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Everything posted by Maddoc1007
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The first replies you get when you type in those dll,s are Yes, windowscodecs.dll is primarily used for video and image processing in Windows. It serves as the Microsoft Windows Codecs Library, providing the underlying components that allow applications to encode and decode various media formats. Key functions include: Video Decoding/Encoding: It supports compression and decompression of video data, enabling playback in media players. Image Processing: It also handles image codec tasks, such as rendering thumbnails and processing image formats. System Integration: It is a core Windows system file located in C:\Windows\System32 and is required for proper media playback functionality. Errors related to this file (e.g., "not designed to run on Windows") often indicate corruption or a mismatch between the installed codec components and the operating system architecture (32-bit vs. 64-bit) coreclr.dll is a fundamental Dynamic Link Library (DLL) file developed by Microsoft Corporation that serves as the core runtime engine for .NET Core and .NET applications. It is responsible for executing .NET code by managing just-in-time (JIT) compilation, garbage collection, and memory management, and it is commonly found in paths such as C:\Program Files\dotnet\shared\Microsoft.NETCore.App\. The file is also associated with legacy software like Microsoft Silverlight and is part of the open-source CoreCLR project hosted on GitHub. Errors related to this DLL, such as "file not found" or "access violation," typically stem from corrupted installations, version mismatches, or conflicts with third-party add-ins in applications like Autodesk Inventor or Final Fantasy XIV. To resolve common issues, users are advised to reinstall or update the .NET runtime via official Microsoft channels, update the affected application, or perform a Windows Update. While third-party sites offer standalone DLL downloads, Microsoft does not officially distribute coreclr.dll as a standalone file, and replacing it manually is generally discouraged in favor of reinstalling the associated software or runtime environment
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Your second image states that the faulting module is windows codec.dll problem, Try reinstalling your codecs maybe you have a problem with them, i myself havent installed any codec packs not even the media one that come with Launchbox as i have Daum Potplayer installed and have only installed the codecs that came with that and never have any video problems
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I have just tried a few games in Arcade Classics Atari Classics and Cps2 and used the esc key to quit the games in both Bigbox and LaunchBox and thus far have had no crashes, maybe its because i no longer use any betas and only do full updates any more, try reinstalling the last update and see if that helps, and make sure your Visual C++ Redistributable Runtimes All-in-One are up to date and your net frameworks are all up to date, also i am useing windiws 10 not the microslop windows 11 on my gameing pc.
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Gameplay videos not showing in BigBox
Maddoc1007 replied to masterfulmethods's topic in Troubleshooting
You wont get it to work as that theme does not have the required wall4gamesview xaml. -
Gameplay videos not showing in BigBox
Maddoc1007 replied to masterfulmethods's topic in Troubleshooting
What it means is that if the view xamls are not in the theme folder then Bigbox cannot use that, and what you are hearing in the background is probaly a view from the default theme. You will have to use one of the views in Bigbox that is in the theme folder, as Bigbox can only show xaml views in the view folder that come with the specific theme you are useing. -
Gameplay videos not showing in BigBox
Maddoc1007 replied to masterfulmethods's topic in Troubleshooting
I just checked the views in the CriticalZone v2 default theme folder and there is no Wall View 4 xaml in that folder so you must have a modified version of that theme installed? -
New Reader as an emulator works great with .cbz and .cbr
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@JoeViking245Thank you for that works perfect again many thanks
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Hi Joe and thank you i have added as a command line --fullscreen so it opens fullscreen, if there are any command lines for this that would make margin none and fitwidth etc (ie for all the settings) i tried adding these to command line but the reader fails to open and will only work with the fullscreen command, and if not i hope @Jason Carr will empliment these command lines. again thanks.
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Introducing LaunchBox Reader, a built in way to read game manuals, guides, magazines, and other documents directly inside LaunchBox and Big Box, with realistic page turns, customizable reading layouts, appearance settings, and keyboard/controller input mappings Say we have a platform for game magazines a general magazine that covers game history etc , or just for comics in their own Platform, how can we make Launchbox/Bigbox make this the default reader for such things, do we add the reader as an Emulator, or is there some otherway of doing this so that when we click on that magizine in its own platform and it will automatically launch??? Instead of haveing to go look for link to launch it, if this is not the case is this envisaged for a future update. KUDOS on this addition of a Reader a highly sought after addition.
