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faeran

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Posts posted by faeran

  1. 6 minutes ago, Jabb3rJaw said:

    Not sure if this is a beta bug but running the beta I tried to download and replace all existing media and it would update the metadata but missed a bunch of downloads. I was missing a ton of clear logos. Kept trying to redownload after that but it wouldn’t download anything. Rolled back to 13.24 and downloads are working correctly. 

    Are you able to provide the exact walkthrough of everything that you did, including the games you are trying to download for, and every option you chose within the Download Metadata and Media wizard?

  2. Beta 2 is out with the following changes:

    • LaunchBox for Android can now be used as an optional Home Screen launcher. Enable this feature from the Options menu.
    • Platforms can now be updated. Long press a platform to access the update option. LaunchBox will scan the platform directory for new and removed ROM files, add new ones, and optionally delete removed ones.
    • Added new emulators: AzaharPlus, Snapulator MS, Snepulator SG, ARMSX2, Eden
    • Games can now be imported into any platform even if no emulator is currently assigned to that platform
    • Improved automatic image downloads for faster performance and better prioritization within game lists
    • Fixed the issue where Favorited games did not appear first when that option was enabled
    • Fixed the issue where attempting to launch a game triggered an error and caused the launch screen to hang
    • Fixed the issue where deleted games reappeared in the game list after returning to the platform screen
    • Fixed the issue where platform metadata search results briefly appeared and then disappeared
    • Fixed the issue where the first controller button press did not register
    • Fixed the issue that caused an error when loading settings if the Settings.xml file was missing
    • Like 1
  3. 6 hours ago, Eyebrows Cat said:

    「インポートの準備が整いました」の画面では9個のROMがリストアップされていますが、そのままインポートを進めるとこの9個のROMが最初にインポートされ、数分後残りの50個のROMがインポートされました。最初にリストアップされた9個についてはデータベースに登録があったようでゲーム名が自動的に割り当てられましたが、後からインポートされた50個についてはzipの名前そのままになっていました。

    インポート画面で表示されるはゲームデータベースに登録されているROMのみなのでしょうか?

    もし違うようならやはり不具合だと考えられそうです。

    While not a beta issue (it was a server-side issue), run Tools > Download > Force Update Games Database Metadata. Then run the same import again.

  4. 20 minutes ago, wildaces said:

    I have this same issue now also. Log into the website fine, updated password also to see if it helped. Started yesterday and continues today, multiple reboots. Still happening now. Worked prior fine, so not sure why it started up now.

    While not a beta issue, EmuMovies API has gone down and they have been notified. We will need to wait for them to kick their server.

  5. Beta 2 is out with the following changes:

    • New Feature: You can now bulk-update all your emulators at once using the new "Update All" button in the Manage Emulators window
    • New Feature: Star ratings can now be updated in bulk using the Bulk Edit wizard
    • New Feature: You can now choose whether to delete associated media files when removing games, with a new checkbox and safer file handling
    • New Feature: The Themes & Media Pack Manager now includes an "Open Folder" button to quickly access installed files in Explorer
    • Improvement: Region priority logic for game images has been improved to better match your region settings, especially when multiple regions are listed
    • Improvement: The Beta Spotlight window now includes a "Request Feature" button to make it easier to send us your ideas (update to beta 1)
    • Improvement: The Browse button in Platform Documents is now disabled until a platform name is entered (update to beta 1)
    • Like 2
  6. Deletion requests are taken more seriously these days as it causes huge issues with linked games in LaunchBox. There's now a tier 2 moderation process that every deletion request needs to go through, and your deletion requests are most likely sitting in there. No need to resubmit.

    We'll look into the platform changing issue, although that also has similar linking ramifications as deletions, so it's possible they'll also enter into tier 2 moderation as well.

  7. 14 hours ago, MJF said:

    But when I go to change it, it shows the game type as "released"

     

    This one for example

     

    https://gamesdb.launchbox-app.com/games/details/135386-weather-war-ii

     

    This was a physically released game, but it's showing up as DLC under game type.

     

    Same for OBVIOUS ones like this PS2 game

     

    In fact, when I do this search, it shows all these PS2 games as DLC https://gamesdb.launchbox-app.com/games/results/?gameType=DLC&platform=Sony Playstation 2

     

     

    dlc.png

    released.png

    dlc.png

    Thanks for the report. We'll have this fixed up today.

