates every click? It feels unresponsive as the only items that don't change are the name of the platform and # of available games.

     

    Anyone have a suggestion for the SoundPack?

    • Like 1
  6. aha I'm no fanboy as there are a lot of things I disagree with to. 

    For instance, the filtering is too limited. I recommended the ability to do things like: (1 AND 2) OR (3 AND 4) but was told it would be 'too complicated' for users.

    I'd also prefer content that is downloaded to retain their no intro names or at least filename of the game. Currently, I import my artwork and videos manually.

    Features keep getting bumped out without polishing existing ones.

    It's a good product nonetheless. Try RetroFE. Less features, but it's open source (free).

  7. 2 hours ago, alondero said:

    I'm having this too. Do you have the Steam plugin installed? I think it may be because of that - I think Launchbox crashes when Steam is not running.

    @Jason Carr if a plugin crashes does it crash the whole of Launchbox or can it be localised to only stop the Plugin?

    I don't have any plugins installed and the last time I've imported any games was > 6 months ago. 

  8. 58 minutes ago, Jason Carr said:

    Interesting. I assume you've tried rebooting and such. Has anyone else experienced this?

    Yes. I'll see if I can re-produce it and share. Would there be any logs in the root path to check / share? My game population is rather small (< 2000) and I'm not using any merge functionality as I keep one version of any game.

    For instance, one crash occurred when I had searched "Zelda" under All, followed by switching the platforms. I may have switched it a few times one after the other because I misclicked, etc.

    edit: I'll also take note of the memory usage in case it's a memory leak.

  9. After you make changes to images, you must refresh the cache. Go to Options > Images > Refresh All. Restarts are not required at all. Yes, the caching could be smarter and identify when changes are done, but there's only one developer.

    Does the versioning make sense? Absolutely not. I'd say it's version 1.7.6 (Core version, Feature set, Patch / Beta). 

    Theming vs customization of features are different. You can easily toggle features but customization of theme is done via XAML. Hyperspin themes are done in a similar fashion but in XML. This is to prevent limitations and enable creativity.

    Regarding the cost - that's like buying lunch twice or buying coffee for a week. It's not a lot and you support the development. 

  10. Anyone noticing constant crashes with Launchbox (haven't tested BigBox)? No error log to present as it goes straight to "Not Responding". Only noticed this as I updated to the latest Beta from Beta 1. It happens most when navigating the platforms or performing a search / filter.

    Reverting to the latest stable fixes my crashes.

  11. At the beginning of the year I tried experimenting with CEMU and i noticed that a lot of my discs would  fail 4 out of 5 when loaded from a network location. Otherwise, it should work for you. If a bug was introduced in the latest version that is preventing Mario Kart from working, it would have definitely been mentioned.

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