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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards 1.0.4

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About This File

 

 

Hopefully the last update before the audio project is done.

---Star Wars Arcade bonus stages no longer invert the y axis. Awesome. Thanks to @k_rollo for pointing the fix out.

This should now be the last 'configuration' update needed. I can't think of anything else I can do. I've said it a million times I know but this has to be it now....right?

 

NEED YOUR HELP.

Audio is the last piece of the puzzle, and it burns at me, interferes with each one of my days. The levels aren't even correct at defaults. I done what I could with getting stuff louder, like the voices in all the racers but I am NO audio expert nor claim to be. 

So, ready for a long explanation? Games like Sega Rally have a 4:1 audio system with different sounds coming from different speakers. Voices come from the rear speakers which only go to a certain 'loudness'. The audio options Balance, Music, Sound all do different things per game despite their labelling. Making configuring sound a veritable nightmare. However, there are now some more granular sound options in Supermodel specifically for the 4:1 games. So overcoming these obstacles should be relatively easy.

I have full documentation on what the audio options do per game and how to change everything.

But, I lack the audio expertise to know what to set everything at. Like what level should the voices be compared to the music and sound effects. Mixing essentially.

This wasn't even set on the original hardware and no one knows what the 'correct' levels are. Maybe there was some documentation that is now missing. This info isn't even in any of the manuals, perhaps was meant to be set up per install by the engineer? Who knows! The point is no one really knows what the 'dev' intended levels are supposed to be, as the hardware wasn't made with 'console like audio' in mind. Shits been set to essentially arbitrary values.

If you know what you are doing with audio please get in touch.

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IMPORTANT: I am not working for the Supermodel Team. This is in no way official. It's just me, admiring Ian and the teams amazing hard work. Presenting it in a way that is usable for PC, Controller and Mouse with minimal effort. A lot of people are turned away from this emulator because of the setup. Thinking it's broken or too much hard work. I want to change that and make things easy so people realise just how good Supermodel is.

ONLY COFIGURATION FILES ARE AVALIABLE HERE. YOU MUST PROVIDE THE EMULATOR AND ROMS YOURSELF. YOU KNOW THE DRILL......DON'T ASK.


I love this emulator.....but it is a pain in the ass to setup.
This is more due to the nature of how the hardware worked not the emulator itself.
Because of these factors Supermodel isn't pre setup for any specific use case, it's up to you to configure it for your specific use case.

But lets face it, most of us are using a PC, Controller, Mouse and Light Guns.

With this pre configuration you will get:

-Every Game Working with No Errors. (AS LONG AS YOU HAVE THE CORRECT ROMS)


-2 Player Mouse Light Gun Support. The Lost World, The Ocean Hunter, L.A. Machineguns and Start Wars Arcade (yes I have calibrated for both players). For this to work the mouse indexing needs to match what has been set in the ini file. By default the mouse indexes have been set to MOUSE1 and MOUSE2. For mouse only users this is generally fine, but light gun users may find their mouse index to a higher/different MOUSE number. I have an entire video dedicated to identifying and changing your mouse index. So, if it doesn't work for you it's probably the mouse indexing, in which case follow along with the video. Most light gun users will be familiar with their respective software and will know how to set up/match inputs. This is simply light gun ready, everything set to rawinput, calibrated and controls inverted where needed. You still have to setup your light gun software. Check the ini file to see what controls I have set so you can line these up in you light gun software.

-Audio Configured. Left at default the audio is quiet/loud and not balanced for most games as the baseline (not bassline) is not known. Supermodel simply sets it all to max by Default leaving some games really loud and others really quiet. So, Audio has been adjusted on a per game basis. This took ages and would probably need a video an hour long to explain. Just know that it was super confusing with the Balance option doing different things per game.
I adjusted every games volume to be 'about' the same db.