  8. 1 hour ago, The Papaw said:

    When importing roms with any extra "." (period) in the name other than for the extension, they are leaving the extension in the name and not finding media.

    See screenshot:

    LaunchBox-20251015-77.thumb.jpg.33bf129a23cf428e07ddf050fa553e52.jpg

    I'm not seeing this with a basic No-Intro or TOSEC sets. Which import method did you use? Also can you double check the name of those 3 files in your screenshot. let me know the exact file name, including the extension.

    On 10/13/2025 at 8:49 PM, Eyebrows Cat said:

    13.25 b1

    When importing with the "Force import duplicate ROMs" unchecked, a ROM with the exact same file name as the ROM that has already been registered will be displayed in the import list, and if you proceed as it is, it will actually be registered as duplicates.

    This happened even before the update (it is unknown which version was before the update).

    I'm also not seeing this happen after testing. Can you give me some exact file names that you are seeing this with. Also can you tell me which import method(s) you are using that you see duplicated games on the final page even when Force import duplicate games is unchecked?

  9. Hi everyone,

    LaunchBox for Android 1.21 beta has started, and we have a number of new features and improvements (with more to come) that we could use help testing. Game Progress Tracking has finally made its way over to Android, complete with manual controls, automation rules, and full customization. We have also added a new NAS Management section for users with networked game libraries, and we are continuing to improve performance and fix bugs across the board.

     


     

    If you are able to test this build, here’s what we would love your feedback on:

    Game Progress Tracking – Manual Updates
    From any game's menu, tap Progress to change its progress state. Try selecting one of the default values, then try again after customizing your progress states. You can customize them by going to Options > Game Progress Organization. Try creating a new category or value, assigning it to a game, and restarting the app to confirm it sticks.

    Game Progress Automation – Rule Behavior
    Go to Options > Game Progress Automation and test the automation system. There are two default rules:

    • Games played for over 30 minutes move to Active / In Progress

    • Games not played for 30 days move to Active / Paused

    Try customizing the time values and the target progress states. You can also disable automation entirely and confirm that game progress is no longer updated automatically.

    NAS Management – IP Repair and Guest Access
    If you have imported games from a network share (SMB), a new NAS Management page will be nice to test under Options. You can test features like:

    • Scanning for updated IP addresses

    • Manually updating an IP address

    • Adjusting saved credentials or switching to a Guest account

    Let us know if all your networked games launch correctly after making changes.

    Loading Page Performance
    Startup times should now be noticeably faster for large game libraries. For example, a library of 5000 to 8000 games should see about a 60% improvement in startup speed compared to previous versions.

    Sorting and Filter Behavior
    Sorting issues should now be resolved. Try different sorting options and filters across multiple views and confirm that games are being sorted correctly in all cases.

     


     

    Beta 1 Changelog

    • Game Progress Tracking has arrived on Android, giving you full control to manually update your game's progress status right from the game menu

    • Added a new Game Progress Automation page that can automatically update a game's progress based on custom rules you define

    • Added a new Game Progress Organization page with drag and drop support to reorder or customize your progress states using defaults or your own values

    • Added a new NAS Management page under Options where you can view your mapped drives, check their connection status, and repair broken links by scanning or updating the IP address

    • Improved performance on the loading page to reduce wait times for large game libraries

    • Fixed an issue where the Banner Filter view could jump or shift when the list was shorter than the device width on newer versions of Android

    • Fixed an issue where sorting games did not always arrange them in the correct order

     

    Beta 2 Changelog:

    • LaunchBox for Android can now be used as an optional Home Screen launcher. Enable this feature from the Options menu.
    • Platforms can now be updated. Long press a platform to access the update option. LaunchBox will scan the platform directory for new and removed ROM files, add new ones, and optionally delete removed ones.
    • Added new emulators: AzaharPlus, Snapulator MS, Snepulator SG, ARMSX2, Eden
    • Games can now be imported into any platform even if no emulator is currently assigned to that platform
    • Improved automatic image downloads for faster performance and better prioritization within game lists
    • Fixed the issue where Favorited games did not appear first when that option was enabled
    • Fixed the issue where attempting to launch a game triggered an error and caused the launch screen to hang
    • Fixed the issue where deleted games reappeared in the game list after returning to the platform screen
    • Fixed the issue where platform metadata search results briefly appeared and then disappeared
    • Fixed the issue where the first controller button press did not register
    • Fixed the issue that caused an error when loading settings if the Settings.xml file was missing

     


     

    Known Issues

    Beta 1

    • You can delete Categories and Values from the Game Progress Organization section right now when you shouldn't. If a game is using one of those values, deletion should not be allowed. This will be fixed in Beta 2

    • Game Progress Automation for moving games to Active / Paused after a number of days only works under specific conditions. A startup check to apply this more broadly is planned for Beta 2

     



    Thanks all. Every beta tester helps shape the future of LaunchBox for Android. Your testing and feedback make all the difference.

