marcosgaming Posted April 24 Share Posted April 24 On 18/4/2024 at 15:46, Nixx said: Ci sto lavorando. C'è molto lavoro da fare, quindi sono ben lungi dall'avere finito. È solo l'immagine di sfondo che cambia per l'altra pistola, ma in qualche caso intendo creare un layout dedicato Hi Nixx, remember that who plays at lightgun games use demulshooter as in my case. I have 2 Ultimarc Aimtrak. If you need help in any test i follow this topic everyday. Thanks. 🙏🏾 Quote Link to comment Share on other sites More sharing options...
Nixx Posted April 24 Author Share Posted April 24 (edited) I use full joystick mode as Dinput, not rawinput. Demulshooter is auto run on game launch, but it's only used for crosshair removal and recoil outputs, not for managing inputs. Gun4ir, Sinden, Wiimote (with lichtknarre) support this. And i guess the Aimtrak too as i saw the option in their utility tool. For demulshooter, I want to simplify the process to get outputs to the gun and be able to get them directly from the app and not from mamehooker (even if i will leave an option to run mamehooker as well)I don't know the aimtrak gun very well, but from what i saw, it's not possible to trigger recoil outputs for this gun ? So far, i plan to auto-manage outputs for Sinden (with an home made custom driver software) and Gun4ir. Also, with this gun, how do you bind Coin/Start ? Do you bind them to other device (like buttons on an arcade pad or keyboard ?) As of now, this is a quick preview of the configurations menu : And to give a game as an exemple : And depending of the device plugged, it will show the inputs. Here is in xinput if you only have gamepad pluged. But if you set device as lightgun and they are plugged, you will get one of those. I try to fit the game inputs to the selected device in a way i think it's the most fit. I have some custom code that allow me to bind multiple buttons to the same action, so i abuse that on gun that have multiple buttons. (Ah, and the sinden gun have multiple variation depending of the pump configuration) Edited April 24 by Nixx 1 Quote Link to comment Share on other sites More sharing options...
Baggio Posted April 25 Share Posted April 25 This looks like an absolute godsend for me, if I've read correctly whats its doing lol. I have come to find out that I have to reconfigure my controls for the gamepads and lightgun every time I load up Teknoparrot after I've shut down my PC which you can imagine is an absolute pain. I was looking at modifying a script posted in the Gun4ir discord for Supermodel that picks up the device IDs and changes the corresponding values in the ini file but looking through the TP XMLs it may be beyond my scope. Quote Link to comment Share on other sites More sharing options...
Baggio Posted April 25 Share Posted April 25 I have a little issue and once again it's due to my scaling in Windows. As I use a 4K TV I have the scaling at 250% (recommended is 300%) and it cuts off the save button at the bottom Quote Link to comment Share on other sites More sharing options...
Nixx Posted April 26 Author Share Posted April 26 Noted, i will fix that in next rlz. 1 Quote Link to comment Share on other sites More sharing options...
Sbaby Posted April 28 Share Posted April 28 to me this version doesn't work at all, it's like it doesn't exist, teknoparrot starts without images. Also I always have the same error when exiting the game 😒 Quote Link to comment Share on other sites More sharing options...
Nixx Posted April 28 Author Share Posted April 28 Can you check the debug mode checkbox and copy paste the content of the console (or screenshot before it self-close) ? Quote Link to comment Share on other sites More sharing options...
Sbaby Posted April 28 Share Posted April 28 On 1/14/2024 at 1:02 PM, Sbaby said: When I quit the game At this time I cannot produce the log because I do not have the computer available. The error on exit of the game is identical in both the previous and this latest version, I had already talked about it here, the difference is that in this latest version I have one more problem: the image of the autoxinput commands is not displayed. Currently I am back to the previous version, the error image I posted refers to the previous version, in the new version only the error is displayed without obviously the underlying image because precisely it is not displayed Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.