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Fullscreen in Genesis emus (Gens, Fusion) resizes other windows upon exit (problem for Big Box)


shock66

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Hi, First off let me say I'm really enjoying the Launchbox experience. It's really enhancing my return to the emulator scene. Anyway, on to my problem. With both Gens and Fusion, exiting out of fullscreen messes up my Big Box setup. I don't know why, but upon exit all windows are resized (not minimized, but that in-between thing, whatever that's called in Windows). This includes Big Box, which means that totally wrecks the HTPC experience. Has anyone had experience with this? What might be done to solve this? It should be noted that this does NOT happen with Nestopia or Snes9x. I had to change Snes9x's rendering to DirectDraw (vs. Direct3d) to get fullscreen at all. Using GensPlus and changing the backend from GDI to DirectDraw or Direct3d gets all sorts of errors. Perhaps this is related? I've pretty much exhausted the video settings in both Gens and Fusion. Is there something I'm missing? Spec stuff: Windows 10 (I've tried lots of different compatibility settings to no avail) Gens & Fusion are both the latest versions NVIDIA GTX 960
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This is a problem with Windows, Older Software, the Method of which the older software renders full screen mode and multiple monitors. The multiple monitors thing sometimes doesn't matter, but it usually does. Sadly, there isn't much that Jason can do to fix this. This is something that the Software / Game developers who make the program you're putting in to full screen would have to change.
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Thanks for the reply. Yeah, I'm aware that this is a problem that has nothing to do with Launch/Big Box, but had hoped that someone here might have found a way to work around it! After all, there's gotta be someone emulating on their HTPC and found a way to keep things going smoothly. Then again, maybe not...
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This is why I choose Windowed Fullscreen or don't use fullscreen at all personally. It's inherently broken a lot of the time with multiple monitors. Unless it has some alternate video options the only other way that might fix the problem but isn't really a fix would be to change your desktop resolution to the resolution of the fullscreen. That's not really a solution though. Sometimes there are workarounds, other times there are not.
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@Maddoc1007 thanks! What's really weird is that my Fusion, despite being 3.64c, doesn't have a video menu like that. It starts at "Normal" down, but I don't see anything above that. Maybe this is the problem. I also don't have any render plugins above 2x. I think I need to do some searching and see if I can find the version you have.
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Hey guys, the Big Box screen corruption (window sizing and painting issues) still shows up from time to time with certain emulators. I do really want to get that fixed. It really is Windows fault, but their ought to be something I can do. I'm gonna be putting out a new beta tonight that I hope at least improves that issue; please let me know if you guys keep seeing it anywhere with beta 10, should be out late tonight.
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@Maddoc1007 yes, this totally works! I don't know what kind of version I had before but this one works perfectly. And 4x renderers too! Bonus. @Jason I think the quickest workaround for this would be to include a "fullscreen" option in the controller hotkeys like there is in the regular LaunchBox. That way if this does happen to someone in Big Box they can just assign the hotkey and hit that to return Big Box to fullscreen. (this is assuming the graphical issue hasn't messed up the focus on Big Box) For future readers: One thing in Windows I have noticed that sometimes fixes graphical issues is the DPI scaling option in Windows compatibility settings. Right-click on the EXE of the emulator in question and choose Compatibility, then check "Disable Display Scaling on High DPI Settings."
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The DPI scaling thing is something that seems to be important for large screens such as with HTPCs and the like. I learned this trick while trying to get Winamp to display correctly on a TV. I don't know what it does but it has helped with many random display issues I've had.
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DPI scaling is used to increase or decrease the size of all of the items on your screen, as compared to their standard pixel size. This is typically used both for retina screens (because there's twice the pixels or more) and TVs (where everything needs to be bigger to see it from afar). Fun fact, before every major release I test everything with 4 different DPI settings.
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