    • Like 2
  10. 9 minutes ago, sagaopc said:

    Never happens this problem, when I change the theme, all interface changes, but i'ts locked in a default

    While not specific to the beta, Joe was right in that what you are seeing is you applied the Colorful theme, and that theme does not have a custom view for the Game Discovery Center, and when a custom theme doesn't have a specific view, it falls back to the Default. I'm guessing you'll want to use the system menu to switch to either the Platform or Platform Categories section, as they are the most popular, and Colorful does have a custom theme for those views.

  11. 45 minutes ago, dragon57 said:

    So you are saying you must type a name in that field before selecting Browse? If so, indicating that would be super helpful. Also, if the name is required first, could the browse button be inactive until the field is satisfied?

    Both are good options. We'll see what we can do for beta 2.

    • Like 3
  12. 5 hours ago, Retrofrogg said:

    Two of my requested features have appeared with this beta - the 3D box rotation lock and the ability to add platform manuals - thanks!!

    The rotation lock seems to work as expected. Great job. Much nicer to browse and rotate the 3D boxes now.

    When trying to import a document to a platform, pressing the "browse" button doesn't seem to work. A red box appears around the document list window:

    image.thumb.png.faf499ecb4e81b79b852ed5fa32dc87d.png

    If I then press cancel, the window closes. But if I click OK, Launchbox crashes and I have to restart.

    Type in a name first and you should be good.

  13. 17 minutes ago, Hedgecore024 said:

    I assume the expected behavior of the Provide Feedback button is to open the forum's beta testing page? If so, feedback button is working as expected, and Beta Spotlight has only opened on first launch after update. Thanks for all you guys do!

    The good news is that the feedback link url can be changed any time outside of any code changes to LaunchBox, so the test would mostly be that you click the button and it opens a webpage of some kind.

    Thanks for the feedback.

  14. 2 hours ago, Madman_DE said:

    LB crashes when in Platforms.xml a Platform/Folder node points to a non existing folder (after moving stuff around, in this case drive letter vanished).
    When going to manage -> platforms. Probably not really related to the 24 release. Fixed easily but you guys might want to check on it.

    The app itself, since it's inception has been reliant on folders that it needs to be there (for many in-app reasons) to actually be there. Before 13.24 it wouldn't let you edit platforms for that reason. However, we did attempt to loosen that a bit with 13.24 so that when you open the Edit Platform window and that platform is missing a folder path, it still lets you edit things up. 

  15. Hey everyone,

    We are kicking off another beta round with version 13.25 Beta 1. Thank you to everyone who continues to jump in, test, and share feedback with us each release. Your help makes a huge difference as we polish and prepare for the next full update.

     

    Testers - Things to focus on:

    • Platform Documents: Try adding, reordering, and opening platform documents from the Edit Platform window, the details pane, and the sidebar context menu. Check that the order stays consistent everywhere and that the correct document opens (updated in Beta 2 to disable Browse button until a name has been inputted).

    • Beta Spotlight Window: Make sure the new Beta Spotlight window appears only once per beta round and replaces the Welcome screen during beta testing. It can also be opened anytime from Menu > Help > Beta Spotlight. Test that the feedback button works as expected (updated in Beta 2 to include a Request Feature button and a change in some strings).

    • Metadata Search Improvements: In the Add and Edit Game windows, type part of a word to test the new partial search feature. It should still prioritize exact matches and limit results to the correct platform.

    • 3D Model Rotation Lock: Right click any 3D Model and test the Free Rotation, Lock Horizontal, and Lock Vertical options. Verify that each works correctly and that your choice is remembered after restarting LaunchBox and Big Box.

    • Screensaver Flash Fix: In Big Box enable screensavers and test all your different view types and confirm that game transitions happen smoothly without flashing between games.

    • Bulk Star Ratings: In the Bulk Edit wizard, select multiple games and apply star ratings — including half-stars and the "Remove Rating" option. Make sure changes are saved correctly and work across all rating options.

