Emulation_Guru Posted March 1, 2017 Share Posted March 1, 2017 I got some Mugen stuff and saw it's already a platform for inside LB but how do we go about adding it to Launchbox? Do I add the entire install folder of my Mugen games to LB? Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2017 Share Posted March 1, 2017 Just the exe. It works but there's very little to no art and metadata of course.Sent from my SAMSUNG-SM-N910A using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2017 Share Posted March 1, 2017 Add the exe like a rom. Then in launchbox right click and edit it, and under the emulator tab tell it not to use an emulator. (Basically telling lb to launch it like an exe)Sent from my SAMSUNG-SM-N910A using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
Emulation_Guru Posted March 1, 2017 Author Share Posted March 1, 2017 26 minutes ago, fromlostdays said: Add the exe like a rom. Then in launchbox right click and edit it, and under the emulator tab tell it not to use an emulator. (Basically telling lb to launch it like an exe) Sent from my SAMSUNG-SM-N910A using Tapatalk ok so i got to add files since MUGEN platform already exist, add all my exe files from the ones i have... and tell LB not to select emu? I think that stops you because it won't go to next page without select emu for rom I think Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2017 Share Posted March 1, 2017 Well if you're doing a bulk import like that, go ahead and select any emu. Then once they are imported, go to the system in LB, Control A to select all the games at once, and then click edit. This will bring up the bulk edit menu, where you should be able to tell all the games not to use an emu.Sent from my SAMSUNG-SM-N910A using Tapatalk Quote Link to comment Share on other sites More sharing options...
Emulation_Guru Posted March 1, 2017 Author Share Posted March 1, 2017 (edited) 9 minutes ago, fromlostdays said: Well if you're doing a bulk import like that, go ahead and select any emu. Then once they are imported, go to the system in LB, Control A to select all the games at once, and then click edit. This will bring up the bulk edit menu, where you should be able to tell all the games not to use an emu. Sent from my SAMSUNG-SM-N910A using Tapatalk currently i have 5 different mugen setups installed... this will work with those 5 right? nvm I got it! Edited March 1, 2017 by RetroGaming Quote Link to comment Share on other sites More sharing options...
Emulation_Guru Posted March 1, 2017 Author Share Posted March 1, 2017 Thanks man! Didn't know how to do it at first omg I am gonna go nuts with this platform! @fromlostdays lmao dude I was so done with all my setup! Then today I see more emus I wanted to add like tbgfx 16 cd neo goe cd etx it never ends! But this will make for great gaming content for my patreon and youtube pages... Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2017 Share Posted March 1, 2017 No problem at all. Does it actually pull mugen artwork? I have a bunch of games but have only imported one as a test, and it brought up nothing in terms of art and metadata. Some of the other games have that stuff?Sent from my SAMSUNG-SM-N910A using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
Emulation_Guru Posted March 1, 2017 Author Share Posted March 1, 2017 (edited) 4 minutes ago, fromlostdays said: No problem at all. Does it actually pull mugen artwork? I have a bunch of games but have only imported one as a test, and it brought up nothing in terms of art and metadata. Some of the other games have that stuff? Sent from my SAMSUNG-SM-N910A using Tapatalk yes indeed look at screenshot lol zomg MUGEN SOULS!... you have no idear @fromlostdays Edited March 1, 2017 by RetroGaming 1 Quote Link to comment Share on other sites More sharing options...
Emulation_Guru Posted March 1, 2017 Author Share Posted March 1, 2017 @fromlostdays ok one more ? with TurboGrafx 16 CD do we add .cue or .iso files to LB to pay correctly... same for Sega CD Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2017 Share Posted March 1, 2017 So as I understand it, adding the cue is instead of the iso is just good practice. However, I seem to recall that some cores in RetroArch don't play well with cues. This is a while ago, it could be fixed. So basically if you can launch the cue in standalone ra, import the cue files for that system.Sent from my SAMSUNG-SM-N910A using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 1, 2017 Share Posted March 1, 2017 (edited) I think the cue is really only important for multi disc games. But like I said, it's just good practice. Sent from my SAMSUNG-SM-N910A using Tapatalk Edited March 1, 2017 by fromlostdays typo 1 Quote Link to comment Share on other sites More sharing options...
