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sundogak

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Everything posted by sundogak

  1. Help screen has command keys: Option is F4.
  2. @Truest1 They changed the format of the bezels/artwork back in 0.225 (so not the latest release issue). That is warning only so the bezel will still work. You would have to update the lay file to eliminate the warning. https://github.com/thebezelproject/BezelProject-Windows/issues/29
  3. I was speaking only the 800 games not 5200.
  4. The Atari of the time only used a joystick with one button. Asteroids only used one. https://www.atarimania.com/8bit/files/Asteroids_manual.pdf
  5. check your Tools, Options, Game Controllers, Mapping and then looking at the Exit Game setting.
  6. There is a help system in Altirra. It shows you the default commands (Start for example is F2). Help also shows how to setup controllers. Inputs are setup here and there are presets for XBOX controllers
  7. in your .atari800.cfg file namely this settings adjust video sizing within the file (or access via F1 in game, adjust , and save settings): VIDEOMODE_WINDOW_WIDTH=336 VIDEOMODE_WINDOW_HEIGHT=240 VIDEOMODE_FULLSCREEN_WIDTH=1920 VIDEOMODE_FULLSCREEN_HEIGHT=1080 VIDEOMODE_WINDOWED=0 VIDEOMODE_HORIZONTAL_AREA=TV VIDEOMODE_VERTICAL_AREA=TV VIDEOMODE_HORIZONTAL_SHIFT=0 VIDEOMODE_VERTICAL_SHIFT=0 VIDEOMODE_STRETCH=FULL VIDEOMODE_FIT=BOTH VIDEOMODE_IMAGE_ASPECT=REAL VIDEOMODE_ROTATE90=0 VIDEOMODE_HOST_ASPECT_RATIO=64:27 VIDEOMODE_80_COLUMN=1 or you can use command line entries as documented in the DOC folder in the USAGE.txt file. For example fullscreen command is: Best to stick to one way or the other (CFG file or command lines) just to avoid confusion. As far as controllers, yes it will work with controllers out of box; however, only as far as what the game supports for a "real" Atari 800. I don't be believe Atari 800 (the emulator) has input mapping to controller natively (it didn't use to which is why my default is Altirra). Thus, you will have to hit F4 on some games to start (Asteroids as example) or use an external mapping program to map a keyboard to controller button. Altirra has a mapping interface within the emulator that you can tell it to map the Atari 800 START button to a controller button.
  8. It’s the text file with all the emulator settings. It will be in same directory as the emulator executable. It should auto create to default as you said you had working outside LB.
  9. Hard to say without screen shots of your emulator settings in LB. There are a couple threads already on setup but here are the settings below that work assuming your .atari800.cfg file is working/setup outside LB. With the CFG you don't have to deal with any command line parameters in LB.
  10. Yes, LB works with Altirra or in your case the Atari 800 Emulator. The emulator you are running isn't Altirra, it is just running the Altirra OS. There is a separate Altirra Emulator here. LB is agnostic on emulators so if it can run via command line then will run in LB.
  11. F11 toggles the fullscreen for that emulator (assuming you didn't change defaults). ESC is defaulted to exit the program so that is normal behaviour. You can see this and/or change it in your default.cfg file for the program.
  12. The VB logo is from here with exception of Japan ones which I added lower text.
  13. It had 12 games and only released in Japan so suspect most people not really aware of the system. Here you go:
  14. The joystick setup within LB doesn’t do anything related to the games, only the LB interface. If you cannot use the controller in the games that is a setup problem in the emulator, not LB. Check your emulator settings.
  15. I used the plugin long ago when first came out to generate the files with Game ID in file name (so worked with ScummVM). Earlier versions of plugin didn't have Retroarch option. Later the author added ability for RA format but you had to choose one or other. So I just kept manually generating as didn't want to mess stuff up. Initially I wanted RA for the shaders but now that ScummVM can now use (most) shaders I find I use native application for most part. Once you get hang of how it works making text files, importing into LB and connecting/downloading media from LB DB becomes a wash/repeat situation.
  16. Yep, used to do that but the drop down box for games isn't updated accordingly (at least it wasn't prior). Thus, the issue is the EXE can run it but LB didn't give option for the newer game set. That could have changed as haven't used it in many years.