    • Delete Media with Games: When deleting a game, test the new checkbox option to also delete associated media files. Verify that only the expected files are removed (or preserved) based on your selection.

    • Themes & Media Pack Folder Access: In the Themes & Media Pack Manager, select an installed item and look for the "Open Folder" button. Confirm that it opens the correct folder in Explorer and that the button appears only when the folder exists.

    • Improved Region Image Matching: Try importing or browsing games that have multiple region tags. Confirm that images from your top-priority region are used correctly and that fallback behavior works as expected.

     

    Beta 1 Changelog:

    • New Premium Feature: Platform Documents let users attach and organize manual or document entries for each platform. Documents appear in the platform details panel and sidebar context menu and follow the order you set
    • New Feature: A new Beta Spotlight window appears during beta rounds to highlight new testing areas and features. It replaces the Welcome screen for beta users, shows once per beta round, and can be accessed anytime under Menu > Help > Beta Spotlight. Includes a quick action button for feedback
    • Improvement: Add and Edit Game metadata searches now support partial word matching. Typing part of a title will show results containing that text while still prioritizing exact matches and filtering by platform
    • Improvement: The 3D Model viewer adds a new rotation lock menu with Free Rotation, Lock Horizontal, and Lock Vertical options. Settings are saved across both LaunchBox and Big Box
    • Fixed: Screensavers no longer flash a game in-between the previous and next game during transitions. Game changes are now seamless, with smooth audio and consistent performance

     

    Beta 2 Changelog:

    • New Feature: You can now bulk-update all your emulators at once using the new "Update All" button in the Manage Emulators window
    • New Feature: Star ratings can now be updated in bulk using the Bulk Edit wizard
    • New Feature: You can now choose whether to delete associated media files when removing games, with a new checkbox and safer file handling
    • New Feature: The Themes & Media Pack Manager now includes an "Open Folder" button to quickly access installed files in Explorer
    • Improvement: Region priority logic for game images has been improved to better match your region settings, especially when multiple regions are listed
    • Improvement: The Beta Spotlight window now includes a "Request Feature" button to make it easier to send us your ideas (update to beta 1)
    • Improvement: The Browse button in Platform Documents is now disabled until a platform name is entered (update to beta 1)

     

    Thank you again to everyone helping with testing and reporting back. While the features above are the main focus, some changes can have unexpected effects elsewhere in the app, so please let us know if you notice anything unusual, however please be open to the possibility that a change you believe happened due to a LaunchBox coding change may end up being user error, or external environmental issues. Your input helps us catch issues early and make each release even better.

     

    • Like 4
    • Thanks 1
  16. 17 hours ago, opeth2112 said:

    Is there anything on the roadmap for adding RA badges to the game listings in Android?  It seems like such a simple ask, but  I can only assume has some unknown roadblocks us commoners aren't aware of.  Can we haz badges PLEEZ?

    Thanks for the request. The issue really lies in how we know a file is RetroAchievement compatible. RetroAchievements releases an official hashing program which is used to scan game files to grab the correct hash, which is then compared to an online database of hashes to find a match. The issue is that the program is not compatible on Android. There are ways around this but each have their issues. That would be one of the main pieces holding a feature like this back.

    Also note that LaunchBox for Android doesn't have a concept of badges like the Windows versions does, so we'd be more looking at filters and theme specific bindings.

     

  17. On 9/30/2025 at 6:11 PM, hkr said:

    in 13.24, Having game imports failing to actually add identified games to a platform.

    Workflow: Select "Sony Playstation 2" platform, select scan for added roms in "Sony Playstation 2"

    import process scans, finds one new game, "Project Zero (Europe) (Undub) (v1.3.3).iso"

    I select finish, game does not appear in the "Sony Playstation 2" platform, either as a solo entry or as an additional app to the parent game "Fatal Frame (USA)"

    I ran the scan process  with debugging turned on:

