Numbskull Posted September 24, 2018 Posted September 24, 2018 (edited) When I crank up Reicast's internal resolution to something like 1920x1440, it looks great, and runs great when I'm using Retroarch on its own. However if I launch the same games via Launchbox, Retroarch is crashing when using any Reicast internal resolution other that 640x480. Is there a conflicting configuration somewhere that Launchbox would care about? One that doesn't Retroarch when running independently? Update: Looks like the crashing is dependent on shaders, everything works great with no shaders enabled, once enabled starting a game from Launchbox crashes Retroarch. Update 2: Narrowed it down further to crashing only when a shader alters geometry, I can work around that but I'm still curious why this would only come into play when launching from Launchbox? Edited September 24, 2018 by Numbskull Quote
Suhrvivor Posted December 30, 2018 Posted December 30, 2018 What video driver and shader type are you using? Quote
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