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JamesBond@ge

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Posts posted by JamesBond@ge

  1. On 1/2/2020 at 12:06 PM, InspectorGadget said:

    I‘ve been playing around with the Supermodel emulator lately.

    Pause Screen only works as intended if the emulator is set to the native screen resolution. 1920x1080 in my case. I can not use the emulator in that resolution though because the picture is too large and too wide then. I am using 640 x 480.

    The emulator still gets paused but the pause screen doesn‘t show up. You can use it but you are not able to see the pause screen menue. If you force the pause screen to show up within launchbox then you will get a freeze.

    Thank you!

     

     

    Try right clicking the Supermodel EXE and selecting Compatibility tab and Check the box next to Disable Display Scaling At High DPI Settings. This may fix your 1920x1080 problem. I don't use pause screens so I can't help with that.

  2. 49 minutes ago, CriticalCid said:

    I honestly have no idea why it's not working for you.

    I re-did that View and uploaded the whole theme folder. Could you try it with this version?

    https://drive.google.com/open?id=1CslJETFhDa6g8qSX59p590L6w4cO1G1v

    Cid, I just updated LaunchBox to v10.1 and upgraded .net framework to v4.8 and it works now. I can't thank you enough! :-)

     

    • Like 1
  3. On 7/4/2019 at 2:20 AM, 7ank0v1c said:

    In regards to compressed files though?

    The .gcm GameCube files are not compressed. They have had all the junk data taken out of them, and the .gc or .gcm file is what is left. These files run directly on the emulator with no writing to your SSD so don't worry.

    .wbfs files for the Nintendo Wii (which also run in Dolphin) are the same sort of stripped down files which don't need decompressing and run directly in Dolphin.

  4. On 6/3/2019 at 12:10 PM, Retro808 said:

    When you right click and edit a game there is an additional apps tab. You can launch an AHK on a per game basis there. Since you used xpadder I would also recommend Controller Companion. It is only $2.99 on Steam and works like xpadder. I know we have quite a few members and mods that use it with Launchbox. 

    I can vouch for Controller Companion. I use Controller Companion and Xpadder together. Controller Companion is the only one of the two that can map buttons to the Xbox Guide Button. Like Alt+F4 for Citra and Cemu etc.

  5. @twobucks Thanks for the reply mate.

    I did actually fix this by doing something similar to what you said. When the game starts, a little notification pops up to do with something called "Nvidia ANSEL". I've no idea what it is. Something to do with screenshots or some Nvidia bloatware. I wondered if it might be something to do with this notification messing with the focus so I found these threads:

    https://forums.geforce.com/default/topic/1029545/ansel/how-to-uninstall-this-crap-/1/

    https://forums.geforce.com/default/topic/1017778/geforce-experience/how-to-remove-disable-ansel-/

    I did what this guy said in this post (https://forums.geforce.com/default/topic/1029545/ansel/how-to-uninstall-this-crap-/post/5953120/#5953120) and voila, that did the trick! This also fixed Tekken 7 as the Ansel notification was messing with that too. Obviously this won't happen if you use AMD :-)

    @twobucks Yeah, I thoroughly recommend the game. It's fast and intense. Best new game I've played in ages. I've just been putting together my own custom soundtrack for it which can be copied into the game folder. I have to cap the FPS at 30fps though because of my stock i5-2500k, GTX 750 ti and 8GB RAM but it's still all good.

  6. GRIP: Combat Racing (https://store.steampowered.com/app/396900/GRIP_Combat_Racing/) is not taking focus away from BigBox so when I start the game, my controller still controls BigBox in the background. I know this because I can hear the BigBox sounds as I'm navigating GRIP's menus.

    Damn. I've tried everything to try stop it. Running Borderless Fullscreen, Run in a window, run exclusive fullscreen and nothing stops it from happening. I've switched off the Loading Screens because I don't like them and I find they cause more issues than they solve.

    Has anyone else got this game and care to give it a try and report back?

    It's a fantastic game, an update of PS1's Rollcage, and is the only new game that I've been excited about for ages.

  7. I have no idea what is on the poll these days as I've been busy with my game collection, but can I make two requests for the future. I just want to get them out there because I'm like a little squeaky mouse in a hoard of big RocketLauncher cats:

    1. Select a random game within BigBox.

    2. Weblinks that can be added under "Additional Apps" for any game. Or somehow for that Weblink to be able to be entered into the "game details" and selectable in BigBox.