    2025-09-30 02:56:22 PM FIRST CHANCE EXCEPTION: The directory is not empty. : 'F:\LaunchBox\Games\Sony PSP'.
       at System.IO.FileSystem.RemoveDirectoryInternal(String fullPath, Boolean topLevel, Boolean allowDirectoryNotEmpty)
    2025-09-30 02:56:22 PM DataManager.SaveInternal started.
    2025-09-30 02:56:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start
    2025-09-30 02:56:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set
    2025-09-30 02:56:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video
    2025-09-30 02:56:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused
    2025-09-30 02:56:22 PM Saving InputBindings.xml...
    2025-09-30 02:56:22 PM Saving GameControllers.xml...
    2025-09-30 02:56:22 PM Saving ListCache.xml...
    2025-09-30 02:56:22 PM Saving Settings.xml...
    2025-09-30 02:56:22 PM Saving BigBoxSettings.xml...
    2025-09-30 02:56:23 PM Saving ImportBlacklist.xml...
    2025-09-30 02:56:23 PM DataManager.SaveInternal completed successfully.
    2025-09-30 02:56:46 PM FIRST CHANCE EXCEPTION: Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request..
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
    2025-09-30 02:56:46 PM FIRST CHANCE CONTINUED INNER EXCEPTION: The I/O operation has been aborted because of either a thread exit or an application request.
    
    2025-09-30 02:56:46 PM FIRST CHANCE EXCEPTION: Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request..
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource<System.Int32>.GetResult(Int16 token)
       at System.Net.Security.SslStream.EnsureFullTlsFrameAsync[TIOAdapter](CancellationToken cancellationToken, Int32 estimatedSize)
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    2025-09-30 02:56:46 PM FIRST CHANCE CONTINUED INNER EXCEPTION: The I/O operation has been aborted because of either a thread exit or an application request.
    
    2025-09-30 02:56:46 PM FIRST CHANCE EXCEPTION: Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request..
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource<System.Int32>.GetResult(Int16 token)
       at System.Net.Security.SslStream.EnsureFullTlsFrameAsync[TIOAdapter](CancellationToken cancellationToken, Int32 estimatedSize)
       at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource<TResult>.GetResult(Int16 token)
       at System.Net.Security.SslStream.ReadAsyncInternal[TIOAdapter](Memory`1 buffer, CancellationToken cancellationToken)
    2025-09-30 02:56:46 PM FIRST CHANCE CONTINUED INNER EXCEPTION: The I/O operation has been aborted because of either a thread exit or an application request.
    
    2025-09-30 02:56:46 PM FIRST CHANCE EXCEPTION: Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request..
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource<System.Int32>.GetResult(Int16 token)
       at System.Net.Security.SslStream.EnsureFullTlsFrameAsync[TIOAdapter](CancellationToken cancellationToken, Int32 estimatedSize)
       at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource<TResult>.GetResult(Int16 token)
       at System.Net.Security.SslStream.ReadAsyncInternal[TIOAdapter](Memory`1 buffer, CancellationToken cancellationToken)
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    2025-09-30 02:56:46 PM FIRST CHANCE CONTINUED INNER EXCEPTION: The I/O operation has been aborted because of either a thread exit or an application request.
    
    2025-09-30 02:56:47 PM FIRST CHANCE EXCEPTION: Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request..
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
    2025-09-30 02:56:47 PM FIRST CHANCE CONTINUED INNER EXCEPTION: The I/O operation has been aborted because of either a thread exit or an application request.
    
    2025-09-30 02:56:47 PM FIRST CHANCE EXCEPTION: Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request..
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource<System.Int32>.GetResult(Int16 token)
       at System.Net.Security.SslStream.EnsureFullTlsFrameAsync[TIOAdapter](CancellationToken cancellationToken, Int32 estimatedSize)
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    2025-09-30 02:56:47 PM FIRST CHANCE CONTINUED INNER EXCEPTION: The I/O operation has been aborted because of either a thread exit or an application request.
    
    2025-09-30 02:56:47 PM FIRST CHANCE EXCEPTION: Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request..
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource<System.Int32>.GetResult(Int16 token)
       at System.Net.Security.SslStream.EnsureFullTlsFrameAsync[TIOAdapter](CancellationToken cancellationToken, Int32 estimatedSize)
       at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource<TResult>.GetResult(Int16 token)
       at System.Net.Security.SslStream.ReadAsyncInternal[TIOAdapter](Memory`1 buffer, CancellationToken cancellationToken)
    2025-09-30 02:56:47 PM FIRST CHANCE CONTINUED INNER EXCEPTION: The I/O operation has been aborted because of either a thread exit or an application request.
    