-Test Menu Fixes. Every game that needed a test menu fix has had it done. For E.g. the Network Board Not Present issue and Feedback Lever issue in Star Wars. This includes setting many of these games Cabinet Type to 'normal' rather than leaving them set to Deluxe. Most of the Deluxe variants have more input options (clutch, fishing line etc) that aren't used or emulated, especially for use with a controller. All games are set to Free Play, Japanese games are in English and regions have been changed to USA where possible. 

-Analogue Steering Saturation & Analogue Calibration. All of the racing games have very twitchy steering by default. This is because of the Analogue Saturation not being correct or calibrated. Some of these games for e.g. Dirt Devils and ECA can be correctly calibrated in the test menu using 'Volume Setting' or whatever analogue calibration function the game has natively. Other racing games for e.g. Daytona 2 and Sega Rally 2 do not have a native analogue steering calibration function in their test menus. However Supermodel has a InputJoy1XSaturation option that kinda does the same thing. By default, these games with no native analogue configuration have a lot of 'dead zone' when the steering is fully locked. Meaning you can ease off the stick some of the way with no effect on the steering in game which means the Analogue Saturation is incorrect causing twitchy steering. I have tested every racing game and adjusted InputJoy1XSaturation. This is now perfect for all the games without a native analogue calibration function, while keeping all of the steering range. This makes all the racing games far more playable. Other games like Sega Bass Fishing also needed their analogue controls calibrating in the Volume Setting function in their test menus. For full details on this please see the table below. (A lot of testing went into this)

-Enhancements. Some games benefit from having different modes activated. For e.g. Sega Rally 2 'Game Type' set to 'Special' enables 3 laps per stage rather than just the one. Virtua Striker has Golden Goal and Penalty Shootout modes that are off by default, having a longer play time is also preferable in this type of game. There's also little changes like setting Speedometers to MPH from KPH. Please see the table below for more info.

-Controls Have Been Pre Configured...yayyyy. Please see the images provided for button layouts. I have spent many hours on figuring out the best layouts to ensure no clashing inputs and intuitive controls, I could go into detail but again it would need a video an hour long to cover it all. Just know a 'dead zone' of 5% has been added to the analogue sticks to prevent saggy sticks from steering your car for you, or randomly entering directional inputs when you don't want. Also, some games will use force feedback to vibrate your controller.

I have provided a pre configured Supermodel.ini file for XINPUT and DINPUT.
XINPUT (Xbox/Windows) is by far the preferred input method.
This is because all XINPUT controllers are the same between controllers with their input IDs. This is great for making pre configurations because it's the same for everyone.
If you are unsure as to what input system your controller uses a quick google search should tell you, or this should tell you https://gamepad-tester.com
DINPUT is not so great for making pre configs as their input IDs can vary between controllers.
So, now here comes a...

DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE WRONG AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs.

So with that out of the way.

INITIAL SETUP INSTRUCTIONS & ROMS INFO

 

  • Download the most recent Supermodel Git version. Not SVNr as this is now old.
  • Download the Sega Model 3 UI (not required, optional)
  • Unzip both.
  • Transfer the Include Folder, Snaps Folder and the Sega Model 3 UI exe, from the Model 3 UI folder into the Supermodel Git folder. ONLY TRANSFER THESE FILES. 
  • Use as recent as possible MAME NON-Merged ROMS. DON'T USE MERGED ROMS.
  • Supermodel is now kept in line with MAME updates if they are to do with Model 3 Games.
  • You can use as old as 0.236. Supermodel is "backwards compatible" to this point.
    magtruck was updated 0.249
    oceanhun was updated 0.253


Parent roms should/have been used wherever possible. However, some 'clones' need to be used. 'gatbassur' is the preferable version of Sega Bass Fishing due to I/O. 'scudplus' and 'vf3tb' are also clones. I consider these to be separate games in their own right as they have additional/different content so they are here as well as their parent rom counterpart. Virtua Striker 2 has a bunch of versions, I am using the parent roms of the main 3 versions/revisions. Their content does differ slightly so I have all 3. This is essentially a 1 game 1 rom list.

