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Retro808

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Posts posted by Retro808

  1. 11 minutes ago, MapleLeaf said:

    I don't know if I'm running PPSSPP as an admin? Also, I couldn't find ALT+F4 in PPSSPP as a means to close the emulator completely when I looked through the options yesterday. Maybe I just missed it when I was scan reading through the options. 

    Since I run mostly standalone emulators, I find they can use different key presses or a sequence of key presses to exit the emulator entirely and I'd prefer to keep it all uniform and simply use ESC.

    Kega Fusion behaves strangely in LaunchBox for me and for others.  When I'm done playing a game, I press ESC and by default this is either supposed to make the emulator full screen or shrink the window of the emulator. Since my game is already full screen, it will shrink the window, but you'll hear an annoying audio loop of whatever game music is currently playing for about 3 seconds. To avoid this you'd need to press SHIFT+TAB to power off the emulator then press ESC.

    I also find it strange how when I double click a game in LB or when I load a game from Kega then hit escape, it keeps the emulator window on the screen for 3 or so seconds until the game loads (being picky with this I know). I mostly want to avoid the audio loop that I mentioned -- if it were possible to map SHIFT+TAB+ESCAPE into one bind in that order. 

    Kega Fusion.png

    Alt+F4 is not a setting in PPSSPP it is just what the developers set as the key command to close the emulator. If you open PPSSPP and hit Alt+F4 you will see it close. Same with Kega Fusion. "Escape" for Kega is the full screen command so trying to map something to send the keyboard key of "Escape" is going to do exactly as you are seeing.

    If you just go into LB and BB and map the buttons or keys to the option for "Exit Game" (In LaunchBox) and "Close Active Window" (In BigBox) it should work fine.

    What happens when you map these options is LB/BB will send some of the common commands to the emulator to close it. When you hit the key/button(s) you mapped It will send commands like "Alt+F4", "Ctrl+Q", "Escape" until it finds one that closes the emulator.

    Have you mapped either of those options I mentioned above?

    Screen Shot 2021-07-27 at 7.48.25 PM.png

  2. 19 minutes ago, vectris said:

    I looked under Options > General (where one of the threads said to look) but I don't see an FPS option there. Is it still possible to set the FPS or refresh rate of LaunchBox?

    In the pic I cut off the image. FPS is technically the 4th option from the bottom.

    Screen Shot 2021-07-27 at 7.38.21 PM.png

  3. 1 hour ago, MapleLeaf said:

    Well, for me, not having this stuff in the command line parameters like "--escape-exit" involved a few extra steps in PPSSPP for me to get out of the emulator (involving the use of my mouse). It's nice to be able to press a single key like "ESC" to get back into the LB UI. That's how I want all my emulators to behave when I'm trying to exit them. Though, I doubt I'm gonna get that kinda cooperation from Kega Fusion without dealing with some kinda strange annoying behavior. 

    You definitely should not need any AHK or even that command line to exit PPSSPP cleanly. The default call to exit a game and close PPSSPP when direclty in it is Alt+F4 and that is one of the commands LB/BB controller automation sends when you bind a key/button to close out the game. If having the command line works then leave it in.

    Is there any chance you are running PPSSPP as admin? Although that would not explain why adding the command line works, but worth asking. What version are you running?

    Kega Fusion should close cleanly as well without any extras needed. I recently set that up helping someone on the forum and nothing extra was needed.

  4. 1 hour ago, vgbox said:

    1.When i start a game, pause a game, or exist a game,  the background game box art is displayed way too big, how to change to a proper resolution so it shows the whole box?

    Since the theme is designed to use Background images it likely has the Stretch aspect of the image type set to either "Fill" or "UniformToFill". So with you using the box art image it is blowing the image up to fill the screen. You would have to edit the theme's code and change that piece of the code to read as: (Change UniformToFill to Uniform)

          <Image Source="{Binding BackgroundImagePath}" Stretch="Uniform" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" />

     

    1 hour ago, vgbox said:

    2.  When i exist a game using the pause menu, the screen goes back to the emulator for a second or two and only then to the exist "Game Over" screen, how to make the screen go from the pause menu directly to the "Game Over" screen?

    In the Manage Emulators screen edit the emulator giving you issues and go to the Startup Tab. You can try adjust the delay there as well as try checking/unchecking the options for "Hide all Windows..." and/or "Agressive Startup". Not sure how much this will affect exiting from the Pause Menu, but worth testing. What emulator is giving you issues?

    1 hour ago, vgbox said:

    3.  How to make dolphin work with the theme's pause menu screen and exit screen when pressing xbox controllers button 11 (the big one in the middle)?

    You might need to check the box for "Forceful Pause Screen Activation" in the emulator's settings in LB. Go to Manage Emulators and edit Dolphin. In the Pause Screen tab check the box for that and then test. Pause works fine in Dolphin and I see that box is checked in my settings.

    • Thanks 1
  5. 57 minutes ago, Celsius said:

    anyone else still having this issue, because I do...tried resetting the ahk script which was ;-text only...removed that text again. Pressing esc on the keyboard works fine but the exit in the pause menu does nothing (it does in every other emulator, but not dolphin).

    Anyone found a solution?

    Any chance you are running Dolphin as Admin?

