Ritchardo Posted March 1 Share Posted March 1 Hi guys, I've been uploading a lot of box spines of late for the Amstrad CPC and I've had a spurt of rejections for box spines that are 'upside down' and the wrong alignment because it "Won't work with the DB" - fact is, they're not and it will! Particularly with the old 8-bit home computers you would occasionally have games released with a horizontal rather than vertical box front alignment. The way Launchbox is coded, it will automatically detect if the box spine runs vertically or horizontally and it will add the spine accordingly to the 3D image. For most systems (and most games), this will add a vertical spine on the left and right sides of the 3D box. However, if the spine is running horizontally, it will add the spine to the top and bottom of the 3D image. Therefore, for the box to look the way it did 'back in the day' the box spine has to be in the database as a horizontal spine rather than a vertical one. Lots of times this will also mean that it is 'upside down' so that the text reads correctly when flipping the box around. Before rejecting spines on the basis that it's the wrong way round etc, have a look at the game box front and ask yourself if it makes sense that the spine is running in that direction. I will attempt to add more detail to the reasons for upload box to try and reduce the risk of this in future (and probably should've done so in the first place as it does look odd particularly if you've no experience of these systems) but this is more of a general information piece in case anyone reading didn't know. 2 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.