mylkman Posted November 28, 2017 Share Posted November 28, 2017 I was wondering in launchbox or big box is there a way to call different cores without having to change them in retroarch before playing? If so, how do I set that up? Also, is there a way when exiting out of Big box or launchbox that the Mame window doesn't pop open after exiting the game? Link to comment Share on other sites More sharing options...
Lordmonkus Posted November 28, 2017 Share Posted November 28, 2017 3 minutes ago, mylkman said: I was wondering in launchbox or big box is there a way to call different cores without having to change them in retroarch before playing? You can set individual cores on a per game basis if you edit the game and use a custom command line parameter to load the core you want. 4 minutes ago, mylkman said: Also, is there a way when exiting out of Big box or launchbox that the Mame window doesn't pop open after exiting the game? Mae should't be showing after exiting your game. Maybe take a look at this tutorial video and see if you did something different in your setup. Link to comment Share on other sites More sharing options...
mylkman Posted November 28, 2017 Author Share Posted November 28, 2017 OK I think maybe it was a glitch. I couldn't replicate the issue again with 5 games I tried. Maybe it was a mame program on one of the games that caused that. Of course I wont be able to find it. LOL Still trying to figure out how to set up parameters for each core in retroarch. I figured out how to call a Mame program in a game and it worked beautifully. I think I would call a a core in retroarch by selecting retroarch n the edit and then in the custom command line I would write for Arcade -L "cores\mame_libetro.dll" since this is the core I would like to call. I understand I do not need that on this line because this is how I set it up initially in Launchbox. If I want to call another core, I would set it up in retroarch by loading core, and then saving configuration name. Then I would use that config name if I wanted to call another core in retroarch. This is a bit tricky. Am I on the right track. I understand there is a lot more to do with CHD files etc but I'm not getting into that right now. Link to comment Share on other sites More sharing options...
Lordmonkus Posted November 28, 2017 Share Posted November 28, 2017 Set all your platform cores in the "Edit Emulator" window > "Associated Platforms" tab for Retroarch: Then for individual games edit the game and then in the "Emulation" tab you can set a custom command line parameter to load a different core from the default one for the platform that game is under. Link to comment Share on other sites More sharing options...
mylkman Posted November 28, 2017 Author Share Posted November 28, 2017 OK so it doesn't matter what I call the Platform? The line parameters is what calls the core? S I can have multiple instances of Mame under platform. Examples like MAME2002, MAME, MAME2014, MAME2016? Link to comment Share on other sites More sharing options...
Lordmonkus Posted November 28, 2017 Share Posted November 28, 2017 Yeah the command parameters call the core, you can name the platform whatever you like but make sure that the platform name in the associated platforms name matches what the platform is called in your list. If they are named differently things won't work. 1 Link to comment Share on other sites More sharing options...
mylkman Posted November 28, 2017 Author Share Posted November 28, 2017 Thx for the input. I appreciate it. Link to comment Share on other sites More sharing options...
Lordmonkus Posted November 28, 2017 Share Posted November 28, 2017 No problem. Link to comment Share on other sites More sharing options...
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