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UnderwoodNC

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Everything posted by UnderwoodNC

  1. The no disk in drive error most likely means that something was downloaded in Chrome to a removable drive that is not connected anymore, or may have changed. Try opening Chrome and clearing all the downloads. You can access the downloads page by pressing CTRL + J in Chrome, or typing chrome:downloads in the address bar. Unfortunately it's something to do with the browser automation driver itself, so I don't think it's something I can handle in code, but based on what I'm reading, that should take care of it.
  2. @letstalkaboutdune If I'm reading that right, yes. After the Title and Platform are entered, if there's a similar or the same game in the database, a page will come up asking for you to pick the existing game, or click the button to add the new game. The automation will pause there for up to 5 minutes while you make your selection -- either an existing game or new game -- and then the automation will resume when it detects that a selection has been made.
  3. Okay all, another update ready -- I'm working on platforms with custom names being recognized, there's something going on with "Scrape As" that I'm checking out -- in the meantime, if it's a custom platform name, a pop-up message will show up asking you to manually select the platform and click the Add Game button. After that, automation will take over again. I've also added a check to skip any Image Types that are not yet supported in the form. So, for now, if you have a Steam Banner image, it will skip that since that image type option is not yet available in the form. If there are any other image types that aren't in the form, it'll skip those as well. That's what was triggering the "Cannot locate element with text:Steam Banner" error. Awesome news, @Ranthalion75! Glad it's working now. I'm not sure why it's not picking up the other genres, publishers and developers when there are multiple. It's working in the games I'm submitting here, but I'll keep an eye on it. @letstalkaboutdune and @kmoney please let me know if this resolves the issues you were having, and I'll get this version promoted to the latest release. Thanks for your patience! AddToGamesDB.zip
  4. Hi @letstalkaboutdune great find! There does indeed seem to be an issue with non-standard profile names. I'm not sure if it's in the plugin, or elsewhere, so I'll look into that. @Ranthalion75 Try deleting the History file in AddToGamesDb/Profile. It sounds like the Chrome driver that Selenium uses is looking for a file that was downloaded to a removable or unmounted drive. Either deleting the enter contents of the Profile folder, or just deleting the History file should fix it. @kmoney It sounds like support was added for Steam Banner, I'll get that integrated into the plugin and have another update ready in just a moment.
  5. Hi all, @Chris Kant, @massatomic, @letstalkaboutdune, @Ranthalion75 and @kmoney -- Thanks for your patience, I've updated the plugin to .NET 4.7 support to go along with the latest beta releases of LaunchBox and made some changes to restore automation. Please let me know if this version works for you. If so, I'll promote it to the next version for everyone. Thanks, Scott AddToGamesDB.zip
  6. Hey all, thanks for your patience. Hope to wrap up an update tonight and get it out to everyone. Been out of town for the past week, so working on it was touch and go for a while.
  7. Bezels would probably appeal to me if I had a cabinet, but for a TV or monitor setup, it either distracts too much from the game, or wasn't there when I originally played those games as a kid and takes away from how I enjoy re-living those experiences. That said, there is one feature from RocketLauncher that I do use and haven't seen mentioned -- additional apps probably provides the same solution, but I haven't quite figured it out yet -- and that is disc swapping for Sega CD and PSX. Still, in that brief use of RocketLauncher, for me it was not a clear path to set up and get everything recognized. Navigating the tabs and learning what the concept of "modules" had to do with anything took a little time (I remember wondering what modules were, how they differed from emulators, why they were needed, how I needed to configure them, and where they fit in the process overall), as well as figuring out what data the forms were asking for once I eventually found the right place. Note: when I was setting things up, your platform needed to be the name expected by RocketLauncher, so you may need to go back into LaunchBox, rename the platform to the RocketLauncher-friendly name and "Scrape As" to both have LaunchBox pick up the metadata and RocketLauncher recognize the game. I forget which platform led to this issue, but I had to search around for a while to find the fix, so if it's still an issue during setup, I hope it helps someone. While RocketLauncher provides some features that people *love* for further enhancing their experience, and rightly so, the UX was cumbersome for me, having simply walked into it for the first time after watching a number of tutorials on YouTube. * Insert "One does not simply walk into RocketLauncher" meme here. * I'm sure it gets easy after a while, but as others have said, it's a relatively steep learning curve with what seems a busy, intimidating interface to novice users. If it's possible, I'd be interested in automating the configuration of RocketLauncher to help users take advantage of the added features unless/until they're implemented directly in LaunchBox, but I don't know how to use RocketLauncher well enough to write any such thing as yet. If any of the RocketLauncher wizards would be willing to write up a detailed tutorial or two for the community, it would be a big help to those asking for those features. They both have an audience and a lot of people have put a lot of work into supporting both, and while I may have poked at the complexity of RocketLauncher setup a little bit, I hope it doesn't become an argument of this is better than that. Not my intention. All their work is appreciated by those that use each system, and currently, if you want those features unique to RocketLauncher, you should consider adding RocketLauncher integration to your setup. If you're not interested in those features, then I don't see any necessity behind duplicating the standard LaunchBox configuration in RocketLauncher.
