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Posted
5 hours ago, launchretrogirl2562 said:

I think that is possible, but not without changing the corresponding xaml.
Cause that only looks for jpg files if i'm not mistaken.

I dont know which view u are using at that specific platform, but u have to go to following directory
[YOURDRIVE]:\Launchbox\Themes\Unified & Ultrawide\Views

Look for these files :
WheelGamesView.xaml
WheelGames2View.xaml
WheelGames3View.xaml
WheelGames4View.xaml

and look for this part in those files :
<controls:PrioritizedPathSelector x:Name="BackgroundFileName" FolderPath="Themes\Unified &amp; Ultrawide\Images\Theme\Background" FileExtension=".jpg"
                Priority1FileName="{Binding SelectedGame.ApplicationFileNameWithoutExtension}"
                Priority2FileName="{Binding FilterTitle}"                
                Priority3FileName="{Binding KnownPlatformOrPlaylistTitle}"
                Priority4FileName="{Binding Platform.NestedName}"
                Priority5FileName="_Default" />
u can change the .jpg to something else

Mind u, if u do it like this, u will change it for every other platform as well.

To make sure that doesn't happen, what u need to do is make a new folder in that directory called WheelGamesView (or whatever the view is that u are using)
and copy WheelGamesView.xaml over to that new directory.

If u are using WheelGames2View.xaml, and so on...

Then rename it to match the platform u want to change the artwork for.

So u will have this :

[YOURDRIVE]:\Launchbox\Themes\Unified & Ultrawide\Views\WheelGamesView
in this folder u then have a copy of the WheelGamesView.xaml renamed to for instance homebrew.xaml

And then it is safe to change that xml which I discussed above.
 

hmm i found  the directory, and changes .jpg to .mp4
it is named _Default.mp4

still just a blank black screen
I'm using Wheel2-Games

image_2026-10-12_221423095.png

Posted
7 hours ago, Cosmosis said:

hmm i found  the directory, and changes .jpg to .mp4
it is named _Default.mp4

still just a blank black screen

An <Image /> (the line below your highlighted section that binds to the x:Name in your highlighted section) cannot display (have its Source be) an mp4 video file.  It doesn't know what to do with it.

Posted
12 hours ago, JoeViking245 said:

An <Image /> (the line below your highlighted section that binds to the x:Name in your highlighted section) cannot display (have its Source be) an mp4 video file.  It doesn't know what to do with it.

ah ok, so video is not possible, maybe .gif?

Posted
On 10/12/2026 at 4:42 PM, launchretrogirl2562 said:

and now that I think of it, unified already has a view that shows the video fullscreen.
So better scroll to those views in Bigbox and see if it doesn't already have what u want.

i found it. Vertical Wheel 4, it's just when i select the game, i see just the 3D box, I would like to see the 3D cart too, like i get in this view...
1st image is from Veritcal Wheel 2 (i need to put the background back)
when i select the game from the wheel i get get image 2, no 3d cart unfortunately

image_2026-10-13_175154622.png

image_2026-10-13_175218010.png

  • Like 1
Posted
4 minutes ago, Cosmosis said:

ah ok, so video is not possible, maybe .gif?

I think a video is possible, but u need to change out that entire part

So, I do think that can be done, just not with the xml it has now. Cause that is indeed the reply that Joe gave.

Send me your wheel2games xaml, and tell me which platform u are using it with. The exact platform name as it shows in launchbox

Posted (edited)
4 minutes ago, Cosmosis said:

i found it. Vertical Wheel 4, it's just when i select the game, i see just the 3D box, I would like to see the 3D cart too, like i get in this view...
1st image is from Veritcal Wheel 2 (i need to put the background back)
when i select the game from the wheel i get get image 2, no 3d cart unfortunately

image_2026-10-13_175154622.png

image_2026-10-13_175218010.png

send me your Wheel4GamesView.xaml, cause mine are heavily changed to my own desires and my unified theme will not match yours.
I will see if I can add the cart for you.

Edited by launchretrogirl2562
Posted

Try adding this below your ImageVideoTransitionSelector
<!-- VIDEO -->
            <transitions:TransitionPresenter Grid.ColumnSpan="7" Grid.RowSpan="8" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true" Panel.ZIndex="3" />

to your wheelgames4

ADD ONLY THIS PART right below that ImageVideoTransitionSelector 

            <Image x:Name="Cart3DImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="4" Grid.RowSpan="3" Source="{Binding Path=ActiveGame.Cart3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="0,0,20,10" RenderOptions.BitmapScalingMode="HighQuality" >
                <Image.Effect>
                    <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" />
                </Image.Effect>
            </Image>

And see how u get on.

After editing in your view it should look like this
Screenshot2026-10-14030702.thumb.png.76ca91971b324230f994b7bfa76ef75e.png

  • Thanks 1
Posted (edited)

image.thumb.png.555869e6e8476750b00ca104f1d0bd7e.png
 thank you,
i get a 3d cart now, but on the wrong screen, i do like this there though, i would like it on this 2nd screen together with the 3d box  --> image_2026-10-13_212238441.thumb.png.db84c941081db67861c98c14bfe57891.png

Edited by Cosmosis
Posted (edited)
14 hours ago, Cosmosis said:

image.thumb.png.555869e6e8476750b00ca104f1d0bd7e.png
 thank you,
i get a 3d cart now, but on the wrong screen, i do like this there though, i would like it on this 2nd screen together with the 3d box  --> image_2026-10-13_212238441.thumb.png.db84c941081db67861c98c14bfe57891.png

I was wondering about why u wanted a 3D cart on the wheelgames4 view 😁 

I think I get it now,...the screen u sent me with the 3d box, that was actually your wheelgames2

So, just copy that same xaml over to the wheelgames2 view as well, and place it below where u will now find the 3D box part.