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Im not sure as i no longer install betas haveing been burned by them corupting platform view xamls and their backups on occasion and now only install full updates. But if it means we can launch another instance of a seperate install Launchbox/Bigbox exe then yes that is brilliant, as i use a different install on a different drive of Launchbox for my movies.
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In the first few years of Launchbox/Bigbox this was in fact a feature/ and we could actually launch multiple versions of bigbox however for some unknown reason this feature was taken away from all licenced members.
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LaunchBox now includes video playback controls for a better in-app video viewing experience Is there a way to turn off this feature it is very obtrusive and not really needed as you already have control, click once on the video to pause and click once again to unpause the video in the details pane on Launchbox, also by clicking on the arrows it already fullscreens the video. Duplicating this process is not necessary, can there be an option to turn off this in options but leaving the old legacy way still working??
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Thank you for your unending help and wishing you and yours all the best in whatever path you take KUDOS
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@AstroBobJust discovered this today on newest 13.26 release it has duplicated a lot of platforms under the platform category Arcade only, not other categories like consoles pc.s etc, see picture, I was able to delete these thankfully without losing any games or media. I do not have any playlists created even though when I right clicked duplicate platform and went to the game tab and tried to remove games from these phantom platforms 13.26 created it said that theses weren't proper playlists and did I want to create proper playlists.
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It has even broken newer Bigbox themes. startup video is hit or miss whether it will start before Bigbox. In theme no video or video borders showing, borders around logos not showing also no background image showing except default background image in the Aetherial theme had to rollback to 13.24 and also turn off all updates.
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Is Launchbox going to fix all the Assembly not found issues in visual studio, something that has ben happening for a long long long time makeing it impossible to see a visual representation of a theme in visua studio. See below this is the default theme and its countless errors in VS.
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I am leaving LaunchBox effective... well right now
Maddoc1007 replied to SentaiBrad's topic in Monkeys
@SentaiBrad So sad to see you go as it was you who first put me on to LaunchBox a few years back when it was starting out. You will be missed, and i would like to take this opportunity to thank you for all the help that you have given me and others in that time. KUDOS man take care and i hope thing go well for you in what ever future en-devours you pursue. -
BIGFLIX: A new user experience for your HTPC
Maddoc1007 replied to SNAK3ATER's topic in Big Box Custom Themes
@SNAK3ATER You could wrap the notes in a viewbox here is an example <Viewbox Grid.Column="6" Grid.Row="5" Stretch="Fill"> <DockPanel Height="270" Width="264" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Canvas x:Name="NotesCanvas" Width="{Binding ElementName=NotesPanel, Path=ActualWidth}" ClipToBounds="True" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Visibility="{Binding ScrollingNotesVisibility}" Margin="0,0,0,10"> <Controls:ScrollableTextBlock Name="ScrollingNotes" Text="{Binding Path=ActiveGame.Notes}" FontFamily="Cambria" FontSize="18" Foreground="White" TextWrapping="Wrap" Width="{Binding ElementName=NotesCanvas, Path=ActualWidth}" ScrollBeginDelay="10" ScrollSpeed="3" ScrollAutoReverse="True" ScrollEndDelay="10" ReverseScrollSpeed="0.5" ScrollDirection="Up" MaxWidth="{Binding ElementName=NotesCanvas, Path=ActualWidth}" TextOptions.TextFormattingMode="Display" FontWeight="Bold" /> </Canvas> </DockPanel> </Viewbox> Remember to give the dockpanel the size and width of the viewbox as example, Hope it helps. As for the red and black why not just include both in a separate folder and the user can choose which ever want they want to use by overwriting the main one you choose for the theme? -
@Jason Carr Figured out what the problem was by looking at the LaunchBox must close error details Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: LaunchBox.exe Problem Signature 02: 7.11.0.6 Problem Signature 03: 594bf3e4 Problem Signature 04: PCSX2 Configurator Problem Signature 05: 1.0.0.0 Problem Signature 06: 592b3a5f Problem Signature 07: 6 Problem Signature 08: 11 Problem Signature 09: System.NullReferenceException OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 6153 Additional Information 1: 6669 Additional Information 2: 66695417878ba4200b9da6f3c5464cba Additional Information 3: c266 Additional Information 4: c26696436097baaae5130c82cd5fe451 As you can see from it it is the PCSX2 Configurator.dll that was causing the problem with this platform as soon as i deleted that plugin dll it is working properly again.
