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faeran

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Posts posted by faeran

  1. 5 hours ago, k4rm4c0r3 said:

    Hello!

    I have a lot of PSX games (~900 games) on .bin and .img. Yesterday I decided to download a whole .chd collection, which will allow me to have more games using the same HDD space. The problem is I already have some game stats on my .bin and .img games. I'm mostly worried about playtime, every game has its playtime in the game selection screen and I don't want to lose that when I swap the games on the library.

     

    For example, Crash Bandicoot 2 is in the following location and uses the following file: "D:\Downloads\ROMs\ROM drive 2 (PSX)\Crash 2.bin"

    And it's going to be swapped to "D:\PSX New\Crash Bandicoot 2 - Cortex Strikes Back (USA).chd".

    I have 33 minutes of playtime in this game, as you can see in the attached screenshot.

     

    Is there any way to make this change WITHOUT losing the play stats on my games? And not by hand, because it's around 930 games. I did some tests deleting the old game in LB and adding it again with the new .chd file and location, but the stats always resets to 0.

     

    Thank you!

    Screenshot_1.png

    Couple ways you could try (create a backup of your data files before trying any of these, just in case):

    • The offline method:
      • Use the ROM Import wizard to import all your new files
      • Edit the PlayStation platform and make sure the Games folder is correct, under the Folders tab
      • Run the Removed ROMs tool under Tools > Scan > For Removed ROMs for Sony PlayStation
    • The online method:
      • Sign into (or register for) the Games DB in LaunchBox (if you haven't already) under Tools > Cloud
      • Once you are logged in, make sure Game Statistics Syncing is enabled (This will sync all of your game stats for games that are linked to a LB Games ID)
      • At this point, it doesn't matter if you delete the entire platform and re-import, your game statistics will get downloaded from the cloud and re-associated with your games

     

    • Like 1
  2. On 3/2/2024 at 4:11 PM, d8thstar said:

    first release note, sort platforms by different options?

    all of my platforms got reordered. not sure what happened. 

    i even went in and tried renaming them numerically, 010, 020, 030, etc. and that is still not doing anything.

    keep up the great work guys!

    Before, the platforms were using Sort Title by default. Have you used the platform sort menu to switch back to Sort Title and see if that fixes your issue?

  3. Beta 4 is out with the following fixes:

    • Fixed: The auto-import feature unintentionally being used for games that fall under one of the Arcade platforms
    • Fixed: Epic Games Store login will now work with SSO services like Google

    Thanks for all the help with beta testing this release. Unless something major gets uncovered, we are looking at a tentative release later this week, or early next week.

     

     

    • Like 4
    • Thanks 1
    • Game On 1
  4. On 2/27/2024 at 9:31 PM, snoopaloop83 said:

    Howdy,

    I recently got a Retroid Pocket 4 and I have been using Launch Box as my front end of choice. One thing I haven't been able to figure out is how to set a custom emulator. With the device came a emulator for GameCube called "Dolphin for handheldx. This emulator works quite a bit better than the Dolphin in the app store. But I can't seem to figure out how to get Launch Box to use this emulator. It asks me for a package name, activity name, and path key. I guess I'm not super well versed on Android OS.

     

    Any help is appreciated. Thanks

    Based on what I've gathered, it looks like Dolphin for Handheld is essentially just MMJR2 repackaged. Maybe similar to this one: https://github.com/Medard22/Dolphin-MMJR2-VBI/

    We'll look into it and see if we can add it as a separate emulator entry for a future update.

  5. I've never seen that error unfortunately. It's something to do with the Emblem - Launch theme, but what it's referencing doesn't make too much sense. Does the same error happen when you launch other platforms? What version of LaunchBox for Android are you running? I assume you don't get this error if you switch to another Launch view from a different theme?

  6. Hi Everyone,

    This post is reserved for anyone willing to help us with LaunchBox for Android 1.13 beta releases. You can opt into the beta releases in the app by going into Options and enabling the Update to Beta Releases option. Then restart the app and follow the steps.