<!-- 3D BOX -->
            <Image x:Name="CoverImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="1" Grid.RowSpan="4" Source="{Binding Path=ActiveGame.Box3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" VerticalAlignment="Center" HorizontalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" >
                <Image.RenderTransform>
                    <TransformGroup>
                        <ScaleTransform/>
                        <SkewTransform/>
                        <RotateTransform/>
                        <TranslateTransform Y="-4320"/>
                    </TransformGroup>
                </Image.RenderTransform>
                <Image.Effect>
                    <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" />
                </Image.Effect>
            </Image>

Below that one....add this part :
<Image x:Name="Cart3DImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="4" Grid.RowSpan="3" Source="{Binding Path=ActiveGame.Cart3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="0,0,20,10" RenderOptions.BitmapScalingMode="HighQuality" >
                <Image.Effect>
                    <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" />
                </Image.Effect>
            </Image>

And I think u already have a DISC IMAGE part there...

So, either remove that completely and use my xml there or leave that DISC Image there and change your priorities in Launchbox settings.
Either by just checking the CART 3D, or moving it all the way upwards

image.thumb.png.5f64222a0ae560a502b7516f29082768.png

Cause then u would also see the 3D CART there without having to change the xaml. 

Edited by launchretrogirl2562
Posted
16 hours ago, launchretrogirl2562 said:

I was wondering about why u wanted a 3D cart on the wheelgames4 view 😁 

I think I get it now,...the screen u sent me with the 3d box, that was actually your wheelgames2

So, just copy that same xaml over to the wheelgames2 view as well, and place it below where u will now find the 3D box part.

<!-- 3D BOX -->
            <Image x:Name="CoverImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="1" Grid.RowSpan="4" Source="{Binding Path=ActiveGame.Box3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" VerticalAlignment="Center" HorizontalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" >
                <Image.RenderTransform>
                    <TransformGroup>
                        <ScaleTransform/>
                        <SkewTransform/>
                        <RotateTransform/>
                        <TranslateTransform Y="-4320"/>
                    </TransformGroup>
                </Image.RenderTransform>
                <Image.Effect>
                    <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" />
                </Image.Effect>
            </Image>

Below that one....add this part :
<Image x:Name="Cart3DImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="4" Grid.RowSpan="3" Source="{Binding Path=ActiveGame.Cart3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="0,0,20,10" RenderOptions.BitmapScalingMode="HighQuality" >
                <Image.Effect>
                    <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" />
                </Image.Effect>
            </Image>

And I think u already have a DISC IMAGE part there...

So, either remove that completely and use my xml there or leave that DISC Image there and change your priorities in Launchbox settings.
Either by just checking the CART 3D, or moving it all the way upwards

image.thumb.png.5f64222a0ae560a502b7516f29082768.png

Cause then u would also see the 3D CART there without having to change the xaml. 

i got this error, here is what my .xal looks like

image.thumb.png.29bf102f8117224b56fd95224791f0d8.png

Posted

image.thumb.png.7cc66f26393f33ac243125fa9c839e37.png
thank you, that fixed the error, i still get just the box without the 3d cart when i select a game from the wheel.
any way to combine them like they show in Vertical Wheel 2 wheel page below?


image_2026-10-13_175154622.png.b607fb1f5afe4ec921e5c31dc876f05b.png

Posted
59 minutes ago, Cosmosis said:

image.thumb.png.7cc66f26393f33ac243125fa9c839e37.png
thank you, that fixed the error, i still get just the box without the 3d cart when i select a game from the wheel.
any way to combine them like they show in Vertical Wheel 2 wheel page below?


image_2026-10-13_175154622.png.b607fb1f5afe4ec921e5c31dc876f05b.png

Those are two completely different views in your theme folder.
The bottom one in your screenshot is the wheel2games view, and the top image you are showing is the textgamesview

so, same as like u did with adding that part to the wheel2gamesview....add it also to the textgamesview.xaml below the part about the 3D box

<Image x:Name="Cart3DImage" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="4" Grid.RowSpan="3" Source="{Binding Path=ActiveGame.Cart3DImagePath}" Opacity="100" Panel.ZIndex="5" Stretch="Uniform" HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="0,0,20,10" RenderOptions.BitmapScalingMode="HighQuality" >
                <Image.Effect>
                    <DropShadowEffect BlurRadius="15" Direction="-90" RenderingBias="Quality" ShadowDepth="1" />
                </Image.Effect>
            </Image>

And your textgamesview.xaml should then look like this:
image.thumb.png.c3e5acfb8424ee02ef626ff82c93bdbd.png

And then u will have achieved what u wanted.

 

Posted
7 minutes ago, launchretrogirl2562 said:

 image.thumb.png.c8143c5500c0e6e3cb42786dabc0f25b.png

Why did u put the < so far away? It needs to be <Image not like u have now <               Image

How can that even happen? I don't understand that.

whoops, i didn't catch that. it was too far left when i pasted it, but when i went to tab it over to be in-line, i didn't get the "<"
It all works great now! Thank you @launchretrogirl2562 and @JoeViking245 for all your help, i appreciate it.
i'll come to you if i have any more questions.

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