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WallyWonka

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WallyWonka last won the day on May 1

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  1. those are perfect! Thanks launchretrogirl2562. Fast work too!
  2. Amazing how long this thread has been going. It started in August of 2016 (almost 10 years!) Incredible seeing the great seaview59 actually requesting logos on the first page. How far he is has come. lol. I have a request for 2 games today, but half logos I guess since I will provide a quality logo for the main part of the game: Star Wars - The Clone Wars - Jedi Alliance and Star Wars - The Clone Wars - Lightsaber Duels. The are kinda the same game, just different platforms. Here is the Clone Wars logo main part you can work with: And the subtitles for these two: Thanks to all you clear logo wizards. Keep up the great work!
  3. I've had this one, I think it's from the games db. I suppose it can be chopped and trimmed to look like the cart logo.
  4. Oh wow this program is great! Wish I had this years ago when cart art was not uniform and harder to come by. This is perfect for prototypes, unlicensed games or games that were never released on physical media. Very handy tool! I don't think the author was taking anyones work and passing it off as their own. I do see why ABreezy is protective and defensive over his content. I create content too, and it is time consuming, but I will be honest the HUGE bulk of the work comes from collecting the best source images possible. For Example, the Sega Genesis cart template you credited me for probably took me less than an hour to create (and it shows, its not that great lol). It was collecting the source images for EACH game that was back breaking work. And for me personally I don't need any credit if someone uses a template I created. I prefer they create any missing media on their own than asking me personally to create it. Anyway it doesnt matter, in less than five years AI will be creating 1000s of images for these old systems in minutes. And that AI will not credit no one lol.
  5. I had this same problem, it will only work if you change Region or Type (which is going to mess up scraping if that is done).
  6. This Nintendo DS game doesnt have a decent accurate logo: Nickelodeon Team Umizoomi & Dora's Fantastic Flight
  7. I tinkered with the Video Playback settings in Big Box (don't adjust it in Launchbox itself as described above) and switched to Windows Media Player. The locking up issue went away, but switching to Windows Media Player has its drawbacks. Firstly, static screenshots will not display in the video box, on any theme. Also, .webm videos will not work. So switching to WMP will not be a permanent solution. I am sure devs are hard at work fixing the issue. But is does seem the 13.19 update messed up the VLC settings in Big Box for some reason. Having the VLC option in regular Launchbox causes no issues.
  8. Yes, the 2D template is included witht he 2D set:
  9. Retrofrogg Posted February 6 There seems to be something up with some of the spine inserts (the black bits)? Idk what you mean by black bits? The color used on all PSX boxes (USA and Euro) all used black. Japanese games used white spines. But I am not sure what you meant by black bits.
  10. Xbox only game: Star Wars: Starfighter Special Edition. maybe this barebones logo will help. "Special Edition" font is EPISODE I Regular I believe.
  11. I am having the same issue, but it locks up after switching around a bit. I don't use Attract Mode. Usually 5 or 10 mins using Bog Box and it freezes up. I am using Unified theme, with VLC selected. I tried WMP and it still locks up at random intervals. Def a 13.19 issue. The locking up issue started directly after that update. Regular launchbox works fine.
  12. Version 1.0.0

    145 downloads

    After doing the TG16 set, I felt I had to bang this one out too. This system confused with the type of art it used. Like TG16, some of the CD games were released in cardboard boxes, while most were just sold in jewel case form. All of these games had a jewel case, but some had a double jewel case despite having only one disc. Very weird (some Sony PS1 games did the same). 4 in 1 Super CD was the most confusing to me. This game has one disc, but I dont know if it had a proper jewel case or not. I couldnt find a proper back or spine image, and I don't think it even had its own cover art. I made a generic custom one for that. If anyone has any information or pictures/scans of the original release let me know. Anyway, all releases are included, but again no japanese PC Engine CD releases here. The boxes that did have a standard cardboard release are here, along with all jewel cases. Templates are also included. Enjoy.
  13. Version 1.0.0

    105 downloads

    After doing the TG16 set, I felt I had to bang this one out too. This system confused with the type of art it used. Like TG16, some of the CD games were released in cardboard boxes, while most were just sold in jewel case form. All of these games had a jewel case, but some had a double jewel case despite having only one disc. Very weird (some Sony PS1 games did the same). 4 in 1 Super CD was the most confusing to me. This game has one disc, but I dont know if it had a proper jewel case or not. I couldnt find a proper back or spine image, and I don't think it even had its own cover art. I made a generic custom one for that. If anyone has any information or pictures/scans of the original release let me know. Anyway, all releases are included, but again no japanese PC Engine CD releases here. The boxes that did have a standard cardboard release are here, along with all jewel cases. Templates are also included. I'll upload the 3D boxes as well. Enjoy.
  14. Version 1.0.0

    151 downloads

    There is a very nice jewel case 3D box collection for this system out there, but while collecting 2D images for this system I noticed not every game had a jewel case for it and I always thought it did. All games were released with standard cardboard box covers (except Keith Courage as it was a pack-in game) and most had a standard CD jewel case inside with the Hu-Card inside of that jewel case. Must have cost NEC a fortune in packaging. But some games just had the Hu-Card in a plastic housing inside the cardboard box with no jewel case. I collected and made 2D front and left spines for all released games. 94 in total. This does not include the japanese PC Engine versions. Funnily enough, I don't think any Japanese PC Engine games were released in cardboard boxes, jewel cases only. Anyway, this set includes the regular cardboard boxes and the jewel cases. Since not every release had a jewel case, I made a custom one for it anyway. I always loved the jewel case boxes, but now I prefer the retail cardboard fronts. As always I included templates for those that want to make their own boxes. I am going to upload TubroGrafx CD as well. Enjoy.
  15. Version 1.0.0

    166 downloads

    TurboGrafx-16 needed some love with a decent 2D box collection (with spines). There is a very nice jewel case 3D box collection for this system out there, but while collecting 2D images for this system I noticed not every game had a jewel case for it and I always thought it did. All games were released with standard cardboard box covers (except Keith Courage as it was a pack-in game) and most had a standard CD jewel case inside with the Hu-Card inside of that jewel case. Must have cost NEC a fortune in packaging. But some games just had the Hu-Card in a plastic housing inside the cardboard box with no jewel case. I collected and made 2D front and left spines for all released games. 94 in total. This does not include the japanese PC Engine versions. Funnily enough, I don't think any Japanese PC Engine games were released in cardboard boxes, jewel cases only. Anyway, this set includes the regular cardboard boxes and the jewel cases. Since not every release had a jewel case, I made a custom one for it anyway. I always loved the jewel case boxes, but now I prefer the retail cardboard fronts. As always I included templates for those that want to make their own boxes. I am going to upload 3D box versions, and TubroGrafx CD as well. Enjoy.
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