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sundogak

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Posts posted by sundogak

  1. 11 hours ago, mellowcf said:

    Got it to i have to figure out which cartridge mapper goes with each game

    Altirra's does have a compatibility database function but at least from what I could tell was only for 5200 carts (been awhile so may be wrong).  But here are some tools to figure out the header type:

    There is also this html file for drag and drop of rom to add header but it isn't always 100% (i.e., may show two types and have to figure which one). 

    https://github.com/robinhedwards/UltimateCart/blob/master/RomToCar.html

    With some google-fu there are also some "car" extension rom packs with headers already applied floating about.

  2. 36 minutes ago, Opus132 said:

    Basically, i wanted to use the same images for both launchbox and MAME. The MAME extras contain a lot of the same media launchbox uses (screenshots, video snaps etc) so i figured a good way not to have double images for everything was to just make symbolic links that point to the same folder so the same images can be used by both launchbox and MAME standalone. Since launchbox can pick up media using the rom name, i figured why not. 

    Turns out launchbox picks up ANYTHING that is similar in name. So for instance there's a buttload of roms that have the word "tetris" in the name and all the images named after those roms show up under the same tetris game. 

    Is there a way to force launchbox to use images with an EXACT match to the rom name? 

     

     

    You cannot force LB to only use ROM named media.  As  you have seen if there is any other named media via title in addition to rom-named media it will add to game as well.  If you have media/image pack with ROM names then easiest is to nuke the media folder specific to MAME and then add your media with ROM name.  However, there is still a gotcha as if you ever edit a game in LB, then LB will merrily rename the media back to LB naming convention of game title (via Database) and a -0# sequence.  There is a useful plugin in download section to rename media back to ROM name but the reality is you have to battle LB's tendency to name things the way it wants. It would be great if there was some way to lock media overall to avoid this but currently no such feature. 

  3. 1 hour ago, hawkfanz said:

    After installing, my emulators (except for Windows games) aren't showing in Launchbox.  Also seems like BigBox was reset to what it would be on initial install.  I dragged over my backed up settings and BigBoxSetting.xml files but that doesn't seem to have done anything.

    Did you double check to make sure installer installed to same directory (i.e. not one deeper)?   Also might try using the Tools, File Management, Restore Backup  vs drag/drop to make sure things go where needed.   

  4. 3 hours ago, W4rCh1ld said:

    Ive just made a fresh install of launchbox and upon importing my mame set it somehow remembered my previous list of favorites for this set, when ive not moved any system files over myself (other than my license file) so im wondering how? Does it save a config file in my Docs or in the C drive or upload them to a cloud (as ive got it set up to my account ect?) Im just confused as to how it brought back my old favorites list. Thanks.

    Go to LB menu under Tools, Cloud and toggle off Enable Games Statistics Syncing if don't want it to sync prior install.  The pop up shows exactly what is synced one of which is favorites. 

  5. 47 minutes ago, midas said:

    The problem was with multiple games in multiple systems; MvC2 is just the one I remember the most and what I was using for testing.

     

    These are the same settings I have. I did try unchecking the "hide console" box but no dice.

    It's strange, as I can reproduce every time with every version of LaunchBox from 13.15. Just a fresh install, install RetroArch, import that one game, and it won't launch. I do same steps using 13.14 and it loads without issue.

    Backup your LB data xmls (File Management, Create Backup) and then try removing all plugins, remove all Dreamcast games and associated platform (not all of RA just flycast).  Then try adding back platform and few games to see if runs.  Only thing I can think of is XML is corrupted somewhere (also make sure no Data\Platforms directory has not dupes, zips or other files beyond your platform XMLs).  Beyond that a LB person would need to weigh in as out of ideas on this one.

  6. 9 hours ago, midas said:

    I'd previously posted an issue about launching some titles that has apparently occured since 13.15.

     

     

    There are several titles that I'd run across, but the only one I remember (and can readily reproduce) is Marvel vs. Capcom 2 for Dreamcast.

