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Everything posted by Mr. RetroLust
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I reported this some time ago as well, using Neon Deluxe Arcade LB.
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Thank you so very much for making this for us! It works like a charm and exactly what we needed and wished for It'll come in handy when you work on a media project which in my case is distributed in rom names but when you want to upload it to the database it should be in LB names to make it much easier. Thanks again man! 🥂
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Thanks for researching this, let me know if I can help out in any way.
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@Warped Polygon I just checked the gpu settings and the scaling is set to "Aspect Ratio", I think this is the default setting as I can't remember ever touching it.
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Yes!!! The extra money for the esc did the trick, thanks @JoeViking245 and @skizzosjt
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Thanks man, thanks for explaining! I'll try it out tomorrow, evening here atm.
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That could be it, I also use a second (marquee) monitor so maybe that could also be a factor? Will need to check if I have scale on in gpu settings.
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Thanks man! I do use your script with esc unaltered but the emulator is also using esc to quit so maybe it turns the script back on again or something?
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I turned off rawinput though and still encountered this but it could be the resolution maybe? I dont know. Be sure to add this to the start of the script btw as I got a dialog window about running the same script when starting another light gun game "#SingleInstance Force"
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Thank you so very much @JoeViking245 you are amazing man! Works like a charm! The emulator hasn't been updated since 2014 or something so it's pretty old and limited. The widescreen hacks and lua scripts plus override files by @Warped Polygon are pretty much plug and play hence I finally took the step to add this platform. Great games! Thanks again man, with your talent you help a lot of people
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I have a problem with light gun games on the Model 2 emulator, when I click the edges of the screen the emulator window loses focus and there is no way back to the game. So it got me thinking, a solution could be in AHK where the mouse gets restricted not being able to move about 10 to 20 margin of the edges of the screen. Don't know if this can be done with margin or padding or you need the exact dimensions of a 3840x2160 restricted area minus the 10 to 20 margin. I'm a real noob concerning this so please explain every step I have to make to make this work in LB, thanks so much if you will help
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I noticed something weird with this emulator in house of the dead when I move my mouse to an edge of the screen and left click the screen it loses focus and I'm not able to activate the screen again despite the sounds still being played. I did some googling and found some old posts about it but no real solution, someone mentioned fulscreenmode=4 in the .ini would work for him but it already has this setting, should I try set it to another value? I dont have any idea what they would do though. Here is the AHK solution by @JoeViking245 if you also notice the edge problem on 2160p:
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Neon Deluxe Arcade - Launchbox Theme
Mr. RetroLust commented on Mr. RetroLust's file in Custom Themes
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Neon Deluxe Arcade - Launchbox Theme
Mr. RetroLust commented on Mr. RetroLust's file in Custom Themes
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is the LB Game Database working properly ?
Mr. RetroLust replied to Elhora's topic in Website/Forum Support
Here it is: https://forums.launchbox-app.com/topic/71883-launchbox-games-database-updates-for-march-1st-2023/#comment-431812 -
is the LB Game Database working properly ?
Mr. RetroLust replied to Elhora's topic in Website/Forum Support
They are working on the database, theres a post about it but I cant find it atm -
Version 1.0.0
236 downloads
13 Sega Naomi 2 3D Boxes. This idea was inspired by the custom Sega Naomi 3D boxes made by the late @Robin55 https://forums.launchbox-app.com/files/file/1244-sega-naomi-3d-boxes-with-discs-151-gd-rom-set/ The filenames used are the current names in the Database so you might have to rename some files. The box is slightly transparent just like a real clear DVD case in which these games where packaged, though the original packaging didn't came with artwork inlays so I tried to create something which could look as if it was designed as console packaging. -
Thanks bro! All is working fine now also the lightgun games which dont even need recalibration. Only small issue going to 2160p is the red crosshair in lightgun games, it is really small now lol Is this something that can be helped by scripts as well? Edit: I tried to copy and rename the lua script of Dynamite Cop to Dynamite Deka 2 but it doesn't work, I'll await your fix
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Hi @Warped Polygon thanks again for this awesome project man, really glad to have started importing this system with your instructions and files. It really is an awesome platform and thanks to you many people can now enjoy it! I have some questions. I had to change the resolution to 2160p as my screens didn't like switching to 1080p and back to 2160p again, marquee monitor is then off set and windows screens and dpi scaling also messes up. 1. All looks great in 2160p and I also disabled rawinput for the mice as I recall I had to do this to make lightgun games work well, correct? 2. Only drawback should be I can't play light gun games with 2 players right? <-That's no issue for me though. 3. Are there any other things I should change when going to 2160p, or will it all work as you configured it? 4. I don't have widescreen for Dynamite Deka 2 but I do have widescreen for Dynamite Cop, is there something I should/could do?
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- 46 comments
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- 1
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- sega
- sega model 2
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(and 1 more)
Tagged with: