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fraganator

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fraganator last won the day on July 24 2018

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  1. Hi 0mnip073n7, Which version of LB are you using? I've tested it with version 9.8 and it should be working. Try double-checking the path the plugin was extracted to (all the files should be in <LaunchBox Path>/ArchiveCacheManager), and re-run Install.bat. You may also need to run Install.bat after LB has updated, as it sometimes replaces the 7z.exe file in the <LaunchBox Path>/7-Zip folder.
  2. Are you using the latest ACM version 1.5? It should support LB.Next. You might also need to re-install ACM after each new LaunchBox update. I plan on turning ACM into a proper LB plugin at some stage so this won't be an issue in future, but for now running Install.bat after a new LB update is sometimes required.
  3. No plans yet, though I see now that the feature didn't make the cut after being asked about in the previous LB poll. I'll give it some thought as to what's involved, and what would be the best end user experience. A naive, always show the picker dialog would be the simplest, but for non-merged zips that might get annoying. Maybe a per platform setting to show the picker? As I mentioned before, don't hold your breath!
  4. Thanks for the update, glad to hear both LB and ACM are working now. I did suspect a space in the path might be an issue so tested it on my end, but it all seemed to work. I'll try reproduce the exception with Box Sync.
  5. Hi azuravian, Thanks for that info. I added some exception handling for the exception plus some other mitigations. Unzip the attached 1.6 beta to the ArchiveCacheManager folder, overwriting the two existing files, then run install.bat. Let me know how you get on :) ArchiveCacheManager_1.6beta.zip
  6. Hi azuravian, thanks for detailed error report and log file. I just have a few questions: Does ACM work after you run into the initial error, without re-installing it? What version of LaunchBox are you using? Does launching a game cause the exception? (try games across different platforms) It's not entirely clear why the exception has occurred, but the fix should be straight forward. I'll update this thread when a new version is ready to test.
  7. Thanks for the clarification. Yes, I meant that now that LB Next is included with official releases (not the beta releases). It's looking good btw, and very fast too.
  8. Now that LaunchBox.Next is out of beta, support has been added to the new release. I've only done some quick testing, so let me know if there any issues
  9. Thanks for the heads-up! I was out of the loop with the LB betas, but this .Next version looks nice. The archive manager plugin currently checks the calling program is either LaunchBox or BigBox, so the error you're seeing is expected. It'll be easy enough to add a check for LaunchBox.Next.
  10. @NahuelDS Not a problem, thanks for letting me know A file picker when launching a merged rom set would be useful. I'm not sure if it's beyond the scope of what this plugin is designed for, but technically it can be done. I'll have a think about whether adding to this plugin makes sense, or if it's better handled some other way. Don't hold your breath though!
  11. New version is released which adds emulator + platform file priority. See the release notes for details, but it's just a matter of adding a <Platform> tag after the <Emulator> tag, such as: <FilePriority> <Emulator>Retroarch</Emulator> <Platform>3DO Interactive Multiplayer</Platform> <Extensions>iso</Extensions> </FilePriority> <FilePriority> <Emulator>Retroarch</Emulator> <Platform>NEC TurboGrafx-CD</Platform> <Extensions>cue</Extensions> </FilePriority> Note that the <Platform> tag isn't required. If it's not present, the priority will apply to all platforms for that emulator. Let me know if there are any issues
  12. Good to hear the plugin is useful for you! I appreciate the feedback. What you're proposing should be fairly easy to add. Expect an update in the coming days
  13. I've just uploaded a new version which does just what you're asking. If you run into further issues, just let me know.
  14. The plugin acts as a proxy between LaunchBox and 7-Zip, and bypasses the extraction process if the game already exists in the cache. It then creates a hardlink between the cached game and the temp folder, so LaunchBox thinks the game has been extracted to where it asked, and then launches the emulator. After a bit of experimenting, I think I may be able to achieve exactly what you're asking (absolute rompath), without any file system tricks. I'll test a bit more and upload a new version soon (if it works!)
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