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HellfireEternal

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Everything posted by HellfireEternal

  1. Hey, what are the names of the BIOS files Phoenix needs? None of the ones I have seem to work... Is there a setting I am missing?
  2. Hey, what are the names of the BIOS files Phoenix needs? None of the ones I have seem to work... Is there a setting I am missing?
  3. So I just experimented with this a bit and got it working.... 1. First page ONLY "No space before ROMs" checked. If you check any others ROM will not load and you will see the Demul main window so you know this part is wrong. 2.Second Page Under "Default Command-Line Parameters" Dreamcast should say "-run=dc -image=" NAOMI should say "-run=naomi -customrom=" If you have NAOMI bring up a menu of NAOMI games instead of launching the games you're missing the custom part between - and rom. Hopefully this helps someone. Seems an update on either Demul or Launchbox's end broke it. ** EDIT **: Well, after further testing the NAOMI files don't actually work. It will boot but produce a message, "Error 01 This game is not acceptable by main board.". The games work correctly when I launch them from the menu that pops-up. Not sure exactly what's going on but at the very least it is in a working state... DC games load no problem and when I launch any NAOMI game I'll just have to pick it from the DEMUL menu also.
  4. Yes, there are two different Phoenix's in the emulation world. One is the front-end that doesn't look like it is being worked on any longer the other, is an emulator from some Russian folks. I should have posted a link to clarify... (http://www.arts-union.ru/node/23) I am trying to navigate their forums to see if anyone knows of any way to get this to work but, it is in Russian so it isn't the easiest to read through (even with the translations it is a bit sloppy). I applied for membership so I can make a post, just waiting for approval from a moderator. I will update everyone over here if I get anything worked out!
  5. Does anyone know any way to get the Phoenix Emulator (the one that supports Jaguar, 3DO, Game Gear etc.) to load games with Launchbox? It probably has some command line argument where I can pass the path of the game and define which emulator to load (it supports several systems) but I can't find it online anywhere. Any ideas?
  6. I figured it out.. I used a program called .bat to .exe http://www.f2ko.de/de/b2e.php . I converts the .bat to an .exe and then it wont display any window but SSF (make sure to choose the option to make it invisible on the panel on the right of the program). Probably not worth the effort for most folks but it's there if you want it!
  7. Sort of... Now I just have a black box with no words that won't leave when it's supposed to! This is my first time experimenting with .bat files. Its been fun so far. As always thanks for the help!
  8. While I have your attention... any idea on how to do this... Maybe a loop of some sort? The only improvement I can think of is if there is a way to launch SSF AND close the command line window simultanously instead of the comman line window closing AFTER closing SSF. Any ideas here?
  9. It's funny you mention that... I had loaded a .bin earlier and it worked but I was having some graphical errors so I just thought it was bad practice to load .bin when there are multiple ones... Maybe the errors were completely unrelated
  10. Oh and I forgot to mention this will help with Yabause too. Yabause doesn't like bin/cue image files BUT if you mount them to a virtual drive then it will read them just fine. Just change the file path to yabause (set emu="C:\file path to Yabause instead of SSF") and continue on from there. If anyone has any questions I will try to help! P.S. A new version of Yabause just dropped today so check it out!
  11. I figured it out! For anyone wondering... The command-line arguments must be passed to the executable DTagent.exe instead of DTlite.exe . Originally I got it working with a combination of bujinkanrn's idea of associating the file types and the batch file Lordmonkus suggested ... I just ran %game% by itself which, because Daemon tools was associated with those file types it mounted it on it's own. Here is that code: set game=%1% set emu="C:\** type emulator file path here**\SSF.exe" %game% %emu% exit It worked.. but It just didn't feel right. It was sloppy and I wanted to figure out what was wrong. I read through Daemon Tools help page and I realized one small mistake, they were suggesting a different .exe Once I changed that it worked AND it looked clean. Here is the final version... set game=%1% set daemon="C:\Program Files\DAEMON Tools Lite\DTagent.exe" set emu="C:\**type emulator File path here**\SSF.exe" %daemon% -mount scsi, R, %game% %emu% %daemon% -remove R exit The only improvement I can think of is if there is a way to launch SSF AND close the command line window simultanously instead of the comman line window closing AFTER closing SSF. Any ideas here?
  12. Thanks! I was able to create the batch file however, it's not working exactly right. If there is already an image mounted it launches that image instead of the one I choose from Launchbox. Also the window for DTLite.exe shows up so if there is a way to close the window after it mounts the image that would be great. I assume that as this was written over a year ago the command line has changed for Daemon tools... any ideas on what it should look like instead? Oh! If there is no image mounted SSF just hangs, showing that the "Drive door is open"
  13. Could you explain how to do that in windows 10? I'm not too familiar with this OS.
  14. I am looking to do this same thing... Integrate SSF into lauchbox and get the games to mount to a virtual drive. How do you create a .bat file? I tried pasting the above into a notepad file then renaming the file to SSFmount.bat but it didn't change the file type.
