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Emilio5639

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  1. Ill go through them again, but yes some of the wheels were done, but the ones that say import or translated where not there, just the original system. I wanted to have that distinction between the two systems.
  2. I was looking and I was wondering if anyone has the following systems and collections. I'll double back through the post and see if I can find some, any help would be appreciated. Updating List: Arcade Shmups Cave 3rd Driving Games Konix Multi-System MAME 4 Way MAME Kids Nintendo 3DS eShop Import Nintendo 3DS Import Nintendo 64 Import Nintendo Famicom Translated Nintendo Wii U Ware Panasonic 3DO PC Fighting Games PC Professional Driving Games Philips CD-i Shining Force Collection Treasure Collection Visual Pinball FSS
  3. When will this be released? Did I miss the link somewhere? Looks amazing.
  4. I was wondering in Pinball Arcade, is there a way to get them to load as an individual tables instead of going through the program. Thanks for the help.
  5. I added some additional rom sets into the arcade platform, and there showing up as Arcade clear logo, instead of showing up with BANPRESTO, CPSIII, etc. The name shows up on the bottom, but the logo isnt the right one for the system. I tried deleting the Arcade clear logos, and adding the BANPRESTO image, but it didnt work, when I right click on the platform and hit edit.
  6. I am running the newst version of Launchboxand whenever I click on a game, the media loads up, then I get the an error. The game loads fine in RocketLauncher, and it shows up fine in BigBox as well. Here is the following error: Input string was not in a correct format. App: LaunchBox Version: 7.14 Type: System.FormatException Site: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean) Source: System.Windows.Forms at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at (MainForm , Game ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.SetOneSelectedGameState(Game game) at (MainForm , Object , EventArgs ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.gamesControl_SelectedGameChanged(Object sender, EventArgs e) at Unbroken.LaunchBox.Desktop.Controls.GamesControlBase.OnSelectedGameChanged() at Unbroken.LaunchBox.Desktop.Controls.ImageGamesControl.<selectionTimer_Tick>b__63_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 7:06:11 PM Music.Pause Start 7:06:11 PM Music.Prepare Start 7:06:11 PM Music.Kill Start 7:06:11 PM Music.Kill Finished 7:06:11 PM Music.NotifyTrackList Start 7:06:11 PM Music.NotifyTrackList Invoke 7:06:57 PM Music.Pause Start 7:06:57 PM Music.Prepare Start 7:06:57 PM Music.Kill Start 7:06:57 PM Music.Kill Finished 7:06:57 PM Music.NotifyTrackList Start 7:06:57 PM Music.NotifyTrackList Invoke 7:12:03 PM Music.Pause Start 7:12:03 PM Music.Prepare Start 7:12:03 PM Music.Kill Start 7:12:03 PM Music.Kill Finished 7:12:03 PM Music.NotifyTrackList Start 7:12:03 PM Music.NotifyTrackList Invoke 7:12:34 PM GameDetailsGui.RedrawDetails Start 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:12:34 PM GameDetailsGui.RedrawDetails End 7:12:34 PM GameDetailsGui.RedrawDetails Start 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 7:12:34 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 7:12:34 PM GameDetailsGui.RedrawDetails End 7:12:39 PM Exception Thanks
  7. I just downloaded the most recent version of retroarch, and I have loaded the core into Retroarch, and the game works, but it is rotated 90 degrees and has Atary Lynx overlay on it as well.
  8. I tried using RetoArch as well. I installed it and this is the command line I am using in LaunchBox: Final Burn Alpha -L "cores\fbalpha2012_libretro.dll" True When I try launching the game, it doesnt do anything, but sit in launchnox. Thanks for the help.
  9. I was trying to install FBA, and I am having some issues with it. I downloadded FBA from the website, and I am using it for Windows 10 64bit. I installed the roms under FBA, and created the emulator in launchbox leading straght to the .exe file, but I am getting the following error: sr-01 is not supported by FB Alpha I can go to the .exe and open the program. After telling the program where the roms were located, I was able to get them running that way, but not through launchbox. Thanks for the help. Emilio
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