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KingSlayer937

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Everything posted by KingSlayer937

  1. i bought GameEX instead, works perfect. I won't be renewing my subscription in March. problem solved.
  2. sooooo.....based on the look of the forums id say we just arent getting any support anymore? 2 posts not a single comment from a dev or mod to help? kinda frustrated by that as i paid for this and it hasnt worked right since .net stuff was added. Many many people state that, but nothing is done. Pretty disappointed with all this to be honest.
  3. I get hanging on v1.8 when editing games, randomly. I had this same issue is a previous release, not sure why it has returned. I havent edited any games for a while so i guess i didnt notice it until now. Event viewer shows a .net issue. I did not have launchbox debugging on when it happened, seems to happen randomly and can sometimes be reproduced by repeatedly opening the edit window and clicking ok. I havent installed any .net core besides the one that launchbox installs when installing v1.8. Application: LaunchBox.exe CoreCLR Version: 4.700.20.26901 .NET Core Version: 3.1.6 Description: The process was terminated due to an unhandled exception. Exception Info: System.ComponentModel.Win32Exception (5): Access is denied. at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited) at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited) at System.Diagnostics.Process.WaitForExitCore(Int32 milliseconds) at System.Diagnostics.Process.WaitForExit() at Unbroken.LaunchBox.Windows.Desktop.Program.ReadHttpToken(Object ) at Unbroken.LaunchBox.Windows.Desktop.Program.RateDrivenMethod() at RecordParameter.NewHttpConfiguration(RecordParameter ) at Unbroken.LaunchBox.Windows.Desktop.Program.Main(String[] args)
  4. Hello all, was wondering if anybody else is using a Razer Wolverine Ultimate XBox One Controller? I was hoping that the M1-M6 buttons would be mappable but alas they just simply "remap" buttons that are already on the controller. I for one dont understand the purpose of having doubles of the same button....however i can see how it would benefit some pro streamer or something. I was wondering if i can use them as individual buttons or....is that not possible? I wanted to map M1 to pause menu, and M2 take screenshots. I did some research but didnt get much info aside from reading that the M buttons are only able to map buttons already on the controller. I then attempted to map screenshot button to the Guide button, but its not registering the button anymore? I could have sworn that i used button 12 (Guide) as my screenshot before on the normal xbone one controller. Kinda stumped....anybody else have any luck with this controller? https://www.razer.com/console-controllers/razer-wolverine-ultimate/RZ06-02250100-R3U1
  5. i dont have a SVN folder in my plugins folder no, thats why i said its likely one of those plugins. What plugins are you using?
  6. I would assume that whats causing the errors is a outdated plugin. Have you tried removing all your plugins and adding them back one by one til you find the culprit?
  7. awesome update! Is there any way you can add the links to the details pane like the default theme? The wiki/yt links, not sure when jason added those to the details but i noticed this theme doesnt display either. Just figured i would let ya know that, im sure its a simple few lines of code. Theme is perfect aside from that btw, as usual. steam achievements are working flawless, so happy you added that.
  8. Knowing that there isn't much i can do about it has somehow made it less obtrusive ? I appreciate you taking the time to clear that up for me, its been driving me crazy all morning. Im going to make a few overrides for the ones that are really bad like JP, and then deal with the rest.
  9. man..... I have spent hours verifying that i know what im doing in the RA settings haha. I did read that it switches resolutions, i just assumed Snes9x accounted for that. I know JP in particular is one that utilizes the high rez ratio...i think anyway. So this is something i will just have to deal with i presume? suppose i could just create custom configs and deal with the enlarged menus/titles with those games. Thx Neil
  10. Sorry if this has been asked before and i missed it. I noticed today that some of my snes games have a small black border on the bottom as if i had integer scaling turned on. It was only on the bottom of the screen tho and i thought that was odd so i tested a few other games and the black bar wasnt there. After some testing, i found quite a few games that have this cropping. some games even look like the ratio has been changed. I use bezels for most of the old stuff, they look better in 4:3 anyway so the bezels add a nice touch to all the games. I do the usual routine of setting up the bezels, align them properly, save the config, etc etc. For some reason these few games, i'll use Jurassic Park as my main example, they load up and look nice and lined up proper until you get in game...then the alignment is messed up. I posted a few shots, one is the title screen of Jurassic Park obviously, the 2nd is a shot of after i press start and get in game. Its no longer using the settings i had in the config file. Feel like i may have messed with a setting, or changed something on accident within retroarch maybe? so many options in there its like a maze. Does anybody else have this issue or know of a way to fix it?
