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Pre Configured Controls Xinput for Teknoparrot. Pre-rlz (early alpha)


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On 18/4/2024 at 15:46, Nixx said:

Ci sto lavorando.
C'è molto lavoro da fare, quindi sono ben lungi dall'avere finito.
image.png?ex=66339446&is=66211f46&hm=bc406d128f32def8831fd0e025ae3d16cc0b68c038349df454e567a5e286e4b0&=

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È solo l'immagine di sfondo che cambia per l'altra pistola, ma in qualche caso intendo creare un layout dedicato

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Hi Nixx, remember that who plays at lightgun games use demulshooter as in my case. I have 2 Ultimarc Aimtrak. If you need help in any test i follow this topic everyday. Thanks. 🙏🏾

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Posted (edited)

I use full joystick mode as Dinput, not rawinput. Demulshooter is auto run on game launch, but it's only used for crosshair removal and recoil outputs, not for managing inputs.
Gun4ir, Sinden, Wiimote (with lichtknarre) support this. And i guess the Aimtrak too as i saw the option in their utility tool.
For demulshooter, I want to simplify the process to get outputs to the gun and be able to get them directly from the app and not from mamehooker (even if i will leave an option to run mamehooker as well)I don't know the aimtrak gun very well, but from what i saw, it's not possible to trigger recoil outputs for this gun ?
So far, i plan to auto-manage outputs for Sinden (with an home made custom driver software) and Gun4ir.

Also, with this gun, how do you bind Coin/Start ? Do you bind them to other device (like buttons on an arcade pad or keyboard ?)

As of now, this is a quick preview of the configurations menu :

image.thumb.png.523ae2dd733d5f7e0798dc634393f2ee.pngimage.thumb.png.28fd32c8416c4a17e876304472630b2b.pngimage.thumb.png.02fe21d2294ee5d13a636ebd58556f4a.pngimage.thumb.png.991e1bbe10e08ed485e21366203751f6.pngimage.thumb.png.9841ab89571637c22ac7e43785a70d5a.pngimage.thumb.png.57eb553073b9cdc26afd8ee50e7d1e3e.pngimage.thumb.png.5dbf28e761e1fa1df7bb78b8c79b403c.png
And to give a game as an exemple
And depending of the device plugged, it will show the inputs. Here is in xinput if you only have gamepad pluged.

image.thumb.png.d533bd287847c40a4a476f088eda7a22.png

But if you set device as lightgun and they are plugged, you will get one of those.
I try to fit the game inputs to the selected device in a way i think it's the most fit. I have some custom code that allow me to bind multiple buttons to the same action, so i abuse that on gun that have multiple buttons. (Ah, and the sinden gun have multiple variation depending of the pump configuration)

AliensArmageddon.lightgun-gamepad.thumb.jpg.8c2ee2f90d2d845b62d95079cd642adc.jpgAliensArmageddon.lightgun-wiimote.thumb.jpg.68ee01bd3204f759aa0d85ad3033c9cc.jpgAliensArmageddon.lightgun-sinden1.thumb.jpg.09e7bcf688fde513a871dc29159ea7e1.jpgAliensArmageddon.lightgun-guncon2.thumb.jpg.4e47fe5297c5562ea4fc4ea7032fe7f5.jpgAliensArmageddon.lightgun-guncon1.thumb.jpg.0683b0ac2499b4c70ccb0da864495799.jpg

Edited by Nixx
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This looks like an absolute godsend for me, if I've read correctly whats its doing lol.

I have come to find out that I have to reconfigure my controls for the gamepads and lightgun every time I load up Teknoparrot after I've shut down my PC which you can imagine is an absolute pain.   I was looking at modifying a script posted in the Gun4ir discord for Supermodel that picks up the device IDs and changes the corresponding values in the ini file but looking through the TP XMLs it may be beyond my scope.

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On 1/14/2024 at 1:02 PM, Sbaby said:

When I quit the game

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At this time I cannot produce the log because I do not have the computer available. 

The error on exit of the game is identical in both the previous and this latest version, I had already talked about it here, the difference is that in this latest version I have one more problem: the image of the autoxinput commands is not displayed. Currently I am back to the previous version, the error image I posted refers to the previous version, in the new version only the error is displayed without obviously the underlying image because precisely it is not displayed

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