This is the set to use, place in ROMs folder of Supermodel. You only need what is listed below:

bassdx         (Only needed if using a split set, not needed if using the recommended NON-Merged set. 
dayto2pe
daytona2
dirtdvls        (Split rom will be missing optional file 'epr-19338a.bin'. Found in scud.zip)
eca               (Split rom will be missing optional file 'epr-19338a.bin'. Found in scud.zip)
fvipers2       (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip)
getbassur    (Only play this version of Sega Bass Fishing. All the others break/crash after 10 mins. This version was ported to the Dreamcast because of it's more controller friendly setup. If using a Split rom you'll need the parent rom 'bassdx' also)
harley
lamachin
lemans24    (Split rom will be missing optional file 'epr-18261.ic9'. Found in stcc.zip)
lostwsga
magtruck    (Better dump as of 0.249. Fixes Attract Mode. This is a newer version so it will be the new parent. With the old 'magtruck' parent becoming the clone 'mgtrkbad')
oceanhun   (New dump as of 0.253. This is a newer version so it will be the new parent. With the old 'oceanhun' parent becoming the clone 'oceanhuna')
scud
scudplus
skichamp
spikeofe 
spikeout 
srally2 
srally2dx
swtrilgy 
vf3              (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip)
vf3tb 
von2           (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip)
vs2              (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip)
vs298         (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip)
vs2v991     (Split rom will be missing optional file 'epr-18022.ic2'. Found in segabill.zip)


CONFIGURATION FILES INSTRUCTIONS

  • Download the NVRAM folder from this page and unzip. Move the NVRAM folder you just unzipped into Supermodels file system, replacing the NVRAM folder/files that are already there.
  • Download the Supermodel.ini file for your input system, XINPUT or DINPUT. Move the Supermodel.ini into the Config folder, replacing the one that is already there.
  • If you need to, change your resolution in the UI or the ini file. I have it set to 1920x1080. If you are getting slowdown drop the resolution to 1280x720. All other settings are set for a reason, so only touch them if you know what you are doing. 
  • If you are using the UI you can now start it and play a game!
  • PLEASE NOTE: No need to touch Games.xml. New versions of Supermodel do not require the input type to be changed for 2 Players in The Lost World. The default 'analog_gun' input version now works properly and is preferable as it's way more accurate. It has a far more granular calibration function compared to the 'gun' version. 
  • If you are NOT using the UI you can use my custom Sega Model 3 Platform XML with LaunchBox to launch the games.

PLATFORM XML INSTRUCTIONS

  • Download Sega Model 3 XML from this page.
  • Make sure LaunchBox is closed and not running in the background.
  • Place XML into 'Platforms' folder if LaunchBox. It is located in the 'Data' folder.
  • Start LaunchBox
  • Sega Model 3 Platform should appear on the left.
  • Set ROMS Path - Click on any Model 3 game - Press Ctrl + A to select all games - Go to Tools->File Management - Click on 'Change Roms path for selected games' - Select folder where your ROMs are located. 
  • Make sure the Emulator is setup and is the default for Sega Model 3 under Associated Platforms.
  • PLAY!!!

Awesome Feature:
Try using WideScreen at the same time as WideBackround. This is essentially a widescreen hack giving a true anamorphic widescreen image.
It works really well with most games, apart from Virtua Striker 2 and Sega Bass Fishing. IT WORKS LIKE REALLY, REALLY WELL.

Any questions feel free to ask.

Below is a list of everything that I have done per game. YOU DONT NEED TO DO ANY OF THIS. Consider this the documentation for this pre configuration. 
Please give this a read! A lot of hard work went into this.
Not only have I listed everything that I have done I have also listed any cheats, region change codes and important information.