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@Jason Carr Hi Jason i keep getting this error when i click on any game in arcade platform Taito Type X this error report pops up, after i click on ok on the error popup i get the popup that LaunchBox needs to close. it is the only arcade platform that this happens with and was working fine (see ps at bottom). I am on the latest beta, here is the error Object reference not set to an instance of an object. App: LaunchBox Version: 7.11-beta-6 Type: System.NullReferenceException Site: System.Object MarshaledInvoke(System.Windows.Forms.Control, System.Delegate, System.Object[], Boolean) Source: System.Windows.Forms at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at (MainForm , Game ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.SetOneSelectedGameState(Game game) at (MainForm , Object , EventArgs ) at Unbroken.LaunchBox.Desktop.Forms.MainForm.gamesControl_SelectedGameChanged(Object sender, EventArgs e) at Unbroken.LaunchBox.Desktop.Controls.GamesControlBase.OnSelectedGameChanged() at Unbroken.LaunchBox.Desktop.Controls.ImageGamesControl.<selectionTimer_Tick>b__63_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 6:27:18 PM Music.Pause Start 6:27:18 PM Music.Prepare Start 18:27:18 Music.Kill Start 18:27:18 Music.Kill Finished 18:27:18 Music.NotifyTrackList Start 6:27:18 PM Music.NotifyTrackList Invoke 6:27:28 PM Music.Pause Start 6:27:28 PM Music.Prepare Start 18:27:28 Music.Kill Start 18:27:28 Music.Kill Finished 18:27:28 Music.NotifyTrackList Start 6:27:28 PM Music.NotifyTrackList Invoke 6:27:35 PM GameDetailsGui.RedrawDetails Start 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailRating 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailFileName 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailCustomFields 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailLastPlayed 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailNotes 6:27:35 PM GameDetailsGui.RedrawDetails Before ShowDetailDates 6:27:35 PM GameDetailsGui.RedrawDetails End 6:27:35 PM Exception Ps:it started happening when i clicked on an entry, then did ctrl A and hit F5 for a refresh as i had changed some images.
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I find if i disable Coverflow in the Theme Settings xml that i dont have the problem anymore in any other coverflow wheels etc of the missing boxart. <DisableCoverFlowGamesView>true</DisableCoverFlowGamesView> @Jason Carr this is what i was on about yesterday in the live stream if i copy this <DockPanel Name="DetailsPanel" Grid.Row="1"> <TextBlock Name="Title" Text="{Binding Path=Title}" Visibility="{Binding TitleVisibility}" FontFamily="Calibri" FontWeight="Bold" Foreground="White" TextWrapping="Wrap" DockPanel.Dock="Top" /> <Canvas x:Name="DetailsCanvas" Width="{Binding ElementName=DetailsPanel, Path=ActualWidth}" ClipToBounds="True" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Visibility="{Binding ScrollingDetailsVisibility}"> <controls:ScrollableTextBlock Name="ScrollingDetails" Text="{Binding Path=Details}" FontFamily="Calibri" Foreground="White" TextWrapping="Wrap" Width="{Binding ElementName=DetailsCanvas, Path=ActualWidth}" ScrollBeginDelay="10" ScrollSpeed="3" ScrollAutoReverse="True" ScrollEndDelay="10" ReverseScrollSpeed="0.5" /> </Canvas> <TextBlock Name="Details" Text="{Binding Path=Details}" FontFamily="Calibri" Foreground="White" TextWrapping="Wrap" TextTrimming="CharacterEllipsis" Visibility="{Binding DetailsVisibility}" /> </DockPanel> and place it in any gameview nothing will show up, no scrolling details in fact no details at all which is what i was looking for seperate scrolling details without the notes in gamesviews not stationary adding each as a seperate entry ie Developer, Release Date, No of Players etc which is the only way to be able to do it at the moment.
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@Jason Carr Just tested out the wallview working extremely well scrolling left to right and up and down very smooth and responsive also background art now showing all the time KUDOS love the view.
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@Jason Carr Did a bit more playing around with the new theme; When you change views and come back to the wall view it does not show the background artwork until you go to the next game. When background video is selected to show it neither shows background video or any background artwork, but it does show the game boxes. Again i know it early stages but none the less KUDOS to you another wonderful view.