  17. The internal LB version of ScummVM mentioned above is FAR easier to setup if just want to get things going quickly; however, LB uses the older 2.2 version vs the current version of 2.8. Some of the newer games ScummVM can run won't run under 2.2. You also won't be able to use RA core using this method. If don't care about that, then definitely go with LB way described above. However, you can use a standalone install of ScummVM that you can setup as separate emulator. Although more complicated initially to setup you have the ability to control which version of ScummVM you use as well as easier to use the eXoScummVM package, or use the Retroarch core. However, you cannot intermix the built in LB way of things and standalone, so have to decide how want to manage. Below is snap of setup for standalone version. Note the two check boxes for remove quotes and remove file extension. Your default command line should point to your INI file in your ScummVM directory (or wherever you told it to install). The "no-console" command tells it to not bring up the DOS window and the "-F" tells it to go full screen. -c "G:\Emulators\ScummVM\ScummVM\scummvm.ini" --no-console -f To run a game you have to place a pointer text file in EACH game directory of the ScummVM game main folder (this is what LB way of things automates). ScummVM command line looks at the file name and if it matches a game ID uses that to run the game. There is a plugin for LB to help with the pointer files, but if only have a few games can do it manually. The plugin can be confusing on the install instructions as they have not been updated for the more recent "DLL" version vs the older "EXE" version, so read the most recent comments first vs the main page. Make a backup of your INI files first before using the plugin. The pointer file (text file) uses the format of "gameID.ext". The extension can be anything as we tell LB to ignore it; however, make it consistent. I used "scummvm" (plugin uses "epicfail"). For example, the game "3 Skulls of the Toltecs" the pointer file will be "toltecs.scummvm". If you also want also be able to run the Retroarch version of ScummVM in addition to the standalone you have to type INSIDE the text file the game ID only. Setup the RA core as normal. See attached example. For whatever reason, Retroarch won't look at the file name like standalone ScummVM to decide how to launch game but instead looks inside the text file. Why they did the extra hoop is beyond me. toltecs.scummvm Game IDs can be found in the ScummVM application or in the ScummVM documentation (I found easier use APP). The LB plugin does the IDs automatically but not sure if it is updated with most recent changes as apparently the ScummVM team has changed some prior games IDs on newer versions like 2.8. You then import the text file as the "ROM" within Launchbox and then use either RA or standalone to run the game. Disadvantage: you have to override the game name to link to LB Games DB as LB won't (always) know what "toltecs" is when imports. As can see, can be time consuming initially so again using the LB internal version mentioned above is the quickest/easier way if don't care about older version and/or have games that version won't run. Additionally, I would stick with "cherry picking" games and version you want vs trying to install every ScummVM game available.
  18. You could revert to your prior install by using the Tools, File Management, Restore Data Backup as LB makes a backup each time it shuts down and starts up. Look for one prior to update and revert. The zip files are stored in the LB\Backups folder. Also, for existing systems the importer was supposed to be turned off by default (was on mine), so sounds like a bug for you in that case.
  19. Here you go for Sega Super 32X: Hi Res Logo only PNG and SVG: sega32x.svg
  20. You won't be able to use the built in volume commands via LB or BB as once FP takes over it runs exclusively. This is why the LB Pause menu doesn't work either (at least easily). However, you can try mapping volume commands directly from within FP and see if that works.
  21. sundogak

    disc swap

    You will have to use AHK script under Swap Discs Script for the RA emulator. See this thread about 5 posts down for example AHK.
  22. There is a Photoshop action file template in his download here under "Arcade 3D Boxes 2.0 Tutorial and Tools.zip"
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