    I just updated to 13.19 to see if the game would launch, but I still have the same issue.

    - Launching the game from LaunchBox/BigBox fails (retroarch.exe shows up in Task Manager, then closes with nothing ever showing up on screen).
    - Launching RetroArch by itself, loading the Flycast core, then loading the game works fine.
    - I also tried a fresh install of 13.19 to a different location, imported Marvel vs. Capcom 2, let LaunchBox install RetroArch. Same problem.
    - Going back to 13.14 the game works without issue.

    What should I be looking at? I've seen similar posts on the forums but so far nothing to indicate what the issue could be.

    Not really sure what would be to impact one game for version change.  I have 13.19, RA flycast and Marvel vs Capcom 2 in CHD format and launches with no issue.  These are my settings for RA.  I did see some folks with issues if hide console box checked (for other emulators not RA).  But I have on and launches.  Did you try removing the game and readding it? 

    Screenshot2025-02-15191517.thumb.png.34e4d6c8be250bf16a92f2e9d57c6c2f.png

  7. 10 hours ago, mrhyde said:

    I am trying to get daphnie running via launchbox and have been following youtube videos, but I can not create a .batfile. There is no option within notepad to save as a .bat file... Am I doing something wrong?

    Rename the extension either within Notepad or exit Notepad and rename file in Windows Explorer. 

    Screenshot2025-02-15003902.png.1e5853bd6b94c3032ca6886d69ba0e25.png

  8. 4 hours ago, xokia said:

    I am trying to pass a core config to a specific core

    image.thumb.png.6c288cf7c5faa98409c757df7b46e99c.png

     

     

    within retroarch.cfg I have :
        core_options_path = ""
        global_core_options = "true"

     

     

    I created a filed called Amstrad_GX4000_core-options.cfg and I placed in in retroarch_root\config\cap32\

    In that file I have the following
        cap32_advanced_green_phosphor = "15"
        cap32_autorun = "enabled"
        cap32_combokey = "select"
        cap32_db_mapkeys = "enabled"
        cap32_floppy_sound = "enabled"
        cap32_gfx_colors = "16bit"
        cap32_keyboard_transparency = "disabled"
        cap32_lang_layout = "english"
        cap32_lightgun_input = "disabled"
        cap32_lightgun_show = "disabled"
        cap32_model = "6128+ (experimental)"
        cap32_ram = "128"
        cap32_retrojoy0 = "auto"
        cap32_retrojoy1 = "auto"
        cap32_scr_crop = "disabled"
        cap32_scr_intensity = "8"
        cap32_scr_tube = "color"
        cap32_statusbar = "onloading"

    However it doesnt seem to take my core options I am passing it. What am I doing wrong?
    Its seem to always want to take the options from 
    retroarch_root\retroarch-core-options.cfg

     

    You global_core_options turned on so will take that as priority. I believe if you leave that on you will need to use the appendconfig option:

    Screenshot2025-02-12195421.thumb.png.669908534a3948d58e9aec2aee39c521.png

     

     

  9. 4 hours ago, TrailerVert said:

    Adding some fruits to the setup. Just looking to see if anyone else out there knows if any artwork has been done for any for these. If there is interest I can help build some and upload it.

     

    Page 9 there are some google drive links but best to look through thread depending on what looking for. 

     

    • Like 1
  10. 12 hours ago, Clutz450 said:

    Thank you for your reply.  I'll give GIMP a try.  Sounds simple enough.  

    Do you happen to be involved with maintaining the database?  I personally like the idea of submitting the inside box covers just for the potential that one day things may change and we will have fully reconstructed boxes that we can open.  I can kind of compare it to how we have all these front and back scans of NES, SNES, etc boxes, but no one really thought to scan the sides.  Now we have all these reconstructed 3D box arts that don't 100% match how they originally looked because some kind of template was used to create them.  So my thought was that even if LaunchBox can't use them right now, maybe we could make a more appropriate category to upload them to just so they can sit there until needed.