  8. Hey, thanks for everyone's patience! Day job took over for a little while, but I'll get the fix out for that this afternoon/evening.
  9. Awesome, thanks for putting this together, I'll take a look and see what's going on. Should hear back this weekend.
  10. Update to .NET 4.7 coming very soon, as well as fixes, moving randomization to when big box closes, and a proper big box view for the plugin.
  11. Sure, glad to take a look. To help me track it down, can you send me the full error message? Either copied here or PM, whichever you prefer.
  12. Can you copy/paste or do a screenshot of the message that comes up?
  13. Sounds like it's referring to SSL. What's it saying about an unsafe connection? This is with Remember Me checked?
  14. Yeah, it's using MediaToolkit to get the video's duration at the moment,
  15. Yeah, I think that can be arranged for the next release. I'm working on a Big Box-specific view now, so I'll be sure to add that and try to test it by launching Big Box directly. Usually, whenever I launch BigBox.exe directly, the startup video just loops indefinitely, so that may be an issue with my LB config that I need to figure out too.
  16. 2.1.0 is live, found a race condition in the new version with uploading additional images to existing games with images. This issue is now solved.
  17. Updated again, added a config setting to set your actual startup time so that only videos at least that long are considered for random selection. This will prevent the startup video looping that can occur with shorter videos.
  18. Version 2 released! VLC installation no longer required. Supports Random Startup Videos. Correct spelling now included
  19. Wrapping up the next version tonight, which will include the random startup video option
  20. Hi Chris, yeah, the update is coming soon. Whenever certain parts of the HTML or CSS of the pages being automated change, I'll need to update the plugin. This next version coming out should be more resilient against some of the changes happening, and I should have the beta ready this afternoon/evening.
  21. COMException would be triggered by the VLC implementation. Do you have both the 32-bit and 64-bit versions installed? The default is typically the 32-bit version, but LaunchBox is a 64-bit app, so it needs the 64-bit version of VLC currently. I haven't had a chance to work with it much more than that yet, but it's next on my list.
  22. I'm going to be running around much of today, but I'm working on a 2.0 version that I hope to have ready to test sometime tomorrow. I'm doing a re-write taking into account the issues that have come up here and there so that it better handles those situations, logs errors, provides feedback for the user, and so forth. I think you're right about the Scrape As issue. It's going to try to match against the options available in the form, so I'll need to add a check to get the Scrape As name. I've added that to the code for version 2.0 and will include that in testing. Good find!
  23. Thanks @massatomic I haven't had a chance to do a lot of testing with Firefox yet. @Chris Kant If it's showing as Add New Images, but the game doesn't have a LaunchBox Games ID, then it found that game in the latest version of the database that was downloaded. If that's the case, please try to have LaunchBox find the game again, it should be there. I'll check add image button issue this afternoon. Are you also on Firefox? I'm not sure what you mean by it will always have your login data for Chrome?
  24. The next release is also going to correct my middle of the night coding misspellings -- wow. BoxBox and BixBox. It's like Double Dragon III all over again. Some neat enhancements for it on the way, along with another plugin that I hope will be wrapped up this weekend.
  25. Right-o, I've added it to LB to test and found an issue for existing games without any images, and it's fixed in the release I just uploaded. Thanks for your patience @flores9 in figuring out what was going on, taking care of issues like this helps to make this an even better plugin for everybody, and it's much appreciated.
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