DeadVoivod Posted November 14, 2019 Share Posted November 14, 2019 When I parse my directory where my PS3 games are located, it parses me every single file from the directories. Games are all with the PS3_GAME folder and the PS3_DISC.SFB file, for use on a CFW PS3. How can I add PS3 games correctly? Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 14, 2019 Share Posted November 14, 2019 1 minute ago, DeadVoivod said: When I parse my directory where my PS3 games are located, it parses me every single file from the directories. Games are all with the PS3_GAME folder and the PS3_DISC.SFB file, for use on a CFW PS3. How can I add PS3 games correctly? You need to import the files that the emulator needs to load only, so yes just importing a directory will add a load of unwanted files. Easiest way would to be to use the windows search bar in your PS3 directory to filter to the actual files you want. Quote Link to comment Share on other sites More sharing options...
DeadVoivod Posted November 14, 2019 Author Share Posted November 14, 2019 Ok, will try that. Would that be the EBOOT.BIN then? Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 14, 2019 Share Posted November 14, 2019 1 minute ago, DeadVoivod said: Ok, will try that. Would that be the EBOOT.BIN then? Yeah i believe so, you will need to rename them on the last page of the import wizard, as you will just have a list of eboot.bin's to import. 1 Quote Link to comment Share on other sites More sharing options...
DeadVoivod Posted November 14, 2019 Author Share Posted November 14, 2019 Ok, will see, gonna try it next week. Could the parser not just grab the EBOOTs straight away, instead of getting everything? Should be easy to implement. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted November 14, 2019 Share Posted November 14, 2019 5 minutes ago, DeadVoivod said: Could the parser not just grab the EBOOTs straight away, instead of getting everything? Should be easy to implement. Launchbox is file type agnostic, it doesn't know or care what file types the emulators use, it will just import any file types you tell it to. Specifying file types to import on the fly by the program would actually be more limiting than the way it currently works. All those file types would need to be coded in, and when emulators start supporting new file types that needs to be coded into the program itself so that it would know what to import based on the emulator you specified. Thats a lot of additional work considering it already allows any file type you want. Quote Link to comment Share on other sites More sharing options...
The_Keeper86 Posted November 14, 2019 Share Posted November 14, 2019 Could try this plugin which seems to work https://forums.launchbox-app.com/topic/51888-ps3-ebootbin-bulk-importer/ 1 Quote Link to comment Share on other sites More sharing options...
DeadVoivod Posted November 15, 2019 Author Share Posted November 15, 2019 Thanks, gonna try that one ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.