    Full Changelog: https://www.launchbox-app.com/android-about/change-log

     

    Beta 1 contains the following changes:

    • You can now quickly sort your platforms by a number of different options
    • Max Players is now available from the Filter's menu
    • Search has been revamped to deliver more precise results. By default, it will now search by title (and alternate title), with advanced options to filter through more metadata (available filter switches: All, Dev/Developer, Genre, Plat/Platform, Pub/Publisher, Source, Status, Title)
    • The follow emulator is now fully supported: Saturn.emu
    • Fixed the hamburger menu and back button not working on some pages while using a controller
    • Fixed the File Extension feature not working in some situations
    • Users are now warned when the application tries to save a file on a device with not enough space
    • The Background Fade progress bar under View Settings is once again visible
    • Fixed 13 potential crashes throughout the app

    Beta 2:

    • Added navigation sounds, which supports startup, move, select, and back actions. Each action can play multiple sound files randomly or sequentially. Custom sound packs are supported, including full compatibility with Big Box sound packs. Place sound packs in the LaunchBox\Sounds folder. Configure options in the Options menu
    • You can now set a global view for all sections (Root Filter, Secondary Filter, Game views) from the Manage Theme menu (top-right corner). Global views override section-specific views without affecting individual section configurations
    • Improved controller navigation throughout the app

     

    Beta 3:

    • Videos can now be streamed directly from YouTube using the video URL metadata point found under a game's Edit Metadata page. These streamed videos will appear in the same places as local videos would normally be displayed. You can enable this feature via the options menu
    • An option to download and save streamed videos directly from a game's Edit Media page has been added
    • You can now track your Play Time and Play Count on a game's Edit Metadata page, with the option to reset those counts for a fresh start

     

    Thanks to all who are willing to help us test our betas.

    • Like 3
  7. 16 minutes ago, Mr. RetroLust said:

    I noticed a bug I think, when you use the "+" symbol in the database search the result will show a server error while other symbols I tried don't do that.

    We looked into this and found that it's a security feature of IIS. We are still looking into the best way this could potentially be handled.

    • Game On 1
  8. Just now, spycat said:

    Re: the correction of platform and game names from all capitals to using the correct case spelling.
    When I open the database all platform names are in block capitals.
    Once I click into a platform then the correct case spelling is shown for that platform.
    However, the game names are in block capitals.
    Once I click into a game then the correct case spelling is shown for that game.

    Potentially means you may need to recache the page. CTRL+F5 might work.

    • Thanks 1
  9. 29 minutes ago, christhed said:

    I'm not sure if it's intentional but shortcut file (.lnk) are not being imported, at least not for the Windows platform.

    If you are referring to the ROM auto-import feature, the Windows platform is currently excluded from this feature for now. We may provide some limited support for the Windows platform in future updates, but it's not in scope for this one.

    • Like 1
  10. 18 hours ago, Hiddenpalm said:

    This question goes out to all the Launchbox users on Androids. What are your favorite wireless controllers for your mobile device, and why? Post screenshots if you can.

    Right now I'm using a discontinued 2018 Ipega. I want to upgrade to one with light up buttons and a good dpad. My dpad doesn't seem sensitive enough and doesn't get the corners unless I press really hard, making me struggle moving back and forth in games like Budokan (Genesis, Amiga, MS-DOS).

    Ideally:
    1. The inputs (buttons, sticks, dpad) should be easily picked up by the game.
    2. Buttons should light up.
    3. Should physically look nice connected to your mobile device, not just a regular gamepad that one would use on a desktop or console.

    When I switched to the Razer Kishi, I never looked back. There's a version 2 out now that's supposed to be a bit better, depending on how you like your buttons to feel.

    I used to use an ipega and had similar issues as you, but once I switched to the Kishi it was noticeably better in every way. However, it's not wireless (it connects to your USB-C slot), and it doesn't light up (which was something I specifically look for in a controller, as I play in the dark a lot).