    But aside from that, I will keep these kinds of scans to myself for now until I find a better place to upload them.  Thanks again for your help, and hopefully soon I will have the rest of my images uploaded to the database.

    You can upload them to as "Fanart-Box-Back".  This is where inside covers tend to be loaded (and where I place them) although not ideal as having a separate category.  You run into this for Arcade flyers as well as no "inside" page category.  The database data most part is user maintained other than the LB team determines the categories. LB team is working on addressing some of the limitations of current DB and appears they are looking at tagging to help but nothing in place at moment (separate thread on Forum).

  11. 4 minutes ago, 3dlollo said:

    Thanks! I didn't even realized that this was an update that happened! And now that I scanned my Vita games I can see that I have no duplicates importing and removing the text files does import the games directly from the emulator... Awesome!

    Will need to do the same from PS3 too!

    There was also a recent update option box per platform (last version believe) to turn off auto import on per platform basis. Things like Pinball setups got all whacked out with auto import on so that was last piece of puzzle to make the auto import feature usable (in my view). 

  12. There already was an update (around version 13.14) to deal with this for PS3 (RPC3) and Vita.  LB current versions use the emulator DB to determine game path and naming and LB matchs the game name via the emulator data.  Thus, don't have to deal with pointer files and/or game IDs as will import into LB the name listed in Vita GUI which (most times) will match with LB DB.  To use this new method you need to turn on auto update via the Tools, Options, Automated Imports.

    Need to verify that the emulator settings are such that auto import works. If remove the emulator and re-add it will auto populate or can type in manually. 

    Screenshot2024-12-07224959.thumb.png.7b2b1a62275cd36d6f76026a4d158699.png

    One oddity is that you need to make sure that the game platform is pointing to an EMPTY directory (not your VITA one with roms) or LB winds up pulling in errant files and/or duplicating add ins.  They have been tweaking this on recent versions but for sure way to avoid is to keep as empty.  In snap below I don't store roms in LB sub directory of Games so the one boxed is empty. 

    Screenshot2024-12-07224843.thumb.png.7d4eeb1ab28aa5d574630976ccdbfefa.png

    It will take a few minutes sometimes after all the emulator settings adjusted but should begin auto import within a few minutes, scan Vita GUI and import into LB with entries like below:

    Screenshot2024-12-07224916.thumb.png.aa22b1d1ed5e6c5cbf34003ba159c268.png

    In some cases for those that had an install prior to newer method (at least during beta), I had to remove the Vita platform (just delete from left Platform Category pane) as auto import wasn't triggering. Most times if the emulator is in LB it will re-add the platform and scan for games (again wait for few minutes as LB waits until no use).   If for some reason doesn't add the platform back can re-add manually and should work on adding the games from that point. 

    Sony PS3 emulation is almost identical setup as above as LB uses the RPCS3 emulator GUI data. 

    • Thanks 1
  13. 10 hours ago, jokas87 said:

    I don't understand. When I use an older version of LB (13.14), it works, but it doesn't work with the latest version.

     

     

    A few things to try/verify. 

    • There were some changes in LB on things related to CEMU (auto download) so would first double check that both emulators are pointed to proper EXE in LB emulators window. I would open up Explorer browse and go to the EXE to make sure.  As you said they are both launching into emulator; thus this is likely not the issue. 
    • Next, I would take a test game delete it from your platform (media will stay) and then drag and drop the ROM back into LB window to add it back. See if that launches.
    • Next, if above fails would concentrate on your file path naming. There was a user that was having issues with a file naming path on another emulator where if the path in LB had double space in path LB wasn't parsing to emulator correctly. It appears your folder "VideoGames 2" has two spaces between the 2.  You can do a test for that by making a simple folder structure (no plus, no spaces) and using one of your Wii ISO as test (drag and drop into LB window) and see if runs.
    • Lastly, might check if auto import is on or off (new feature relative to version you likely had) and verify where your folders for "games" are pointing to in the Platform (see snap below).