Emulation_Guru Posted March 1, 2017 Author Share Posted March 1, 2017 ok cause i gott a add amiga cd32 sega cd and neo geo cd Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted March 1, 2017 Share Posted March 1, 2017 I only have my own Mugen setup in my LB library so I had to just make my own cover haha. As far as the .cue/other files question - you always want to use the .cue. It has nothing to do with multi-discs. The .cue directs the emulator to all the appropriate locations on the disc image for various "tracks" of data. The most common impact of this is that if the game uses actual CD audio, without the .cue, certain portions of the game that would ordinarily have music will be silent. If you're dealing with actual multi-disc games, if you're using a Mednafen core of RA or standalone Mednafen (for PSX, Saturn, and TGCD for example) you should be using .m3us. These are just a text document that contain the .cue names, in disc order, one per line, and then the file type changed from .txt to .m3u. The .m3u can be used as the "rom" in LB and directed to RA/standalone Mednafen. You can then swap discs in-game. I've got some more detailed information on that in these posts: 2 Quote Link to comment Share on other sites More sharing options...
Emulation_Guru Posted March 1, 2017 Author Share Posted March 1, 2017 4 minutes ago, Zombeaver said: I only have my own Mugen setup in my LB library so I had to just make my own cover haha. As far as the .cue/other files question - you always want to use the .cue. It has nothing to do with multi-discs. The .cue directs the emulator to all the appropriate locations on the disc image for various "tracks" of data. The most common impact of this is that if the game uses actual CD audio, without the .cue, certain portions of the game that would ordinarily have music will be silent. If you're dealing with actual multi-disc games, if you're using a Mednafen core of RA or standalone Mednafen (for PSX, Saturn, and TGCD for example) you should be using .m3us. These are just a text document that contain the .cue names, in disc order, one per line, and then the file type changed from .txt to .m3u. The .m3u can be used as the "rom" in LB and directed to RA/standalone Mednafen. You can then swap discs in-game. I've got some more detailed information on that in these posts: im making custom game media for every mugen that I have lol i'll upload them as I complete them... thx 1 Quote Link to comment Share on other sites More sharing options...
angelobodetti Posted March 2, 2017 Share Posted March 2, 2017 Yea I basically spent a few hours googling Mugen stuff to get something that resembles box art. Snyone get Mugen launching through rocket launcher? 1 Quote Link to comment Share on other sites More sharing options...
Emulation_Guru Posted March 2, 2017 Author Share Posted March 2, 2017 2 hours ago, angelobodetti said: Yea I basically spent a few hours googling Mugen stuff to get something that resembles box art. Snyone get Mugen launching through rocket launcher? lol i am having to create game media for over 8 mugens! Quote Link to comment Share on other sites More sharing options...
fromlostdays Posted March 2, 2017 Share Posted March 2, 2017 I only imported the one game to test, but this evening I'll try and set it up to launch through rocketlauncher. I'm sure you just use the pc game emulator, and then point it to th exe in the game menu.Sent from my SAMSUNG-SM-N910A using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
Emulation_Guru Posted March 2, 2017 Author Share Posted March 2, 2017 Just now, fromlostdays said: I only imported the one game to test, but this evening I'll try and set it up to launch through rocketlauncher. I'm sure you just use the pc game emulator, and then point it to th exe in the game menu. Sent from my SAMSUNG-SM-N910A using Tapatalk i hate Rocketlauncher Quote Link to comment Share on other sites More sharing options...
angelobodetti Posted March 2, 2017 Share Posted March 2, 2017 I used to hate it. Then I figured it out. Now it's amazing. Fade screens, bezels and universal pause completely change an Arvade experience. Check my video if you haven't seen any of those features. 1 Quote Link to comment Share on other sites More sharing options...
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