    • Game On 1
  11. 9 hours ago, SolarisSpell said:

    Thanks again

     

    Actually, 'Aplicaciones/Versiones adicionales' is the correct translation. I don't think it should be changed.

    Is just that I personally prefer to not have cropped text, so changing it to 'Otras versiones / CDs' (Other versions / Discs) makes sense to me, but maybe not for everyone else.

    Thats why I think I should edit my own files but not the official translation.

     

    I have used the Zeta Resource Editor of the thread you have provieded me and have already opened and changed the line I mentioned. So, now I don't know how to finish. Having changed the .resx file, how do I insert it in my LaunchBox?

     

    Thanks for your answers

    You wouldn't be able to utilize that file yourself.

    What you would have to do is open the following file in your custom theme: \Views\MenuItemView.xaml

    Then, replace the TextBlock that you see in there with the following:

    <TextBlock x:Name="MenuText" TextTrimming="CharacterEllipsis" TextWrapping="NoWrap" HorizontalAlignment="Stretch" VerticalAlignment="Center">
        <TextBlock.Style>
            <Style TargetType="TextBlock">
                <Setter Property="FontSize" Value="{Binding Converter={StaticResource ScaleConverter}, ConverterParameter='27'}" />
                <Setter Property="Text" Value="{Binding Text}" />
                <Setter Property="Padding" Value="0" />
                <Style.Triggers>
                    <DataTrigger Binding="{Binding Text}" Value="Play">
                        <Setter Property="FontSize" Value="{Binding Converter={StaticResource ScaleConverter}, ConverterParameter='45'}" />
                        <Setter Property="Padding" Value="{Binding Converter={StaticResource ScaleConverter}, ConverterParameter='0,10'}" />
                    </DataTrigger>
                    <DataTrigger Binding="{Binding Text}" Value="Aplicaciones/Versiones adicionales">
                        <Setter Property="Text" Value="Otras versiones / CDs" />
                    </DataTrigger>
                </Style.Triggers>
            </Style>
        </TextBlock.Style>
    </TextBlock>

    It essentially just adds a datatrigger that looks for the menu text Aplicaciones/Versiones adicionales, and then replaces it with Otras versiones / CDs

    • Thanks 1
  12. Beta 3 is out with the following:

    • Improvement: Added logic to improve the ability to import SNES MSU-1 ROMs
    • Improvement: A limited file extension blacklist was added to the auto-scan process to help with some common file types
    • Improvement: The auto-scan ROM import notification now includes an action button that directly opens a window displaying the list of imported ROMs. Additionally, imported ROMs are saved within your log files (if enabled).
    • Fixed: Potential issue with adding new platforms to LaunchBox using the ROM auto-import feature
    • Fixed: Problem where Image Types weren't downloaded when removed from all Image Groups while the Media Limit option was enabled
    • Fixed: RAHasher 1.7 has been replaced with its x86 counterpart to remove debug dependencies that the x64 version incorrectly included
    • Fixed: Javascript error that some users encountered during the Epic Games login process

     

    This update fixes a number of issues people were reporting with the auto-scan feature, as well as ones we caught internally. If you were previously having an issue with the auto-scan feature, now would be a good time to see if this update solves it for you.

    • Like 2
  13. 1 hour ago, BiRaitBec said:

    Can you eventually remove the image extensions? why a .png or .jpg should be considered an application to run.


    Thanks!

    32 minutes ago, JoeViking245 said:

    The pico8 emulators' ROM files are .png files. 

    This is true. There's also other use cases where people are importing these types of files into LaunchBox. Either way, we should have a solution that hopefully will work for you. It should be out very soon.

  14. On 2/24/2024 at 11:30 PM, BiRaitBec said:

    I found out that the scanner considers importing even screenshots as applications. Screenshots made with Retroarch. Needs fixing. That's why when you alt tab from retroarch after a screenshot, it saves it as a game and the scanner says 1 game imported.

    This would indicate that you have files saving into your games folder that aren't games. RetroArch hasn't saved files in there by default for a while, but I do know at one point a long time ago they did.

    We will try and make this a little better for the next beta update.

