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In game menu for bigbox\launchbox


StuDentBR

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what do i have to do in the modules notes at rocketlauncher ?

 

StartModule()
BezelGUI()
FadeInStart()

primaryExe := new Emulator(emuPath . "\" . executable)            ; instantiate emulator executable object
emuPrimaryWindow := new Window(new WindowTitle("","DeSmuME"))    ; instantiate primary emulator window object
emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass"))

fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
vertical := moduleIni.Read("Settings|" . romName, "Vertical","false",,1)
lcdsLayout := moduleIni.Read("Settings|" . romName, "LCDs_Layout",0,,1)
lcdsSwap := moduleIni.Read("Settings|" . romName, "LCDs_Swap",0,,1)
bezelTopOffset := moduleIni.Read("Settings", "Bezel_Top_Offset","8",,1)
bezelBottomOffset := moduleIni.Read("Settings", "Bezel_Bottom_Offset","8",,1)
bezelRightOffset := moduleIni.Read("Settings", "Bezel_Right_Offset", "8",,1)
bezelLeftOffset := moduleIni.Read("Settings", "Bezel_Left_Offset", "8",,1)

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If you read the rocketlauncher notes for the DeSmuME module, they say to do this:

;Open DeSmuME and change the settings to - Uncheck View->Show Toolbar
; Set View->Screen seperation to black, also choose your border (I prefer 5px)
; Open the desmume.ini and add "Show Console=0" anywhere to stop the console window from showing up
; Per-game vertical/rotation settings can be controlled via the module settings in RocketLauncherUI

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1 hour ago, jaythompson said:

If you read the rocketlauncher notes for the DeSmuME module, they say to do this:

;Open DeSmuME and change the settings to - Uncheck View->Show Toolbar
; Set View->Screen seperation to black, also choose your border (I prefer 5px)
; Open the desmume.ini and add "Show Console=0" anywhere to stop the console window from showing up
; Per-game vertical/rotation settings can be controlled via the module settings in RocketLauncherUI

well i have good news after trying without success, i have decided to try one more time with retroarch overlay which is much easier to me, and guess what, i manged to fit it very well.

nds overlay retroarch.jpg

Edited by StuDentBR
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12 hours ago, jaythompson said:

Great! Using Retroarch by itself or with Rocketlauncher? I couldn't get any of it to line up in Retroarch either way. Glad you got it to work.

It was using retroarch by itself, with it's overlays, but if i could manage to fit in at retroarch overlay it will sure fit with rocketlauncher belzels, there is just one issue you will need to personalize the core settings for each resolution you use for example i have found a good settings for 1366x768 monitor, i will try to find good settings for 1080p later. 

you will have to use custom configs by setting this command line in associated plataforms at launchbox:

  -L "cores\desmume_libretro.dll" -c "config\desmume_libretro.cfg"
 

here the settings (you will have to change this manually at the file desmume_libretro.dll.cfg because if you try to change it inside retroarch it will not let you make custom adjusts) :

these are for 1366x768 displays

custom_viewport_width = "365"
custom_viewport_height = "685"
custom_viewport_x = "0"
custom_viewport_y = "0"

Aspect Ratio - Config
Interger Turned On
In Options - Screen Gap 90

for 1080p try those in the core settings file inside DS.zip

which are:

Core Settings

Aspect Ratio - Config
Width - 512
Height -768
Interger Turned On
In Options - Screen Gap 95

i did not test these 1080p one yet... as i said i will do it later.

 

desmume_libretro.dll.cfg

DS.zip

Edited by StuDentBR
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1 hour ago, StuDentBR said:

 if you try to change it inside retroarch it will not let you make custom adjusts) :

 

Thanks. Maybe that's where I went wrong when I tried it. Maybe I'll have another go at it this weekend but in Rocketlauncher instead. I have to have those custom fade screens and pause menu.

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