  11. when i first loaded up LB and started messing around i got a hang, didnt have the damn debug on. since that hang i havent been able to make it happen again. Tried for maybe 10-15 mins. Ill leave the videos on in details and return here if i get a hang. Until then id say its safe to assume you fixed the issue.
  12. just got the new beta installed, testing it now. ill return within the hr and let ya know
  13. awesome news sir, very grateful for all the effort that went into fixing this issue. thanks so much!
  14. here is my log. also I should note that i removed ALL plugins except playtime tracker. Debug 2020-10-20 06-50-33 PM.log
  15. i did add some plugins few days ago. Doesnt seem to effect anything, your likely right about the where those errors are coming from. I can take it from here on that one, and remove the one causing errors. I'll update to the latest beta sometime today and return if i get a hang.
  16. heres my log from my editing this morning. Its a big one, i was able to edit around 40-60 games before i got the hang this time...or around that amount. Debug 2020-10-20 09-50-08 AM.log I noticed a few things in the log.... FIRST CHANCE EXCEPTION: Could not find a part of the path 'D:\Launchbox\Core\Metadata\Metadata.xml'. shouldnt it be 'D:\Launchbox\Metadata\Metadata.xml' ? Some other new stuff in the log too, bunch of file access errors saying its being used by another process, a few bitmap metadata errors. hope it helps you figure out whats going on. thanks again for your time.
  17. I edited for the last hour with videos off, the memory leak has indeed been fixed! Rests at a comfortable 1.5gb for extended period of time. Thanks so much for fixing that! Im going to turn videos back on now and return when/if i get a hang.
  18. awesome news, tbh if you fixed the mem leak i am super pleased. Since i have the videos off atm the leak is kinda annoying, good news for sure on my end if thats true. Lets hope this new beta fixes both the issues. ill do the same old routine. Ill return at some point with a log. Thanks Jason.
  19. I must say, the "move forward" when editing images is a game changer. Is there any way we can get a "play trailer" link in the context menu for games that have a video in the "trailers" folder. Ive been adding each and every single one as a additional app this entire time, would be nice to see it added in the future. I use the clips as my main video, and i use commercials/trailers as a secondary means of media.
  20. Here is my log from a hang i got just now. Debug 2020-10-16 06-19-46 PM.log
  21. new beta is installed, debug log enabled, videos turned on. I'll keep it all on while i edit and ill return with a log if it hangs again. I also was referring to my onboard RAM not my GPU RAM. When i disable the videos in details section, and then start to edit...lb uses more and more RAM as i edit. Yesterday i editted maybe 100 games in one session, zipped it down and checked my rainmeter info on my desktop and LB was in the high 10GB! usually it barely hits a lil over 2GB. When i enable videos RAM behaves normally. weird thing i noticed, i dont notice any lag because of it but i also have 32GB of RAM that my pc barely uses. It only seems to "rise" when im editing a game, and accumulates as i edit more and more games. RAM resets when i close out of LB and reopen it. IDK< its a separate issue from what this thread is about, i dont want to shift the direction into something else. Just thought id mention that to you cuz they might be related somehow.
  22. I noticed this behavior for a while too. LB will pick up all the added roms if you use the "Import" option, and select the corresponding rom folder. etc etc. Never seems to find the ones ive added using the scan option
    I love these. If i could, i'd use no other bezel but these as they are perfect. Unfortunately i am forced to use some other "not so retro" bezels for Gamecube, NDS, and 3DS. Any chance you might update this with some of the missing consoles? I found some alternatives that work for now, until that joyous day that i login here and see that you have updated this set.
  23. well....whatever you did in the new beta def helped with the hangs/crashes. I regret to inform you that it didnt snuff it out completely. Over the last hour or so ive gotten two, the 2nd one i have the log for. Def a improvement for sure, noticed its only hanging now when im truly editing said games instead of just quickly clicking cancel/ok. I was removing duplicate images from my gba collection when these hangs occurred. same type of error, the hang on exitting edit menu. Debug 2020-10-13 10-07-53 AM.log I also noticed, that once i turn off videos in details section LB can consume quite a bit of RAM, way more than usual. hitting 8GB sometimes.
  24. https://steamcommunity.com/id/KingSlayer937
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