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Mr. RetroLust

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Everything posted by Mr. RetroLust

  1. Thanks man, glad you like I used the custom resolution setting in RetroArch video settings, so I don't think I had integer scaling on when creating these. Here's my shader settings, these might not work for you as a .cgp preset as my RetroArch hasn't been updated in years: shaders = "5" shader0 = "shaders_cg/crt/shaders/crt-easymode-halation/linearize.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "" float_framebuffer0 = "false" srgb_framebuffer0 = "true" scale_type_x0 = "source" scale_x0 = "1.000000" scale_type_y0 = "source" scale_y0 = "1.000000" shader1 = "shaders_cg/crt/shaders/crt-easymode-halation/blur_horiz.cg" filter_linear1 = "false" wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" alias1 = "" float_framebuffer1 = "false" srgb_framebuffer1 = "true" scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "1.000000" shader2 = "shaders_cg/crt/shaders/crt-easymode-halation/blur_vert.cg" filter_linear2 = "false" wrap_mode2 = "clamp_to_border" mipmap_input2 = "false" alias2 = "" float_framebuffer2 = "false" srgb_framebuffer2 = "true" scale_type_x2 = "source" scale_x2 = "1.000000" scale_type_y2 = "source" scale_y2 = "1.000000" shader3 = "shaders_cg/crt/shaders/crt-easymode-halation/threshold.cg" filter_linear3 = "false" wrap_mode3 = "clamp_to_border" mipmap_input3 = "false" alias3 = "" float_framebuffer3 = "false" srgb_framebuffer3 = "true" scale_type_x3 = "source" scale_x3 = "1.000000" scale_type_y3 = "source" scale_y3 = "1.000000" shader4 = "shaders_cg/crt/shaders/crt-easymode-halation/crt-easymode-halation.cg" filter_linear4 = "true" wrap_mode4 = "clamp_to_border" mipmap_input4 = "false" alias4 = "" float_framebuffer4 = "false" srgb_framebuffer4 = "false" parameters = "GAMMA_INPUT;GAMMA_OUTPUT;SHARPNESS_H;SHARPNESS_V;MASK_TYPE;MASK_STRENGTH_MIN;MASK_STRENGTH_MAX;MASK_SIZE;SCANLINE_STRENGTH_MIN;SCANLINE_STRENGTH_MAX;SCANLINE_BEAM_MIN;SCANLINE_BEAM_MAX;GEOM_CURVATURE;GEOM_WARP;GEOM_CORNER_SIZE;GEOM_CORNER_SMOOTH;INTERLACING_TOGGLE;HALATION;DIFFUSION;BRIGHTNESS" GAMMA_INPUT = "2.400000" GAMMA_OUTPUT = "2.200000" SHARPNESS_H = "0.750000" SHARPNESS_V = "0.750000" MASK_TYPE = "3.000000" MASK_STRENGTH_MIN = "0.000000" MASK_STRENGTH_MAX = "0.400000" MASK_SIZE = "1.000000" SCANLINE_STRENGTH_MIN = "0.350000" SCANLINE_STRENGTH_MAX = "0.500000" SCANLINE_BEAM_MIN = "0.250000" SCANLINE_BEAM_MAX = "1.000000" GEOM_CURVATURE = "0.040000" GEOM_WARP = "0.040000" GEOM_CORNER_SIZE = "0.020000" GEOM_CORNER_SMOOTH = "200.000000" INTERLACING_TOGGLE = "0.000000" HALATION = "0.040000" DIFFUSION = "0.000000" BRIGHTNESS = "1.000000"
  2. What's New in Version 1.8 100 new marquees including many custom marquees and some recreated marquees. Thanks to @djweevil666 for the amazing work on the marquees for Street Fighter III: New Generation and Street Fighter III 2nd Impact: Giant Attack.
  3. I will add this view once we have the ability to add more views but it will also need the extra view in CTC which will be a paid version of CTC the future and at this moment I don't have the ability to pay for that. Concluding it might happen in a few years or not.
  4. Thanks glad you like The theme he displays is the discontinued version, you can click the download button in top of the page and choose: "Discontinued - Neon Deluxe Arcade Final (Fading wheels).zip".
  5. What's New in Version 1.7 - 100 new marquees. Thanks to @djweevil666 for the Soul Edge marquee. Thanks to http://adb.arcadeitalia.net/ I could find some rare marquees. I made a lot of custom marquees and recreated some. Some are very low quality but it was the best I could find as they are very rare.
  6. I'm glad to see you like it @zugswang but personally I find it too busy for my taste @dreamy but thats subjective of course.
  7. Thanks, glad you like. At 2.25 below you'll see what you need to adjust: Aspect Ratio set to Custom and then set Custom Aspect Ratio X and Y position plus Custom Aspect Ratio Width and Height.
  8. Thats strange. Have you correctly followed the instructions and moved the images out of the CTC folders to the correct arcade marquee folder? The reason I ask is when the images are correctly generated it would be impossible for the background not showing in LB/BB as the image is one merged file.
  9. I wasnt of much help though lol Glad you got it fixed! 👍
  10. That's strange, it should just work when you put them in that folder.
  11. Take a look at launchbox/settings/image priorities and see what is priorized under marquees, I guess you have clear logo above marquees.
  12. Ah ok, cant remember if it has nested folders but i'll make sure for future updates they arent nested. Does the pack importer also use the rom names? In anyway I will upload them all to the database in the far future but it'll take some time as theres around 1400 to go lol There is also a plugin that came out recently that can rename the image files from rom to database filename and visa versa.
  13. The format of the file names in this project are the mame rom format names.
  14. Choose another view theres a view without scanlines. But if you want to use the view with the 3d box and stuff you can delete the scanline.png file somewhere in the themes folder.
  15. Ah okay, sorry I misunderstood. I dont have the knowledge about that.
  16. I think they are listed under blue tooth and devices, not sure, not at the pc atm. Which version of windows do you use?
  17. Thanks man I didnt kept the files but maybe you can find them in the LB database or use some image magic to turn the 3d box covers into 2d.
  18. Yep, its still in the works a bit later than I thought initially though. There will be more updates after the second pack in the future.
  19. Nope if it where that simple I would certainly have added it to the project.
  20. I cant help you out man, sorry. I had the same problem with retroarch, I just ended up manually deleting the bindings in the config file.
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