 

Daytona USA 2: Battle on the Edge
daytona2


Daytona USA 2: Power Edition
dayto2pe
Test Menu Changes:
-Language/Game Region set to English/USA. Only achievable by using the Region Change Code. Japan is the default.
-Link ID set to SINGLE. Fixes Network Board Not Present.
-Setting Region to USA removes the option to switch between the Dennis St. James and the Takenobu Mitsuyoshi soundtracks. (Dennis) is the default when set to USA. However, you can still play the alternate soundtrack version with a really easy cheat that is listed below.

Analogue Steering Saturation & Calibration:
-Steering was very twitchy due to the Analogue Saturation. The analogue steering is technically 1 to 1 however, there is actually quite a lot of 'dead zone' when you have the steering fully turned. I found you can ease off the control stick about a quarter of the way, from fully locked, before it actually started effecting the steering. I confirmed this in 1st Person view where you can see the drivers hand and steering wheel. I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' within the test menu did not reflect this, giving values for the entire range of the left stick XAXIS.
-So after some extensive testing I have changed the InputJoy1XSaturation to 155% for Daytona 2:BOTE and 165% for Daytona 2:PE, to compensate for this 'dead zone'. This makes the area of the analogue steering XAXIS wider giving way better control, without losing any actual in game steering 'range'. As soon as you ease of the stick the steering will react.
-This 'kinda dead zone' would have been present on the original arcade machine hardware, but due to the amount of travel/range left and right on the steering wheel it wouldn't have been noticed (arms don't twist that far). This adjustment is more of a "trueish" 1 to 1 and is much more appropriate for use with a controller.

General Info:
-Controller will vibrate with this game if you have that functionality.
-More racing modes and 'number of laps customisation per difficulty' are available in the test menu when set to USA.

Alternate Camera Views (you won't be able to do some of these due to the VR buttons NEEDING to be mapped to the D-Pad):
-Press VR1 and VR2 at the same time to get a view from just behind the front left wheel well.
-Press VR2 and VR3 at the same time to get a view from just behind the front right wheel well.
-Press VR2 while already in view 2 to get a cockpit view.
-Press VR4, and while you are holding it press the other three at the same time to get a sky cam view.
-Hold VR2 or VR3 or VR4 and repeatedly tap Start for other alternate views.

Cheats:
-Hold Start when selecting a transmission  for 'Time Lap' mode. No other cars on the track.
-Hold Start when waiting for the race to start/load to play the alternate soundtrack.
-Hold Start when selecting a track to play the mirrored version.
-Light Up Fantasy Amusement Park - Rapidly tap Start during Lap 3 or Lap 4 to light up the road.

Unlock Hornet Car - Battle on the Edge Version Only (you won't be able to pull this off due to the VR buttons NEEDING to be mapped to the D-Pad. However, I have provided a save state of just after inputing the code, so you can adjust the stats and use this car):
-Before starting the game, move the gear stick into first gear. (Right Stick UP, before adding credits and or pressing Start. You don't need to hold the stick up)
-At the course selection screen, move the stick into fourth gear. (Right Stick RIGHT, you don't need to hold the stick right)
-Then Press View Buttons in this Order: VR1, VR4, VR2, VR4, VR1, VR2, VR2+VR3 (together), and VR1. You only have 8 seconds to pull this off and then quickly select a track if you dont want to play the beginner course.
-If done correctly, you'll get the Hornet in place of the usual selection of cars. The cars stats can be modified using the view buttons and the steering wheel. Again, you only have 8 seconds to do this.

Region Change Code:
-In the main test menu, Push and Hold Start, then with Start Held, Press GREEN/VR4, GREEN/VR4, BLUE/VR2, YELLOW/VR3, RED/VR1, YELLOW/VR3, BLUE/VR2.
-This brings you to a hidden region select screen where you can change to USA and other regions.
Dirt Devils
dirtdvls
Test Menu Changes:
-Oversteering issue fixed via calibrating the analogue controls with the 'Calibrate Control Devise' function in the test menu. Gas and Brake have also been correctly calibrated.
-Speedometer set to MPH. KPH is the default.

