misteridjit Posted September 12, 2019 Posted September 12, 2019 I edited the appropriate Libretro core into the platform xml file. Once you've exported the games and box art via LaunchBox, replace the platform xml with the attached one. Path for me was: This PC\<myphone>\Card\Android\data\com.unbrokensoftware.launchbox\files\LaunchBox\Data\Platforms Also go into Retroarch and download this core: NEC - PC Engine SuperGrafx (Beetle SGX) PC Engine SuperGrafx.xml 2 Quote
Jason Carr Posted September 12, 2019 Posted September 12, 2019 Thanks for this. I'll get it available without a hack here soon, but if this works in the mean time, then that's killer. 1 Quote
misteridjit Posted September 12, 2019 Author Posted September 12, 2019 (edited) Just look at the top of the XML file, that's pretty much all I edited. The core's system name I used for the xml: mednafen_supergrafx_libretro_android.so I've also gotten some TGCD games to work, but the export process on that one is a bit quirky. It primarily exported only the .ccd and .cue files. I had to add the bin, img, and assorted files manually. It was...messy. At least all the box art got there okay! Edited September 12, 2019 by misteridjit Quote
nearvanaman Posted January 24, 2020 Posted January 24, 2020 On 9/11/2019 at 10:42 PM, Jason Carr said: Thanks for this. I'll get it available without a hack here soon, but if this works in the mean time, then that's killer. Hi. Just a re-up on this. The hack still works to get NEC Supergrafx working but if we could add the platform and emulators that would be fab. Thanks! 1 Quote
Jason Carr Posted February 18, 2020 Posted February 18, 2020 Thanks guys; this is still on my list. Quote
neil9000 Posted February 18, 2020 Posted February 18, 2020 1 minute ago, SonicFan53 said: I got SuperGrafx working no hacks or anything. I used Beetle PCE RetroArch Core. This is for Android, not Windows. Quote
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