    You can disable the auto-scan feature under Tools > Options > General > Automated Imports

    On 2/23/2024 at 2:59 PM, Tempest said:

    Followed your advice and repaired all Microsoft Visual C++ Redistributable installs. Imported more games and the problem remains.

    Started a fresh install of 13.12 beta 2 and imported the games. The problem continues.

    Started a fresh install of 13.11 and imported the games. In this version it works just fine, achievements are hashing correctly.

    Any thoughts?

    We found out that the new 64-bit version of RAHasher 1.7 that we used has a systemic issue with the way it was built, and therefore requires dependency files that most users won't have on their computer, and are not necessary to run the app. Apparently the 32-bit version doesn't have this issue, so the next beta update we'll be using that instead.

    On 2/23/2024 at 3:02 PM, Retrofrogg said:

    The auto-import feature sounds like a "watched" folder. Will it also remove games from Launchbox that have been removed from that folder?

    Not for this phase. We have a plan to eventually get to this but since deleting game entries is more destructive than adding them, we want to make sure that what we have in mind is solid enough that we won't start deleting user's games just because access to their files disappears for a short time (eg. network drives or external hard drives).

  15. We've just deployed some changes to the Games Database based on all the feedback provided from you guys. 

    Here's the complete changelog:

    • Card and list views are now saved for signed-in users
    • Platform and game names are no longer displayed in all caps
    • Images directly appear on the Changes Status page
    • Resolution information is now displayed when hovering over each image on Game and Platform image pages
    • Platform names are now visible on the Moderation page for each submission
    • All pages are now accessible on the Changes Status page
    • Games with only year-based release dates now appear on their respective game lists
    • You can now easily adjust games to and from a year-only release date format
    • A reason box has been added to the bottom of platform and game edit pages
    • The submit button is disabled in the platform and game edit window when no changes are made
    • String errors within game edit and rejection popups have been resolved

     

    We will continue to tweak and fix things up based on your feedback. Just keep in mind that while we would love to get to some changes, they ended up being much more involved than they seem on the surface. We will also be moving onto a few new phases, including the addition of new features and data points.

     

    • Like 3
    • Thanks 2
    • Unusual Gem 1
  16. 21 hours ago, wglong said:

    I've got version 1.12 beta 3 installed and got a notification on my Odin 2 a new version was available. I selected yes to download. Launchbox downloaded it and asked if I wanted to install the new version and I selected yes. Launchbox locked up. Tried a few times, same outcome 

    Use any files app, and check the LaunchBox\Updates folder, see if you have the latest apk there, and run it manually.

  17. On 2/22/2024 at 6:42 AM, SolarisSpell said:

    Hi everyone

     

    I am trying a small modification to the default theme, but I am not succeeding.

    When I select which game I want to play, I see on the left the details of the game and its video (this is the Wall4 view). 

    image.thumb.png.369455f50915efda75507ba680adff4c.png

     

    When I select the game, in the menu to run it I see the same video again and it also restarts. I would like that it is not a video in that second screen, but the startup screenshot.

    image.thumb.png.1ac1e21d686a8f30acf8796939899568.png

     

    Is this a difficult adjustment or could it be done with some small change?

    Thanks

     

    PS: I would like to ask another question in case there is no need to open more topics: Can I change the text of the Launchbox translation? On the left you can see that 'Additional application/version' is such a long text that it is cut off, so I would like to modify it manually. Is this possible or we don't have access to the translations?
    Thanks again

    You would need to copy the entire contents of the Default folder and rename the new folder to whatever you want your custom theme to be named.

    Then you would have to dive into the file:

    [your custom theme name]\Views\TextGamesView.xaml

    Then, you would find the part of the code that displays video and delete it. You can do a search for VIDEO, and that will bring you to a self-contained Grid with only 1 thing inside of it which is named VideoContainer. Remove the whole Grid and you should be good to go.

     

    I'm not entirely sure what you are asking for your second question. Are you wanting to change the font size, or change the entire string to something else?

    • Thanks 1
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