    2025-09-30 02:56:47 PM FIRST CHANCE EXCEPTION: Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request..
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
       at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource<System.Int32>.GetResult(Int16 token)
       at System.Net.Security.SslStream.EnsureFullTlsFrameAsync[TIOAdapter](CancellationToken cancellationToken, Int32 estimatedSize)
       at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource<TResult>.GetResult(Int16 token)
       at System.Net.Security.SslStream.ReadAsyncInternal[TIOAdapter](Memory`1 buffer, CancellationToken cancellationToken)
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    2025-09-30 02:56:47 PM FIRST CHANCE CONTINUED INNER EXCEPTION: The I/O operation has been aborted because of either a thread exit or an application request.
    
    2025-09-30 02:57:59 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start
    2025-09-30 02:57:59 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video
    2025-09-30 02:57:59 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed
    2025-09-30 02:59:00 PM DataManager.SaveInternal started.
    2025-09-30 02:59:00 PM Saving InputBindings.xml...
    2025-09-30 02:59:00 PM Saving GameControllers.xml...
    2025-09-30 02:59:01 PM Saving ListCache.xml...
    2025-09-30 02:59:01 PM WARNING: IMPORT PROCESS: Returned game is NULL.
    2025-09-30 02:59:01 PM Saving Settings.xml...
    2025-09-30 02:59:01 PM Saving ImportBlacklist.xml...
    2025-09-30 02:59:01 PM Saving F:\LaunchBox\Data\Platforms\Sony Playstation 2.xml...
    2025-09-30 02:59:02 PM DataManager.SaveInternal completed successfully.
    2025-09-30 02:59:05 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start
    2025-09-30 02:59:05 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set
    2025-09-30 02:59:05 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video
    2025-09-30 02:59:05 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused
    2025-09-30 02:59:15 PM GameDetailsViewModel.Dispose: Begin...
    2025-09-30 02:59:15 PM FIRST CHANCE EXCEPTION: Cannot perform this operation while dispatcher processing is suspended.
       at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
    2025-09-30 02:59:15 PM FIRST CHANCE EXCEPTION: Cannot perform this operation while dispatcher processing is suspended.
       at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
    2025-09-30 02:59:15 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start
    2025-09-30 02:59:15 PM Music.Prepare Start
    2025-09-30 02:59:15 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete
    2025-09-30 02:59:15 PM Music.Kill Start
    2025-09-30 02:59:15 PM Music.Kill Finished
    2025-09-30 02:59:15 PM Music.NotifyTrackList Start
    2025-09-30 02:59:15 PM Music.NotifyTrackList Invoke WPF
    2025-09-30 02:59:15 PM GameDetailsViewModel.Dispose: Marked disposed true...
    2025-09-30 02:59:15 PM GameDetailsViewModel.Dispose: Star rating faded nulling...
    2025-09-30 02:59:15 PM GameDetailsViewModel.Dispose: Video control dispose...
    2025-09-30 02:59:15 PM GameDetailsViewModel.Dispose: Video control nulling...
    2025-09-30 02:59:15 PM GameDetailsViewModel.Dispose: Invoking UI thread...
    2025-09-30 02:59:15 PM GameDetailsViewModel.Dispose: Nulling out all image sources...
    2025-09-30 02:59:15 PM GameDetailsViewModel.Dispose: Completed.
    2025-09-30 02:59:15 PM [FFME Log]: Direct Command 'Close' not accepted. Open media before closing or changing media.
    2025-09-30 02:59:18 PM Music.Stop Start
    2025-09-30 02:59:18 PM Music.Kill Start
    2025-09-30 02:59:18 PM Music.Kill Finished
    2025-09-30 02:59:18 PM GameDetailsViewModel AttachView LoadVideoMusic Start
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    2025-09-30 02:59:18 PM Music.Kill Start
    2025-09-30 02:59:18 PM Music.Kill Finished
    2025-09-30 02:59:18 PM Music.NotifyTrackList Start
    2025-09-30 02:59:18 PM Music.NotifyTrackList Invoke WPF
    2025-09-30 02:59:18 PM GameDetailsViewModel returning to pool...
    2025-09-30 02:59:18 PM GameDetailsViewModel return to pool: Video control dispose...
    2025-09-30 02:59:18 PM GameDetailsViewModel return to pool: Video control nulling...
    2025-09-30 02:59:18 PM GameDetailsViewModel return to pool: Invoking UI thread...
    2025-09-30 02:59:18 PM GameDetailsViewModel.Dispose: Nulling out all image sources...
    2025-09-30 02:59:18 PM GameDetailsViewModel successfully returned to pool
    2025-09-30 02:59:19 PM FIRST CHANCE EXCEPTION: BitmapMetadata is not available on BitmapImage.
       at System.Windows.Media.Imaging.BitmapImage.get_Metadata()
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    2025-09-30 02:59:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start
    2025-09-30 02:59:22 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set
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    2025-09-30 02:59:23 PM Music.Kill Start
    2025-09-30 02:59:23 PM Music.Kill Finished
    2025-09-30 02:59:23 PM Music.NotifyTrackList Start
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    2025-09-30 02:59:23 PM GameDetailsViewModel returning to pool...
    2025-09-30 02:59:23 PM GameDetailsViewModel return to pool: Video control dispose...
    2025-09-30 02:59:23 PM GameDetailsViewModel return to pool: Video control nulling...
    2025-09-30 02:59:23 PM GameDetailsViewModel return to pool: Invoking UI thread...
    2025-09-30 02:59:23 PM GameDetailsViewModel.Dispose: Nulling out all image sources...
    2025-09-30 02:59:23 PM GameDetailsViewModel successfully returned to pool
    2025-09-30 02:59:23 PM [FFME Log]: Direct Command 'Close' not accepted. Open media before closing or changing media.
    2025-09-30 02:59:24 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start
    2025-09-30 02:59:24 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video
    2025-09-30 02:59:24 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed
    2025-09-30 03:01:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start
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    2025-09-30 03:01:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused
    2025-09-30 03:01:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start
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    2025-09-30 03:01:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed
    

