JaysArcade Posted December 7, 2016 Share Posted December 7, 2016 I don't think so. 19 hours ago, jaythompson said: Window Size 2x Quote Link to comment Share on other sites More sharing options...
StuDentBR Posted December 7, 2016 Author Share Posted December 7, 2016 what do i have to do in the modules notes at rocketlauncher ? StartModule() BezelGUI() FadeInStart() primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object emuPrimaryWindow := new Window(new WindowTitle("","DeSmuME")) ; instantiate primary emulator window object emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1) vertical := moduleIni.Read("Settings|" . romName, "Vertical","false",,1) lcdsLayout := moduleIni.Read("Settings|" . romName, "LCDs_Layout",0,,1) lcdsSwap := moduleIni.Read("Settings|" . romName, "LCDs_Swap",0,,1) bezelTopOffset := moduleIni.Read("Settings", "Bezel_Top_Offset","8",,1) bezelBottomOffset := moduleIni.Read("Settings", "Bezel_Bottom_Offset","8",,1) bezelRightOffset := moduleIni.Read("Settings", "Bezel_Right_Offset", "8",,1) bezelLeftOffset := moduleIni.Read("Settings", "Bezel_Left_Offset", "8",,1) Quote Link to comment Share on other sites More sharing options...
JaysArcade Posted December 7, 2016 Share Posted December 7, 2016 Nothing. I only mention them to help you figure out the settings. Each module has notes that give you help in setting up each emulator. If you read the notes, you will probably be able to figure out how to set up the emulator with Rocketlauncher. I'm sorry I confused you. Quote Link to comment Share on other sites More sharing options...
JaysArcade Posted December 7, 2016 Share Posted December 7, 2016 If you read the rocketlauncher notes for the DeSmuME module, they say to do this: ;Open DeSmuME and change the settings to - Uncheck View->Show Toolbar; Set View->Screen seperation to black, also choose your border (I prefer 5px); Open the desmume.ini and add "Show Console=0" anywhere to stop the console window from showing up; Per-game vertical/rotation settings can be controlled via the module settings in RocketLauncherUI Quote Link to comment Share on other sites More sharing options...
StuDentBR Posted December 8, 2016 Author Share Posted December 8, 2016 (edited) 1 hour ago, jaythompson said: If you read the rocketlauncher notes for the DeSmuME module, they say to do this: ;Open DeSmuME and change the settings to - Uncheck View->Show Toolbar; Set View->Screen seperation to black, also choose your border (I prefer 5px); Open the desmume.ini and add "Show Console=0" anywhere to stop the console window from showing up; Per-game vertical/rotation settings can be controlled via the module settings in RocketLauncherUI well i have good news after trying without success, i have decided to try one more time with retroarch overlay which is much easier to me, and guess what, i manged to fit it very well. Edited December 8, 2016 by StuDentBR Quote Link to comment Share on other sites More sharing options...
JaysArcade Posted December 8, 2016 Share Posted December 8, 2016 Great! Using Retroarch by itself or with Rocketlauncher? I couldn't get any of it to line up in Retroarch either way. Glad you got it to work. Quote Link to comment Share on other sites More sharing options...
StuDentBR Posted December 8, 2016 Author Share Posted December 8, 2016 (edited) 12 hours ago, jaythompson said: Great! Using Retroarch by itself or with Rocketlauncher? I couldn't get any of it to line up in Retroarch either way. Glad you got it to work. It was using retroarch by itself, with it's overlays, but if i could manage to fit in at retroarch overlay it will sure fit with rocketlauncher belzels, there is just one issue you will need to personalize the core settings for each resolution you use for example i have found a good settings for 1366x768 monitor, i will try to find good settings for 1080p later. you will have to use custom configs by setting this command line in associated plataforms at launchbox: -L "cores\desmume_libretro.dll" -c "config\desmume_libretro.cfg" here the settings (you will have to change this manually at the file desmume_libretro.dll.cfg because if you try to change it inside retroarch it will not let you make custom adjusts) : these are for 1366x768 displays custom_viewport_width = "365" custom_viewport_height = "685" custom_viewport_x = "0" custom_viewport_y = "0" Aspect Ratio - Config Interger Turned On In Options - Screen Gap 90 for 1080p try those in the core settings file inside DS.zip which are: Core Settings Aspect Ratio - Config Width - 512 Height -768 Interger Turned On In Options - Screen Gap 95 i did not test these 1080p one yet... as i said i will do it later. desmume_libretro.dll.cfg DS.zip Edited December 8, 2016 by StuDentBR 1 Quote Link to comment Share on other sites More sharing options...
JaysArcade Posted December 8, 2016 Share Posted December 8, 2016 1 hour ago, StuDentBR said: if you try to change it inside retroarch it will not let you make custom adjusts) : Thanks. Maybe that's where I went wrong when I tried it. Maybe I'll have another go at it this weekend but in Rocketlauncher instead. I have to have those custom fade screens and pause menu. Quote Link to comment Share on other sites More sharing options...
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