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How can I properly display Marquee images on custom cut LCD screen?


Carnovash

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Test this for me. You have a couple things conflicting so trying to figure out what you are trying to do. I did not catch it earlier as I was quickly glancing at things. This is just a simple version of the original magic marquee adjusted to fit your screen. Let me know if it works and you see the marquee and the blur. 

Your code was showing the stock marquee image, then you were trying to do a multibinding to show a marquee image and then the image blur under it. I assume that you want a default image to show if there is no marquee (from the Arcade - Marquee folder. _default)?

GameMarqueeView.xaml

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I love it! It is working just as expected. I have re-added the drop-shadow effects from the filler magic and the appearance is just great.

Thank you so much @Retro808   This is going to be a real eye-catcher once it is build into my cabinet.

 

Here is the (I guess) final version in case someone with a 1920x360 display is seeking for the same solution. I will post this into the filler-magic download as well.

<UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
             mc:Ignorable="d"
             d:DesignHeight="1080"
             d:DesignWidth="1920"
             HorizontalAlignment="Stretch"
             VerticalAlignment="Stretch"
             FocusVisualStyle="{x:Null}"
             BorderThickness="0"
             Margin="0"
             Padding="0"
             Background="#000">
	<!-- GRID DEFINITIONS -->						   
	<Grid >
			<Grid.ColumnDefinitions>                       
				<ColumnDefinition Width="1*" />
			</Grid.ColumnDefinitions>
			<Grid.RowDefinitions>
				<RowDefinition Height="*" />
				<RowDefinition Height="*" />
				<RowDefinition Height="*" />
			</Grid.RowDefinitions>
				   				   
			<!-- GAME MARQUEE -->   
		<Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="9" Grid.Row="0" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality"><Image.Effect><DropShadowEffect BlurRadius="99" /></Image.Effect></Image>
		<Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="0" Grid.Row="0" Grid.Column="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image>

	</Grid>
	
</UserControl>

 

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  • 1 month later...

Hello everyone, i have a dual screen on my arcade with one cut LCD Screen for the marquee. Recently i have upgrade my main monitor by a 4k, and since my marquee in Big Box does'nt work anymore (no image or nothing), when i put my resolution in FHD the marquee is here. So i think it's a problem with the resolution of my main monitor. Someone have a solution ? Thank you very much  :)

Edited by Kasu
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