     

    Best to open up a separate troubleshooting thread for this type of stuff, but my best guess is that if you did not check off the import duplicate games option, then during the metadata matching process it would have deemed Project Zero the same game as Fatal Frame and then stopped importing it.
     

     

    16 hours ago, ToniBC said:

    The same thing happens to me. In version 13.24, when I import into Arcade or custom categories, it doesn't add any games, even if I select several. In the final step, the list is empty and you can't go back or anything; you have to close the window.

    In the latest beta, I think it worked without any problems.

    You are listing a different kind of work flow that probably also requires you to check off the import duplicate games option, but you should open up your own troubleshooting section where you can provide a detail breakdown of your steps that you are taking so that the community can properly help you.

  18. On 9/27/2025 at 7:29 AM, Gaming.Zone said:

    Hey everyone,

    I wanted to start an open discussion about the quality assurance (QA) process for LaunchBox. I’ve noticed an increase in stability issues and regressions over recent versions, and I’m curious what QA practices the team currently follows to maintain product quality.

    A few specific questions come to mind:

    • Is there a dedicated QA team, or is testing handled primarily by developers and community feedback?

    • Is manual testing performed on each release, and if so, what areas are covered?

    • Are new builds going through regression testing to validate existing functionality?

    • Is there any level of unit testing or automated testing being done?

    • Do you use code reviews or paired development practices before merging changes?

    • How do you determine which environments to test on — do you vary PC specs, OS versions, or test both fresh installs and existing builds?

    • When new features are added, is there a risk analysis done to understand their potential impact on existing functionality?

    From my experience working in software QA across multiple companies, the recent patterns I’m seeing suggest that the QA process for LaunchBox may be slipping or possibly very limited. Even with a small team or rapid release cycle, there are ways to keep strong QA practices in place — from lightweight test plans to structured regression passes.

    Community feedback is valuable, but it’s not a substitute for coordinated QA efforts that work hand-in-hand with development. Having QA involved earlier helps catch issues before they reach production and can dramatically improve stability.

    Another thing I’m curious about — has there been significant refactoring in recent builds? If so, that’s another strong reason to have thorough regression and comparison testing to ensure nothing breaks during those changes.

    Would love to hear from the LaunchBox team (and other users) about what testing practices are currently in place, and whether there’s room for improvement or community collaboration to strengthen the QA process.

    Thanks for taking the time to share all this. You clearly have some experience in this field so we can skip past the 'bugs and regressions are frustrating' bit and jump straight to - we agree.

    Our QA process has evolved over the last 4 to 5 years and, if anything, is stronger and more capable than it used to be. LaunchBox is a very open ended app and even just looking at a single feature, like game import, we have around 7 different import methods, each with many options, you are easily looking at 150+ different combinations, not to mention the fun that is OS and devices and the gazillion different ways people have their collections set up we really do try our best to hit the likely problem areas.

