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Posts posted by MadK9
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OK, well i didn't read the plugin info, so my bad should of done that, i just see Rockertlauncher mentioned.
Anyone using RocketLauncher will pretty much have that as the only emulator in Launchbox, then in RL we setup the emulator(s) needed. I guess this plugin is null and void to a certain degree for anyone using RL, But hey i will give it a go and see what happens
My steam overlay works fine using Rocketlauncher just for information purposes. And regarding how RocketLauncher works, add the games as normal in LB with the Steam Import, set rl as the emulator, then as the images above show you just set them up as a virtual PC Launcher system, then each game you just set its SteamID, and thats basically it. Everythnig works fine with transitions, rl's own pause menu and steams overlay.
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5 hours ago, HTPCei said:
Hi, is anyone else using this with Rocketlauncher?
I've just downloaded the new .dll but It's not working for me unfortunately,, I'm getting RocketLauncher errors about "%default emulator%"...
Big thanks to you though Lahma, for this great plugin, I was using it for a while before the update killed it.. now I'm setting up Parsec for WAN multiplayer, and it would be great to have this feature working alongside it.
I use RL here for everything including steam games, but i haven't tried this plugin.
All i do is make sure you have an emulator is setup as PC Launcher and that you have ticked the virtual emulator option. Then assign that emulator to your Steam Games system in RL, then you will need to go to the module under that system and edit the module setting, add each game and set its steamid, takes a bit of time to setup each game if you have a lot installed, but once added even if you uninstall and reinstall at a later date you won't need to do it again.
As an addition you can't audit the games to green unless you go the txt/fake zip route.
Heres is some pics in case you need them
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Pinball FX3 - Williams DLC Docklets (Future DLC)
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4 Quick Docklets for Pinball FX3.
These tables are currently in Beta via steam, release date is unknown, but most media is completed, i will need to do flyby videos, so look out for these a few hours
after the tables go live on Steam.
Use this link to see other Media by me.
https://forums.launchbox-app.com/profile/85978-madk9/content/?type=downloads_file
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Submitter
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Submitted09/13/2018
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Pinball FX3 Solo DLC 3D Case Style, Table and Front Cover Media.
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These are the 3D Case style boxes, along with the table media and front covers. This pack only covers the latest DLC for Pinball FX3 Solo.
Here are the other files for the Solo DLC Pack.
More Pinball FX2/3 Meda can be found under these downloads.
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Submitter
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Submitted09/13/2018
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Pinball FX3 DLC Solo Video Set 4:3 1440x1080 Flyby Videos.
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These flyby videos are for the new DLC Pack for FX3 Solo.
NOTE: You will need to rename these videos before adding them to your Launchbox
Star Wars - Solo, Rename to RedCup1.mp4
Star Wars - Calrissian Chronicles, Rename to - RedCup2.mp4
Star Wars - Battle of Mimban, Rename to - RedCup3.mp4
Not sure why they feel the need to have funky names for the tables.
Boxes will follow shortly.
You can find the accompanying Docklets here
All previous Pinball FX2/3 Related media can be found in the following links
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Submitter
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Submitted09/12/2018
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Pinball FX3 - Star Wars: Solo DLC Docklets.
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Made these up quickly for the new DLC Pack in Pinball FX3.
I will follow this up with Boxes and Videos shortly.
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Submitter
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Submitted09/12/2018
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RocketLauncher's modules are pretty well documented as well, and laid out very well, so you can see the parts you need very quickly. And if ya need help testing im up for it, i spent a lot of time in RL, and would love to see thinned version come to LB as a plugin.
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if you have the 59 gig which is more than likely the Merged set, you need the Bios files. And yeah you can get away with using a diff version, but its numbered for a reason.
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Which romset are you using? merged/split or non-merged? if using the first two, you will need to also have the bios files. Don't mix different versions of mame rom files, if you use Mame 201, then use 201 Roms & 201 CHD's and 201 Bios files (Chd rarely update so not as important).
If you have the roms in the roms folder within the mame folders, then you don't need to edit any config files, as mame will look in its rom folder, providing you did''t remove the path in the config file.
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With the fade screen, your plugin will need to know the status of the Emulator. The way RL does this is by matching the emu window title and what state it is at. Pulling apart any of the RL modules will give you what you need.
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Thats the name of the two games you chose to merge, its just asking you which should be the top most rom, so when you go to load it then it will load that one, to load the other rom, you need to right click. Hope that helps solve that for you.
FBA is derived from MAME, so it probably checked it against that as well.
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Crusher Makochan is Takumi Soft, Thunder Heroes is Primetek Investments and Tobikose! Jumpman is Namco.
Even though these games may use the cave.cpp driver in mame they are not Cave games. From what i recall a Cave game must be Manufactured and Published by Cave.
Unless they were offshoots of Toaplan or BanPresto. But i have never seen these games mentioned in any Cave setup before. And they are not mentioned in any wiki that i checked.
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in the mame ini change the following to the monitor you want it on 1/2/3/4
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# OSD PER-WINDOW VIDEO OPTIONS
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screen \\.\DISPLAY1
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Click All, then in search type the Name of the game, and then click on one of the games, and CTRL+A to highlight them all, then right click and Add to Playlist. If i remember correctly though playlists are Premium users only, but i could be wrong on that.