    Just tested Dolphin on a few builds and it closes fine without an AHK from either the controls I mapped for exit or from the Exit option on the pause menu.

    Also is this from LB or BB that it is not working? Or both?

  6. 2 hours ago, JacK1518 said:

    Thats amazing! It should be a bit more transparent (the black colour around the controller) and it should shows how the original platform controller buttons fit with the new ones (in this case xbox one and ds4). The buttons should be changeable and highligted with a photoprogram. 

    The absolute "candy" should be, with this loading bar "gif-file" (but its not a priority to me):

    The controller image in that pic is a custom image I make for all my games and platforms. So it is not a transparent background image of just the controller (see attached pics). That is an actual black background the image is on to make it easy to see the controller labels. Unfortunately controller images have to be made and making something changeable and highlight-able would require a plugin for that type of creativity. @OhBoy  uses custom made images the exact same way. His just happen to have the console in the background.

    I can produce the theme in the layout as you would like. However, creating all the controller images as you would want them for your set-up would be up to you to do. You would only then need to drop them in the required folder and the theme will use the images.

    The theme layout would allow you to have game specific controller images, if one is absent it would fallback to a platform specific controller image, and if that is missing it would then fall back to a default image of your choice.

    2 hours ago, JacK1518 said:

    ...it should shows how the original platform controller buttons fit with the new ones (in this case xbox one and ds4).

    That's why it also shows the actual original controller of each platform. So the user can see what the original layout looks like and what those controls are on the controller being used.

     

    Nintendo GameCube.jpg

     

    • Like 1
  7. 15 minutes ago, Hollingsbee said:

    Sorry if this is a really stupid question I'm new to this. Where do I put these files?

    If you want to use them for any theme they go:

    \Launchbox\Videos\Platforms\

    If you want to use them only for a specific theme they go:

    \Launchbox\Themes\[Theme Name]\Videos\Platforms\

    Place each platform video in either of the folder options above named exactly as you have your platforms named.

  8. 6 hours ago, JacK1518 said:

    ok Thank you! I tried to play around with the xaml Files, but.. no way! ? i can´t even do simple things like "copy gif from theme A to theme B"  and i dont know anything about the coding, except there are heights widghts and paths?

    Unfortunately, i have to stick to the standard themes. I don´t want to use this plugins because i dont know whether it works properly in the long run.

    I have a Startup that does somewhat what you are looking for. I actually never posted it (actually forgot it was in my test folders) as it was just something I was tinkering with when I made the Pause Menu versions. I can tweak it a bit if you want and then send it to you. Let me know what changes you might be after.

     

    Screen Shot 2021-07-23 at 5.04.27 PM.png

  9. Looking at the theme from the download post in the forum looks like at least:

    Clear logos, Box art, Background fanart, Disc, Cartridge, Screenshot, and videos.

    Of course all this depends on the view you choose to use in the theme.

    BigBox can also have priorities for images which means you can select other image types to fill in for missing images. So, another preference item that may determine what you personally choose to download.

  10. 1 hour ago, JacK1518 said:

    sry my english is not the best. I need the path in the explorer to find where the images are in, i want to change. What i also considered is to test the super pause menue(from the third party apps). It looks a bit easier and faster to implement, but i hope i dont break anything by doing this.

    All images are located inside the \Launchbox\Images\[Platform Name]\ folders. Just head there and look around you will quickly see how everything is organized. 
     

    I have never really messed with that pause menu plugin so could not offer any tips. 

  11. 22 minutes ago, JacK1518 said:

    ok. But is it possible to add in my background picture from the start up theme, the controllers and change it with the original background? If so, how can i find them?

     

    Yes, Its possible to do this. Just depends in the theme and if you have to edit the code. What do you mean how can you find them? 

  12. 6 minutes ago, PsycoBanana said:

    So I put the emulator on full screen, read the thread, and added the code, but all it does is pauses the program, and then I have to hunt for the file which is hidden to exit. Is there a better script command that fixes this? 

    LB does not actually need an AHK to close Nestopia. Bind your exit button or button combo in LB and/or BB controller automation and it just works. Just tested both with the AHK and without and it works either way. Both in Fullscreen and Windowed mode.

    In the Nestopia preferences do you have the box for "Confirm on Exit" unchecked?

    Also make sure you are not running the emulator as admin. Doing so will not allow LB to elevate and have the AHK close the emulator.

  13. I don't use GroovyMame since I do not have a CRT, but this seems like a resolution issue when your setup is switching from BigBox to GroovyMame. I am not too familiar but I think the way GroovyMame internally forces resolution for a CRT would cause an issue with the LCD being at a different resolution.

    Edit:

    Looked at some older posts and Arcade Controls forum and does seem like the case. I did not dig too deeply but there were several post about trouble getting marquee screen set-up with GroovyMame.

  14. Maybe when running the media download wizard for a game that options is applying the Arcade platform import rom default setting for it to skip "Non-Arcade Games" so when running a scan through the import wizard versus the edit screen it is possible it applies those defaults (snap below is from the Arcade import screens). I only mention this because if you import that game from a fresh import LB will not find it unless that option is unchecked. The edit screen option is searching the game name against the Games DB and allows you to pick the correct name so it is possibly not applying any of the import wizard skip options.

     

    Screen Shot 2021-07-20 at 12.44.53 PM.png

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