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MazeGuardian

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  1. Got this error in big box while using the jump to letter function. Happens if you hold the arrow key left or right while using a keyboard to go through the letters. does not happen if I just press the arrow keys. Collection was modified; enumeration operation may not execute. App: Big Box Version: 11.10-beta-4 Type: System.InvalidOperationException Site: Void ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion() Source: System.Private.CoreLib at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext() at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.ReadMetaValue(Int32 identamount) at ParameterReader.AddDrivenProduct(Object , Int32 value, ParameterReader ) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.SelectIndex(Int32 index) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.<>c__DisplayClass59_0.AssetContext(Object , Int32 ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.<>c__DisplayClass59_0.CancelCollection() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.ChangeDrivenStruct(Object , Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.DefineConsumer(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.UpdateProducer(Object ident, SelectedItemChangedEventArgs ord) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.set_SelectedIndex(PropertyChangedBase value) at ListenerStrategy.PostDescriptor(Object , PropertyChangedBase value, ListenerStrategy ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.CoverFlowWithDetailsGamesViewModel.OnRight(Boolean held, Boolean onlyRightPressed) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.CreatePage(Object , Boolean , Boolean ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnRightHeld(Boolean onlyRightPressed) at MockExporter.PostDescriptor(Object , Boolean value, MockExporter ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e) at IssuerStrategy.PostDescriptor(Object , KeyEventArgs e, IssuerStrategy ) at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.ExcludeReader(Object def, KeyEventArgs selection) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled) at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers) at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 21:12:41 Exception
  2. Hi, no I was not changing the theme, I was just going through all the views in the default theme and noticed that no background images came up on the wallviews and thought it was a bug.
  3. Also noticed in Big Box using default theme that when going into Options and then Views and then changing the Games List View it will change in the menu but when you go to the Games List the view has not changed to match the setting.
  4. Platform Fanart and Game Fanart - Background don't work on Big Box wall views using default theme, just get black background come up instead.
  5. I have noticed a problem with the bottom of box art being cut out on these two game views, all other views are ok, using the default theme for Big Box. Most noticable on Super Mario Bros. 3 for NES. This is an image of the box art being used without be cut out at the bottom.
  6. This error comes up when scrolling down to the bottom of the games list on all 4 wall views. The given key '22' was not present in the dictionary. App: Big Box Version: 11.10-beta-1 Type: System.Collections.Generic.KeyNotFoundException Site: Void ThrowKeyNotFoundException[T](T) Source: System.Private.CoreLib at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.SelectIndex(Int32 index) at FacadeState.InsertGenericStatus(Object , Int32 index, FacadeState ) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.MoveDown() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.<>c__DisplayClass21_0.StopRole(Object ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.<>c__DisplayClass21_0.CollectClass() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.ListGenericTask(Object , Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.DestroyRule(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.OnDown(Boolean held, Boolean onlyDownPressed) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnDown(Boolean onlyDownPressed) at SpecificationIterator.InsertInterceptor(Object , Boolean value, SpecificationIterator ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e) at PolicyParams.InsertInterceptor(Object , KeyEventArgs e, PolicyParams ) at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.NewState(Object v, KeyEventArgs reg) at System.Windows.Input.KeyEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndKeyboardInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawKeyboardActions actions, Int32 scanCode, Boolean isExtendedKey, Boolean isSystemKey, Int32 virtualKey) at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled) at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers) at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 20:53:08 Exception
  7. could someone do this logo for virtua striker 2 for dreamcast please
  8. Any chance to add 5-Player Simultaneous for the player field as Columns 3 on mega drive has a 5 player simultaneous mode?
  9. I have noticed a bug in the numerical order for games not being in order after number 9. For example FIFA 2000 goes before FIFA 99, when it should be the other way around. Also tested by making up 2 games calling them Sonic The Hedgehog 9 and Sonic The Hedgehog 10, which results in Sonic 10 going before Sonic 9.
  10. Can someone do this one as well please, thanks.
  11. Can someone do this one please, Japanese version of Shinobi 3 for mega drive, thanks.
  12. Not sure if this is a bug, when using the games text list view the font of the text does not match what is used everywhere else on the left side. The first picture is the one that is in the wrong font. Also does anyone know how to change it to match the second picture, Thanks.
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