bionictoothpick
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Did you ever find anything worthwhile?
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- 716 comments
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Hello, y2guru, Can you add pinching in addition to the already provided skewing? I'm trying to recreate a section of my theme from Nevato which uses it. This is how it works in attractmode: Just a recap of how skew, and pinching of an image currently works: If skewing the y axis of an image, the right side of the image will move either move up or down. If pinching the y axis of an image, the right side of the image will expand or contract. Thanks, BT
- 716 comments
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- custom bigbox themes
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Say for example I had a magazine cover that says next months issue and it would have a cover based on an offset from the current selection. It's nothing useful in my plans, just aesthetics really.
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I want to use the community theme creator and add an image...along with other offset images..say for example I have an image of an arcade with three machines. I want the other two machines to have the appropriate marquee and screen...
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What is the code to display an offset image... The wheel for example will display the items before and after what would be the current selection... Say I have duck, penguin, and zebra as the wheel... I want image -1 to be the duck image +1 to be the zebra ___ I'm coming from attractmode which describes it as follows: label - the label of the artwork to retrieve. This should correspond to an artwork configured in Attract-Mode (artworks are configured per emulator in the config menu) or scraped using the scraper. Attract- Mode's standard artwork labels are: "snap", "marquee", "flyer", "wheel", and "fanart". index_offset - the offset (from the current selection) of the game to retrieve the filename for. i.e. -1=previous game, 0=current game, 1=next game... and so on. Default value is 0.