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GameCube not playing after move


enurweb

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14 minutes ago, neil9000 said:

Is it using the integrated intel graphics? Could be a video driver issue in retroarch, try switching to a different driver in the retroarch UI.

Changed it to Vulkan, saved, exited and tried starting back up and now RA is not even starting at all...

Help!

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10 minutes ago, dragon57 said:

Did you check the Intel graphic drivers as was suggested earlier? Outdated Intel drivers can cause all kinds of strange behavior.

Hi :)

I do have the latest drivers on my system. I just find it strange that a video driver will keep a core from loading. But then again, I'm not super technical about the RA build up :)

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10 minutes ago, neil9000 said:

Also you said switching to Vulkan broke retroarch, but did you try d3d at all?

Hi and thanks for sticking with me on this issue :)

After Vulkan failed on me I chickened out a bit and didn't know what to try next so I just rolled back to gl after that.

Also asked myself what will happen to the other 14 systems that run fine with gl if I switch around.

So d3d is the one to put my money on? :)

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29 minutes ago, enurweb said:

Hi and thanks for sticking with me on this issue :)

After Vulkan failed on me I chickened out a bit and didn't know what to try next so I just rolled back to gl after that.

Also asked myself what will happen to the other 14 systems that run fine with gl if I switch around.

So d3d is the one to put my money on? :)

Well im assuming your nuc didnt like running in Vulkan at all, thats a much newer API. D3D has been around for a long long time though and everything should support that, try, D3D 9 first as that should be the most compatible, all be it older version.

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16 hours ago, neil9000 said:

Well im assuming your nuc didnt like running in Vulkan at all, thats a much newer API. D3D has been around for a long long time though and everything should support that, try, D3D 9 first as that should be the most compatible, all be it older version.

Okay so I tried all video drivers d3d9 until d3d12 I think. RA starts with theese drivers but Dolphin core r3fuse to load.

Vulkan and one other sl... Something make RA crash on my NUC machine.

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Im still not having any luck with this issue. I tried also changing the resolution on the TV to see if that impacted loading the core but still nothing.

What is strange is that Gamecube with Dolphin core WAS running on this Intel NUC PC before when I first discovered Retroarch. I remember testing just using RA on the NUC before I started my portable LaunchBox project. Then Dolphin did run perfect through RA with basic settings.

Im lost on this one guys. It feel sad that Gamecube is the one platform that is not running as in my opinion one of the best consoles.

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Well I did finally get to pull a log with some usefull information from RetroArch that states unknown error 126 in it when loading Dolphin core. The old Dolphin core didn't report that problem.

Googling that error code leads to Visual Studio related trouble so I installed Visual Studio 2017 fix or something refered from other forums and now Dolphin core is finally loading on my Intel NUC computer also.

My main computer probably had that installation from playing Steam games or something that automatically got installed.

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