Arcanthur Posted July 20, 2022 Share Posted July 20, 2022 (edited) I've started working on cartridge front artwork for multiple systems. But I need help adding the label artwork for each game and naming each file appropriately. Much like the bezel project, this is a massive undertaking, and I'd rather spend my time creating the cart art so I can get more systems done, while the labels are done for each game. I can create easy to use PSD templates if anyone is interested in helping with this project. Let me know if you'd be interested in helping out and I will set you up with a google drive link with psd's and we can create some fresh, high quality art. Here are the systems I've done so far: Edited July 27, 2022 by Arcanthur 2 2 Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted July 24, 2022 Author Share Posted July 24, 2022 Here are the full size versions of each: 1 1 Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted July 24, 2022 Author Share Posted July 24, 2022 Nintendo 64 Cart design is now done: 1 Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted July 25, 2022 Author Share Posted July 25, 2022 Just finished the Mega Drive cart: 2 1 Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted July 25, 2022 Author Share Posted July 25, 2022 Famicom cart design is done: 2 Quote Link to comment Share on other sites More sharing options...
C-Beats Posted July 25, 2022 Share Posted July 25, 2022 This is pretty interesting stylized look. I like the attempt at what your doing but the way some of these templates are laid out I'd find quite a bit confusing. Your templates aren't at a consistent angle or skew. Angles applied to the bottom of the cart where you're displaying the physical card poke out are at an angle but the tops are strait on. This gives the carts an appearance like what are warped U shape. Even if you were using an angled orthographic camera you'd see a bit the same angled stretch at the top of the cart that doesn't exist in these templates. 1 Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted July 25, 2022 Author Share Posted July 25, 2022 19 minutes ago, C-Beats said: This is pretty interesting stylized look. I like the attempt at what your doing but the way some of these templates are laid out I'd find quite a bit confusing. Your templates aren't at a consistent angle or skew. Angles applied to the bottom of the cart where you're displaying the physical card poke out are at an angle but the tops are strait on. This gives the carts an appearance like what are warped U shape. Even if you were using an angled orthographic camera you'd see a bit the same angled stretch at the top of the cart that doesn't exist in these templates. I'm aware that the angle doesn't represent what would be possible in physical reality. However, this is a stylistic choice that I made so that the cart front wouldn't be skewed. I understand that it may not be for everyone, and I respect that opinion. One could perceivably just cut the bottoms off and be left with a standard front facing cart. I'm totally fine if someone wants to do that after the fact, but I plan to proceed with this style. I do appreciate the criticism though. 1 Quote Link to comment Share on other sites More sharing options...
C-Beats Posted July 25, 2022 Share Posted July 25, 2022 1 minute ago, Arcanthur said: I'm aware that the angle doesn't represent what would be possible in physical reality. However, this is a stylistic choice that I made so that the cart front wouldn't be skewed. I understand that it may not be for everyone, and I respect that opinion. One could perceivably just cut the bottoms off and be left with a standard front facing cart. I'm totally fine if someone wants to do that after the fact, but I plan to proceed with this style. I do appreciate the criticism though. Cool. Yeah I had a feeling it probably was a style choice, thanks for confirming though. I personally don't use cart artwork but I can see these becoming pretty popular. Glad to have another artist in the community. Always fun to see new faces bringing some interesting new things to the community. 1 Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted July 25, 2022 Author Share Posted July 25, 2022 10 minutes ago, C-Beats said: Cool. Yeah I had a feeling it probably was a style choice, thanks for confirming though. I personally don't use cart artwork but I can see these becoming pretty popular. Glad to have another artist in the community. Always fun to see new faces bringing some interesting new things to the community. Thanks! I don't typically use cart artwork either, but I feel like part of that is lack of consistency. The carts that I've scraped are generally scans, and while some of them are high quality, the minor differences in color grading from cart to cart, and items not lining up 100% give it kind of chaotic appearance when looking at a large collection. That's why I wanted to create something really detailed and unique, but most importantly consistency when scrolling though carts in each system. Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted July 26, 2022 Author Share Posted July 26, 2022 (edited) Super Famicom / European SNES Cart design done: Edited July 26, 2022 by Arcanthur Updated the cart design (fixed the ridges on the sides) 1 Quote Link to comment Share on other sites More sharing options...
Mr.Laor Posted July 26, 2022 Share Posted July 26, 2022 Conflicted. Overall I really like the illustrated and vibrant style, but I agree w/ CBeats, the bottoms throw me off a little too much. Nice work though. Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted July 26, 2022 Author Share Posted July 26, 2022 3 hours ago, Mr.Laor said: Conflicted. Overall I really like the illustrated and vibrant style, but I agree w/ CBeats, the bottoms throw me off a little too much. Nice work though. That's understandable, I know they won't be for everybody. I am trying to be cognizant of the angle though, and to make the transition as subtle as I can while still showing the bottom. For instance, I just edited the Super Famicom cart design to better reflect those ideas. I angled the side ridges slightly so the transition to the bottom wouldn't be as stark. Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted July 26, 2022 Author Share Posted July 26, 2022 Sega 32X design is done: 1 Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted August 18, 2022 Author Share Posted August 18, 2022 *Update* I'm working with @dragon57 on making these into full sets. Progress is going really well, and I should have some systems ready to release pretty soon. 2 1 1 Quote Link to comment Share on other sites More sharing options...
Rincewind Posted August 18, 2022 Share Posted August 18, 2022 These are so good. Great work @Arcanthur I really like the style you have gone with and can't wait to see the full sets. 1 Quote Link to comment Share on other sites More sharing options...
Arcanthur Posted August 18, 2022 Author Share Posted August 18, 2022 Just put the final touches on the AES cart design. These will require custom labels, since there doesn't seem to be any high resolution scans of the carts. Thankfully I've got a template made up that will make these a bit easier. 2 1 Quote Link to comment Share on other sites More sharing options...
Whatscheiser Posted October 4, 2022 Share Posted October 4, 2022 As others have said, I'm conflicted with the design choice showing off the cartridge's connector. On the one hand, I can appreciate these being accurately represented. On the other, my brain won't stop telling me it looks wrong given the angle. Overall though I appreciate the effort and its high-quality work. In the end, I think the uniformity of this is going to be a really attractive addition to a BigBox. I could definitely see myself making use of these. Thanks! Quote Link to comment Share on other sites More sharing options...
dragon57 Posted October 5, 2022 Share Posted October 5, 2022 13 hours ago, Whatscheizer said: As others have said, I'm conflicted with the design choice showing off the cartridge's connector. On the one hand, I can appreciate these being accurately represented. On the other, my brain won't stop telling me it looks wrong given the angle. Overall though I appreciate the effort and its high-quality work. In the end, I think the uniformity of this is going to be a really attractive addition to a BigBox. I could definitely see myself making use of these. Thanks! This is an artistic choice by the author, and is no different than the "2.5D" box fronts that are also being created and posted to this site. Some love them, some don't. There are choices everywhere! Quote Link to comment Share on other sites More sharing options...
Whatscheiser Posted October 5, 2022 Share Posted October 5, 2022 Yes, there sure are. I was just giving feedback on this particular one. My overall impression was mostly positive and in the same vein as a few other folks in previous posts. I realize this is a style choice. Not sure what your point is... Like I said, I'll probably use these. Quote Link to comment Share on other sites More sharing options...
dragon57 Posted October 5, 2022 Share Posted October 5, 2022 Comment was just informational for others that may read it. Quote Link to comment Share on other sites More sharing options...
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