  15. I am having some issues with the Angrylion RDP Plus plug-in. I am getting 35-40 FPS with a modern set up (Intel i3 7350k 4.2GHz and GTX 1060 6GB) on Project 64. I am getting <30 FPS on Mupen64Plus (I am not sure how to display FPS with the Mupen64Plus emulator but it runs very slow so I know it is less then 30). What options can I change to adjust performance? What is the recommended RSP plug-in? I have read that people with older systems are getting 60FPS and I have heard that Mupen64Plus runs Angrylion RDP faster then Project 64 so I think something is off. Versions: Project 64 2.40.661 (Released 11-15-17) m64p (build date Jan 9 2018) and I have tried using both the Angrylion RDP plus r6 Stable Release and the latest development build (1-10-18).
  16. I like to have a RA core and a standalone version for each system so I would like to use Mupen64 standalone and ParaLLEL for RA. I have tried Project 64 and did not like it.
  17. Is there any performance difference in providing the chip dumps yourself over the Mercury version? Also anyone know about the emulator Mupen64? Someone recommended Mupen64++ and I see there is also a Mupen64plus that hasn't been updated in quite a long time(although there are commits added to the github page of Mupen64plus). What is the difference between the two? Which would you recommend?
  18. I have a question about Bsnes/Higan cores in Retroarch.There are 6 different cores... What does the "Mercury" version add? Which one is the most CPU intensive of accurate, balanced, performance? Pretty much which one is the best for graphics/features and which one is the best for less powerful systems?
  19. I think stickey-ing (sp?) this topic is a great idea. I have asked and answered this question on many boards myself. It's great that launchbox suggests an emulator when importing a system but the "Best" is constantly changing. This is subjective BUT you have a great list for now. I also think that settings that really improve these emulators or unique features can help people decide what's best for them. For example, just booting up Beetle HW isn't great. Once you go into the settings and experiment with PGXP and the resolution you realize how great of a core you've got(which I see you mentioned).
  20. Thanks again for helping me out! I have a GTX 650 and I can't get past 4x so I wanted to try to figure out what card to upgrade to. I'll most likely go with a GTX 1050TI but I'm considering going crazy with it and getting a GTX 1060 6GB. It will be a major upgrade either way
  21. Does anyone know the minimum GPU I would need to get 60 FPS while using the 32x internal GPU resolution setting in Retroarch's Beetle HW core? I have done a bit of searching and tried a few other forums with no response so, I figured I'd try here as well. Has anyone been able to get 60 FPS with 16x? If so what GPU/CPU did you have?
  22. Oh cool! I didn't know you could drag and drop with LaunchBox. Much easier!
  23. Yeah, I figured that would be the best way to do it so I just started over and removed the .bin files from the import wizard. Unfortunately going to the bottom of the .bin files and holding shift+home does not work to select all of the files. I had to hold shift and press page up repeatedly. Then when I tried to remove too many files at once the program stopped responding. I feel like it was deleting them just taking a long time to do so. I ended up ending the process and then restarted just deleting a few page down presses worth at a time. In the future I will try to import smaller amounts of files, it looks like the import wizard has trouble working with large amounts of files. I was just trying to be lazy and leave the .bin files in there but ultimately it was for the better, my collection looks much better and who knows how many more problems I would have had down the line with so many versions of the same game. Thank you for all the help! I have read some of your other replies to problems that have helped me out in the past, I appreciate you taking your time to help everyone around here out!
  24. Select all the games in the platform using Control + A like in Windows, right click and edit, this will bring up the bulk edit tool, choose the emulator field and then the emulator you want. OK, this did fix some of the problem however, when I right click a game and choose a different "version" it still says the emulator doesn't exist (The problem is the games are in bin/cue and some of the games defaulted to the track 1 bin instead of the cue and I need to right click and select the cue. That is when this error occurs). Any idea why this would happen? EDIT: So after going through my library a little more, any game that has more than one .bin track won't work when I double click it and if I try to choose the .cue from right clicking it i get the error that the emulator does not exist. If I load up Retroarch and choose the .cue file the game loads so the files are not corrupted (there is nothing wrong with the actual game files or Retroarch so I believe this is a LaunchBox issue). The games that fit the one .bin one .cue format work great, just double click and it begins to load. Since you have them separated into their own folders already this is easy, import the games from their regional folders but import them to a new custom platform such as NES - PAL or NES JPN for example but have them scrape as Nintendo Entertainment System so it gets all the metadata and art. Just be sure and add the new custom platform to the Associated Platforms and command line parameters. Strange, when I tried to do this last night the system was not showing up in the list. When I tried it this morning it worked just fine! Thank you for the help, I guess knowing this was the correct method made me a little more persistent and I worked it out.
  25. So I had an issue with Retroarch and re-installed it to a different location. Originally it worked fine click on a game and Retroarch loaded up. Now it says the emulator that game is using no longer exists, however I have re-installed it AND changed the path under manage emulators as well as made sure default emulator was checked. How do I reset an entire system's default emulator without going through each game and clicking edit then going to the emulation tab and changing the emulator. It works if I right click it and choose Retroarch but i would like it to work by simply double clicking it. Also I would like to put Japanese and PAL games in a separate playlist. If I choose import it will just add them to the all games system playlist I have already created. I have them separated into different folders so If I can create a playlist from a folder I should be able to do this easily... is that an option? I see that I can arrange by region but most of the games are incorrectly labeled (There is US, USA and NTSC all for english games alone). What is the easiest way to do this? And one last simple question... What is the command line parameter for Beetle HW? Is there a link for all the different core's command line parameters? Thank you for any help!
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