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How did you create the game ini by hand? if so, then ofc that will work as PCSX2 already handles per game loading, the mod is made to make that part more simplified, but also to make a central download hub for configs that are known to work, and work well for most people/
Currently the Plugin does not work, yet configs will work, as that's part of the emulator not LB.
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1 hour ago, Thornback said:
Fantastic! Thanks for the update.
In saying that, I updated to 8.6 but the plugin still works! Did I luck out?
The cfg files still work in 8.6 but the plugin it self does not.
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When you load LaunchBox Next, check for a little bar right at the very top of the screen, if you see it there, then LB is still caching your Images, this takes time, once its done then LB will be faster than your older one. When you built your current LB version, you didn't add everything all at once, but in pieces. With the new LB its got everything all at once and as there is a new Cache folder for the LB and BB, every game you have needs its images fully cached, this was the same in the old LB, but as i said it wasn't all at once.
I for one was not a .Next fan at the start, but now i would never go back to the old one, this version is far superior in every way. Some of what has already said, seems to be issue more at your end than .Next on a whole. I suggest reading the Beta threads and joining the Discord server, theres plenty of help on there from a wide variety of people.
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2 hours ago, Nyukki said:
Hey quick question as I haven't found this mentioned anywhere. Are there (on EmuMovies or elsewhere) Platform Category videos for the Unified theme?
At the moment in BigBox when I hit escape and go to "Show platform categories" I just get a black screen but can flip through the platform categories wheel (arcade, consoles, handhelds, computers) on the right.
I'm guessing akin to the individual platform theme videos I'm supposed to grab the relvant platform category videos. Have these been made by anyone? If yes, where can I get them and where do I put them in my Launchbox folder?
Thanks!
You will find what you are after @RetroHumanoid's Website. http://retrohumanoid.weebly.com/ under the Cinematic Themes section in the downloads.
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Nintendo - MSU-1 3D Cases (Updated)
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A set of MSU-1 Covers, in the UGC format.
*UPDATE*
New V2 pack, all covers so far now in two seperate packs, Single case or Dual case, You can use one or the other, or if like me you can use both.
The Reflection effect has been removed, this was asked for a few times..
60+ cases had some changes made to the front covers using the correct MSU logo's ie, Super Famicom games now using a Super Famicom Logo instead of the Super Nintendo one.
All cases to date are in these packs, and as far as im aware, this covers every game that has had an MSU-1 Patch.
There are 2 sets
Single Faced - 292 Covers, most have alternates using the USA/JPN and PAL cover styles
Double Faced - 293 Covers, most have alternates using the USA/JPN and PAL cover styles.
These covers are not meant to be accurate representations of the original boxes, these are customs and are to be treated as such.
The naming is standard Launchbox/Super Nintendo Game names, so unless you have them named different, you should be able to drag and drop into the Box - 3D folder. (i recommend if you have my older boxes to remove them, and start fresh.)
(Note: Boxes are labeled using one of the options Single or Dual, if you want to use both sets, you will need to manually edit each title in LB and drag the new extra box(s) over and set it to 3D Box.)
A lot of these covers came from http://thecoverproject.net . Covers that did not exist i tried to make as carefully as i could.
I am no artist, all the images contained in these Cases are from the net and are made by more talented people than myself,
i make these primarily for myself, so i hope you like them, and will use them.
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Submitter
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Submitted08/31/2018
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Yep i do that here, and works very well. I use HardLinkShellExt http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html ,its pretty easy to use, install the app, then once all done, load the prefs of the app (in the start menu) and turn off smart move. Then all you need to do is, right click a folder you would like to create a symlink for, and choose the Pick link source,
Then just go to where you want a shotcut to be placed and right click and choose Drop As, then select what you want to use, i prefer Symlinks, and thats it, when ever a program uses that folder it will actually be using the main source folder.
You can also rename the symlink to what ever you want as that wont affect the link.
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2 minutes ago, zetec-s-joe said:
This is great
love how you don't need Special controlls. Any chance you could make a modified version to not have the multi player/splitscreen extras, maybe just keep the the 4 player versions and remove the rest so character can be chosen?
ThanksDo it yourself, its not hard, or just add them all to LB, then just delete the ones you don't want.
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Sammy Atomiswave 3D Case/Box
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These are a set of quick 3D Cases for the Sammy Atomiswave set.
These were created for myself quickly as i was missing this media type. These are nothing flashy, just plain and simple.
Thanks to @Cauptain for his Sammy Atomiswave 2D Covers (HD)
Please check out his other awesome box sets.
and @vikingfor his awesome Hardware Platform Set
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Submitter
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Submitted08/30/2018
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I have narrowed this down to changing the Game Font and having the Font size set to 12 or lower.
I tested a wide variety of fonts, and most fonts displayed this issue, but i also found fonts that effectively locked LaunchBox up where it was unusable and i had to copy back my saved settings.xml file, as LaunchBox on reload would be very sluggish, and near impossible to use.
Not all fonts displayed this bug, seems the default system fonts all behaved perfectly fine, but using custom fonts can seem to cause a few issues,
SteamLauncher
in Third-Party Applications and Plugins (Released)
Posted
My Rocketlauncher setup works fine with steam with Overlays perfectly intact. Not sure if you mean by itself or with this plugin, but i can assure i have full overlay support.