    Screenshot2024-12-06120501.thumb.png.33cbec1b80ad1f22678decf311875e14.png

  14. On 12/4/2024 at 4:28 PM, jokas87 said:

    When I open the games with the emulators, without using LB, it works

    Below the pics for Cemu and Dolphin

    No both emulators can be used (have both).  LB is agnostic to the type of emulator as long as it has some command line functionality. 

    Can you screen snap example of what you have for the actual game "rom file" (examples below) for each as I don't see anything immediately obvious. Using that "+" or other special characters in path isn't usually a good idea as can cause odd things for some emulation but that wouldn't explain your issue with CEMU as that looks okay path wise. 

    For at least CEMU my guess is pointing to wrong file within the directory or an unencrypted version. The link here has some details on the different file types for CEMU and some additional gory details. 

    Screenshot2024-12-05231202.thumb.png.b20662cd914e48bd65930d3514e74718.png

    Similarly for Dolphin a screen snap of your setup game example and what pointing to will help as you said both work outside LB. 

    Screenshot2024-12-05233451.thumb.png.0642d5385232cb90fe5ab232c4be84e5.png

  15. There are Categories, Playlists, and Platforms. Right Click in the left pane to bring up options for adding a new platform, playlist or category. 

    Categories can have groups of playlists.In example below the "Collections" item is a category.  Under that are all the playlists for each of the game type. 

      Screenshot2024-11-25104830.thumb.png.478d846dab60c8852513294a3e84d514.png

    To add games to playlist right click (or multiple select) and will give option to add to playlist. 

    How you organize is done via the edit tab and you can check box where you want that playlist to show up.  If you check "root" it will be in base list.  For Categories and Playlists how you name this is completely up to you.  Platforms you can also freely name but you will save yourself some headaches on themes and using other people's media if you stick to platforms with "normal" names. 

    Screenshot2024-11-25105043.thumb.png.d05635d750c575c0fe9b9ded91baa27b.pngScreenshot2024-11-25105318.thumb.png.e0f9e7894fff03e543d704954ccba480.png

    Lastly keep in mind that if you have multiple of same type of playlists or category (say Genre or Region) then you have to name them uniquely but you can also have a "nested name" which is what shows up in Bigbox and Launchbox. 

    Screenshot2024-11-25105812.thumb.png.7c5cd4634a765fd73295d235980af7f0.png

     

    • Like 1
  16. 6 hours ago, KungFuzion said:

    Sorry for the delayed reply. Ok I tried using chrome & it shows up. I always use Firefox with duckduckgo enabled. Strange. Hope this helps anyone else if they run into this.

    I use Firefox and works fine showing all menu items. Not sure why DuckDuckGo would impact it. 

  17. 52 minutes ago, KungFuzion said:

    Iv'e had 65 approved changes out of 66 with 1 change still pending. It states if you have above 25 you get automatic promotion to moderator but i'm not seeing any change. Is there anything i'm missing or need to do to change my status Thanks?

    So you are not seeing a moderation option in your DB login?

    Screenshot2024-11-16180625.png.d6740ff7e02d4709640f66f22e75f202.png

  18. 4 hours ago, SpiderPork said:

    Hi all, I'm new to this forum.

    When I hit my pause button it goes to the pause screen as it should, but when I try to go back to the game I get a freeze frame of the game I was playing but it does not start back up.

    The problem is only with MAME games, it works fine with NES and SNES. 

    Pause button works fine if I'm playing in MAME without BigBox.

    The cabinet is running on a Lenovo M93p (not the tiny one) with 8GB RAM and a GT 1030 video card with the latest versions of BigBox and MAME.

    Any help is greatly appreciated, Thanks!

     

    Are these checked in LB?

    Screenshot2024-11-15140350.thumb.png.acdba45fb69a4a9afe96ac3554fd1865.png

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