    Just the little things in life.

    • Like 1
  8. On 9/8/2018 at 6:46 PM, TonyRamirez said:

    Mesen standalone is now my favorite stand alone NES emulator.  I was not even looking for it and found it by accident.  I always prefer standalone emulators on the PC as I hate retroarch it is a PITA to configure and very easy to corrupt.  Many times I just changed one setting and something stops working had to restore a full backup on my external drive.  Standalone emulators I rarely corrupt.

    After using RetroArch for the last 5 years, I'm starting to think this way too. I updated to the latest 1.7.6 and for some reason the "Frame Counter" would display on every single system, no matter what config file was used. I had never set it like that before so it no reason to display after the update. And without mentioning updates, my custom ratio's would reset themselves for no apparent reason so I would have to reset them again in 80 odd config files. I dunno.

  9. On 1/17/2019 at 4:14 AM, Vergil said:

    So currently for Wii U titles if you use Loadiine versions for Cemu, your games use the .rpx file that's hidden under a folder structure. Since launchbox doesn't know what file in that folder structure to actually load using the option "Use Folder name vice file name" you have to manually import each rpx file. Though none of the rpx files are the actual game names, examples: Mario Kart 8 is Turbo.rpx, Breath of the Wild is U-King.rpx, Xenoblade Chronicles X is spaceTravel.rpx. Could we for Wii U titles at least, use the alternative name field on the database to add these rpx titles so that users don't have to manually have to set each and every Wii U title in launchbox.

    That won't work because a lot of those .rpx files have the same titles. A big bunch of Indie Wii-U games and a few Retail are titled "unity_framework.rpx" for example. I know this.....because I imported 520 Wii-U games manually and I'm still bitter about it lol.

  10. It's cool Jason honestly. I've joined as a Patron. I've more than got my money's worth this year. LaunchBox Next is incredible and I've got a feeling you were really put through the wringer with development over the last couple of months.

    • Like 2
  11. On 8/3/2018 at 6:02 PM, damageinc86 said:

    Wow, that is good news.  The only thing left after that, would be the keymapping feature that RL has, which loads profiles (joy2key) per-game.  Then RL would be close to obsolete.

    THIS!

    This would be so important for the likes of MS-DOS games and Windows PC games which have non-standard, higgledy-piggledy controls and a DOSBOX mapper which looks damn complicated.

    RocketLauncher does this and there was also a plugin for another front-end which did the same sort of thing. Not wishing to advertise another front-end here at all but I feel I should post this link to illustrate what I'm talking about: https://www.gameex.info/forums/topic/15924-plugin-xpadder-plugin/

    Then I could do away with the 500+ batch files I've created for playing MS-DOS games :-)

  12. Demul is the king of DC emulators as far as I'm concerned. I've used the thing for about 4 years now and never had a problem with it apart from getting the right BIOS at the start. It has save states, can use 8 memory cards as opposed to Redream only using 4. The memory cards can be set to be a different location other than the emulator folder which makes it a bit more portable for me which you can't do in Redream. I can run it at 1920x1080 for without giving away my Credit Card details. Alt + F4 to quit which I have mapped to my 360 controllers guide button with Controller Companion http://controllercompanion.com/. Redream has tripped over on quite a few DC Indie games too, such as Rush Rush Rally. It refuses to boot it. There are a few others that I forget the name of.

    The only real downside to Demul is the shader caching that can cause stutter, but that stops over time, and it doesn't play about 40 Windows CE based games very well. Redream don't play those very well either.

    Redream is a good plug and play emulator, but for someone with MORE than a passing interest in the Dreamcast.....it's not there yet.

     

     

  13. On 7/4/2018 at 3:29 AM, LK236 said:

    it seems to be with every game i try, Mortal Kombat Gold, Crazy Taxi, Soul Calibur. they all have a studder. i know the emulation isnt perfect but i thought there would be less studder. even with the resolution at native.

    Demul creates a shader cache for each game it plays. The stutters are the emulator caching the shaders to a folder called "scache" in your Demul folder. Over time, everything will cached up and the stutters will stop.

    I've attached my shader cache to this post.

    Overwrite your existing "scache" folder with the one inside and see if it makes a difference. There are 10,000 files in there, about 4 years worth :D

    scache.7z

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