    We, admittedly, have been caught by a few larger issues that have really pushed us hard this year. The conflicts of video playback and platform changes (OS, .NET, and hardware).

    Since you're asking, we can easily share our QA process
    We test everything manually, in many different configurations (including new builds and existing builds) on many different pieces of hardware, including many computers, controllers, monitor setups, other popular toys (my messy desk speaks for itself), and many third party programs, tools, plugins, and themes that many users love to use in their setup (this always takes longer than the dev cycle by quite a far margin)
    We do structured/informed regression testing
    We do not have the pleasure of much automated testing for a variety of good (and some less good) reasons, so manual testing is where we get most value
    Every feature is released through the beta channel excepting those things we put into immediate hotfix from a recent public release

    Manual testing + a beta will never give us 100% confidence, nor can it. But it's the same but improved process every cycle we go through, with all the learnings we build. Bugs will definitely slip through and we'll definitely try to learn from those that do.

    The community, as it always has been, is invaluable to our process and we couldn't do this without you and we appreciate beyond measure this piece of it. Your thoughtful post definitely is a part of this.

    P.S. help us beta test if you don't already. A new beta will come out within the coming week(s) which you will find the thread here: https://forums.launchbox-app.com/forum/83-beta-testing/

    • Thanks 2
  19. 6 hours ago, Joe35car said:

    OK so the only way anyone can import Teknoparrot games is to go back to 13.23. Works how it should. Something in these beta versions broke something. I imported the games and updated back to the current beta.  :). Hopefully you guys fix this before you release an official build.

    Thanks for the thorough reports here.

    It does look like there was a change that was unintended that essentially forces the MAME parsing logic when using Arcade as the scrape as value. We'll have to fixed up before the hotfix.

    A workaround for people that don't want to wait would be to not select Arcade as the scrape as value during an import, then set it after the fact, and run a download metadata and media import.

    • Like 1
  20. 17 minutes ago, Fursphere said:

    Why would you want to drag the XML files out of Teknoparrot's /userprofile/ directly and into launchbox's?

    Can't you just point launchbox at the /userprofile/ folder directly, so when you add a new game (using Teknoparrot's UI) LB will autoscan and pick it up?

    Sorry, Not drag into a LaunchBox folder, but drag and drop into LaunchBox itself to start the ROM Import wizard. It's just one of the 7-ish different ways you can start an import in LaunchBox. Yes, you can also start a Single ROM import and select the files from there as well.

    • Like 1
  21. On 9/24/2025 at 3:48 AM, Joe35car said:

    OK so I was doing some testing and when I tried to do a clean import of my full set of Teknoparrot games it only wants to import 6 games

    . Only reason I discovered this was I wanted to import the newly added games that support Namco System 357 & 369.

    20250924_024208.zip 5.56 MB · 1 download

    Screenshot 2025-09-24 035244.png

    From what I remember. Teknoparrot doesn't really have anything special, as far as import options. It's possible it might be looking for the game's xml files. Do you have them sitting in the Teknoparrot's UserProfile folder? What happens if you drag and drop your mew game's xml files into LaunchBox?

  22. 3 hours ago, ffingers said:

    Wanted to let you know of an issue I identifed with beta 3. I recently did a whole new LB build moving to a new computer. As a result I had to redo all the controls etc. (this will matter in a second).

    I had done all the mapping using a gamepad and a virtual joystick (vjoy) all was fine. Realized I need to go back in and tweak the order of the controllers and whatnot. When I went into change things, LB and BB refused to recognize any controller input when remapping. I thought I had done something when moving controllers around, but everything worked in all the emulators, in windows, etc. Just LB and BB refused to register inputs for remapping and most input just for navigation (if any mappinges still existed).

    I racked my brain trying multiple different things. I tried an old install in a different directory and the controllers worked as intended. I figured it was a bad install, something got corrupted. I did a reinstall of beta 3 over the top of the existing LB and it still didn't work. I tried a rollback to beta 1 and all of sudden, all controllers and inputs were recognized. 

    All this to say, there is something definitely wonky with beta 3 and USB game controllers and mapping.

    For reference I'm running Windows 11 and the game controllers were a GP-Wiz from GroovyGamer and also a virtual stick using vJoy.

    Interesting. Thanks for the report. I was unable to recreate this with all of my controllers, although I do not have a GP-Wiz and I don't use vJoy. If you have time, are you willing to troubleshoot with me in a PM?

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