Exequiel3k Posted October 10, 2017 Share Posted October 10, 2017 (edited) Hey all, I tried using a USB-drive but noticed the games would freeze (2-3 secs from time-to-time) because the external drive had to start spinning again to fetch the requested data (my guess) and it got pretty annoying.. Consequently, I was considering buying a Sandisk 128gb ultra microSDXC U1 (price/performance balance) but I was wondering if it could potentially cause lag due to lower read speeds than USB? Have any of you emulated using microSD cards (U1 or lower speeds) on ps1, GameCube, Dreamcast, etc.? Thx for the feedback! Edited October 10, 2017 by Exequiel3k Format.. Quote Link to comment Share on other sites More sharing options...
DOS76 Posted October 10, 2017 Share Posted October 10, 2017 (edited) Its a factual thing that the speeds on SD/microSD are slower than USB 3.0, that said I have 2 tablets using microSD for LB and they are adequate I guess as the specs are low and expecting lightening quick speed would be silly. In BB mode loading images is a slow down on the tablets I've never thought about it being the cards fault and just blamed it on the low system specs but that could be contributing to the issue. Have you tried messing with the power settings for your USB in Device Manager you can usually tell the PC not to power down ports and that could keep your drive from spinning down. Edited October 10, 2017 by DOS76 Quote Link to comment Share on other sites More sharing options...
Exequiel3k Posted October 10, 2017 Author Share Posted October 10, 2017 (edited) Yeah,I’m aware of the factual numbers in regards to USB/SD speeds.. I was thinking more about if the difference was actually felt in-game (for more data heavy games). Ideally, I’d prefer the SD-route since it’s hidden and I’d have one less thing to carry around but I don’t want noticeable in-game issues.. The only thing stored on the SD would be the games, everything else would stay in the computer ssd.. Edited October 10, 2017 by Exequiel3k Quote Link to comment Share on other sites More sharing options...
DOS76 Posted October 10, 2017 Share Posted October 10, 2017 I know for the games on my SD (almost all 8 and 16 bit) they play fine with no issues but due to the systems limitations I've never tried any of the systems you mentioned on these machines so can't really guess about the performance Quote Link to comment Share on other sites More sharing options...
neil9000 Posted October 10, 2017 Share Posted October 10, 2017 The Retroarch PS1 core can be set to cache the whole cd image when a game is launched, not sure if the other disc based emulators offer a similar option though. Might be worth checking the emulators you are using. Also if you have a small sd card laying around you could test before committing to spending the money on a large size card. Quote Link to comment Share on other sites More sharing options...
Exequiel3k Posted October 10, 2017 Author Share Posted October 10, 2017 (edited) I don’t have a microSD card of that speed to test it out My results would be flawed from the get-go.. (The emulators I use are PCSXR-GPXP, dolphin, demul, etc..) Edited October 10, 2017 by Exequiel3k Quote Link to comment Share on other sites More sharing options...
DOS76 Posted October 10, 2017 Share Posted October 10, 2017 Well if you have a lower class microSD card and it works fine from there it would be an indicator that a better class card would get even better results. Quote Link to comment Share on other sites More sharing options...
Exequiel3k Posted October 10, 2017 Author Share Posted October 10, 2017 (edited) True, I’ll give it a try. Nothing to loose. I will report back my findings, if anybody else is curious Edited October 10, 2017 by Exequiel3k Quote Link to comment Share on other sites More sharing options...
mothergoose729 Posted October 10, 2017 Share Posted October 10, 2017 I have an SD card in my android handheld and I haven't noticed any issues playing PSX games. Quote Link to comment Share on other sites More sharing options...
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