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fraganator last won the day on July 24 2018

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  1. The file extension match will only check for matches after the final period in the filename, so default.xbe won't match as it only ever checks against xbe. I saw your suggestion over on github about matching a filename which seems like a good solution.
  2. I've had this before, but it was because I somehow didn't select a platform to import under. So LB checked each rom file / game title against the entire games database, rather than a subset. It also pays to uncheck the "Remove roughly-matched duplicate images" setting, even if no media is selected. With no media downloads or checks, imports of 500+ roms take 2-3 seconds.
  3. Thanks for the feedback, glad to know that feature has proven useful Auto selecting a know good dump (via a regex or something), perhaps combined with LaunchBox's region priority, should be easy enough to add and shouldn't affect non-GoodTools sets. The idea of popping up the rom selection window when selecting the normal Play option is a good one. Choosing when to popup the rom selection window might need a few more checks. Probably a combination a configuration option to enable or disable the popup window, whether a rom has been selected before, and if the file names inside the zip are in the GoodTools style. The last check would hopefully prevent the window popping up for non-GoodTools sets (Redump, No-Intro, etc). I'll add the auto selection as a first step and go from there.
  4. Most newer TVs support HDMI CEC, which is a command message sent over the HDMI connection to each device on the HDMI 'network'. I use a Pulse8 HDMI CEC adapter with my HTPC, so when it is switched on, the TV and receiver automatically switch inputs to the HTPC. If I then switch on my PS3, it will auto switch over to that input (Bravia Sync must be enabled on the PlayStation, and the equivalent on the TV). I've not tried scripting the switch between the PS3 from the HTPC, but it should be possible. While TVs support HDMI CEC I don't think many monitors do, but if yours does this may be an option. There are probably other options involving external hardware to switch HDMI inputs, but they'd be increasingly unreliable and hacky.
  5. @Lordmonkus That was my understanding, but after testing that doesn't appear to be the case (LB bug perhaps?). Importing a duplicate file already on another platform won't work unless that option is checked. The video below shows trying to import NBA Jam.zip, where the same file exists on another console but not the console being imported to. dupe-import.mp4
  6. Did you try checking the "Force importing duplicate games" in the import wizard?
  7. Hi @Thierry6768 When you say extract the roms, do you mean just copy the roms to another folder on disk? Or actually unzip them? There is an Export/Copy ROM Files option under the Tools menu. Select all the roms in your playlist (select one, then press Ctrl+A), then use the export feature to copy the selected roms to another folder on disk. If you then want to extract them all, use something like 7-Zip. Select them all in File Explorer, then right-click -> 7-Zip -> Extract Here:
  8. Hi @enthusiast01 There are a few ways media can be tied to a game. In most cases the game title ties the two together. See this great post by @sards who goes over all the different matching criteria. In short, matching can be done based on game title, filename, stripped game title, and game ID (not the LaunchBox DB ID): So in your example with King's Field: The Ancient City, after a LaunchBox media import the media name will be King_s Field_ The Ancient City-xx.jpg, where xx is a number starting from 01. If you then rename the game within LaunchBox to King's Field 4, the media will auto rename to King_s Field 4-xx.jpg. With the disc number example, you might try name them with incrementing numbers for xx. So something like Final Fantasy VII which has three discs would be named Final Fantasy VII-01.png, Final Fantasy VII-02.png, and Final Fantasy VII-03.png. When you did the media cleanup, were the images to be removed listed as duplicates, or as not in use? (scroll to the very right of the Clean Up Media window to see the reason column in case it's not visible)
  9. I just ran across this with the Sega Mega Drive version of Aladdin. The original artwork has had a template with the black grid style slapped on the bottom, and then a clear logo thrown over the top to cover the original. Problem is it's not even very good. The apostrophe is wrong, and there's some terrible clipping going on:
  10. All good here, thanks @C-Beats.
  11. Hi @camboico. You might try a plugin I wrote called Archive Cache Manager. It will auto select the .bin file inside the .rar instead of the .cue file when launching PCSX2. Just make sure you have "Extract rom archives before running" option checked in the emulator config for PCSX2. The plugin will also keep a temporary copy of the extracted game so you don't need to decompress it every time.
  12. If you have a 'gold' set of xml files you're restoring from, you could use a batch file to copy them and then launch LB/BB. Here's a quick batch file which will recover from a backup file, then run LaunchBox. The backup file has been copied from the Backups folder to the top level LaunchBox folder, and renamed to Restore.7z. The batch commands below are saved to a file named Restore.bat, also in the LaunchBox folder. If you then run Restore.bat, it will extract Restore.7z to your Data folder, then run LaunchBox. I've done a quick test with the batch file and it works, but make any backups before running it just in case. @echo off ThirdParty\7-Zip\7z.exe x Restore.7z -oData -y -aoa Start LaunchBox.exe
  13. I imagine LaunchBox will throw a bunch of internal exceptions, and things like play count or last played info won't be updated. That said, it sounds like LaunchBox's data backup feature will handle your use case of potential corruption. It's enabled by default under Tolls -> Options -> Data -> Backups, and will create a snapshot of your data folder every time LaunchBox starts and exits. It keeps a rolling set of up to 25 backups. The backups can then be restored through the Tools -> Restore Data Backup menu.
  14. Also confirming the missing icons. Plugin icons also seem to be unaffected.
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