General Info:
-Region dictated by rom. The parent rom 'dirtdvls' is Export region with no option to change to USA. This is fine as its in English. For USA use rom 'dirtdvlsu'.
-Controller will vibrate with this game if you have that functionality.
-Hold Shift UP in the Vehicle Select screen to toggle to Manual Transmission.

Analogue Steering Saturation & Calibration:
-As the analogue controls have been calibrated in the 'Calibrate Control Device' to fix the oversteering issue in the test menu. Even though the steering is 1 to 1 it's still super twitchy so InputJoy1XSaturation = 118 has been added to take the edge off.
Emergency Call Ambulance
eca
Test Menu Changes:
-Siren Volume set to 1. It's really annoying otherwise. Default is 7.
-Distance set to MILE. METRE is the default. Although because its the Export version Mile is actually Ft in game because of the metric system or something. ("you's a smart mother f***er") They just didn't label it correctly for the Export version.
-Analogue Controls calibrated in the 'Volume Setting' function.

Analogue Steering Saturation & Calibration:
-As the analogue controls have been calibrated in the 'Volume Setting' within test menu there is NO need to adjust the InputJoy1XSaturation.

General Info:
-Region dictated by rom. The parent rom 'eca' is Export region with no option to change to USA. This is fine as its in English.

Cheat Code to Play as an EMT on Foot with a Stretcher:
-On transmission select screen, highlight Manual Transmission
-Push Gear shift Up, Up, Down, Down, Up
Fighting Vipers 2
fvipers2
Test Menu Changes:
-Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default.

General Info:
-Controls are set to the Dreamcast port defaults. P=(X), K=(Y), G=(A). The Left Stick and D-Pad are usable at the same time.
-A full moves list can be found here
https://strategywiki.org/wiki/Fighting_Vipers_2/Moves

Region Change Code:
-Go to test menu then go into 'Game Assignments'
-Set cursor at 'Country' line then press Left, Left, Left, Right, Right, Left.
-This will then allow you to change the 'Country' to USA and others.
Harley-Davidson & L.A. Riders
harley
Test Menu Changes:
-Game Region set to USA. Only achievable by using Region Change Code. Export is the default.
-Cabinet Type set to STANDARD.
-Engine Volume set to 5. The default is 8.
-Number of Stages set to 5. The default is 4.
-Analogue Controls calibrated in the 'Volume Setting' function.

Analogue Steering Saturation & Calibration:
-As the analogue controls have been calibrated in the 'Volume Setting' in the test menu there is NO need to adjust the InputJoy1XSaturation.

Cheats: Extra Music Track
-When you select your bike press and hold the foot/rear brake (A).
-Then select your transmission with the Start button. Hold the foot/rear brake (A) and the Start button until the race starts.
-Now scroll through the music tracks and you'll find one called ''Jingle Bells''.

Region Change Code:
-Go to test menu then go into 'Game Assignments'
-Press Shift Up, Shift Up, Shift Down, Shift Down, View, Music, View, Music
-This brings up an additional region select option where you can select USA and other regions.
L.A Machineguns: Rage of the Machines
lamachin
Test Menu Changes:
-Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default.
-Cabinet Type set to STANDERED. (Not a typo, it's spelled like this in the test menu)
-Calibrated for Accuracy in the 'Aim Set' function.

Region Change Code:
-In the main test menu push Start, Start, Service, Start, Start, Start, Service, Test.
-This brings you to a hidden region select screen where you can change to USA and other regions.
Le Mans 24
lemans24
Test Menu Changes:
-Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default.
-Special Car set to SKYLINE. The default is NONE

Analogue Steering Saturation & Calibration:
-Steering is very twitchy due to the Analogue Saturation. Controls are a perfect 1 to 1 however it's still really difficult to control.
-So after some extensive testing I have changed the InputJoy1XSaturation to 120%. This makes the area of the analog steering XAXIS 'wider' giving way better control.
-You do lose some steering range but the trade off is more than worth it and barely noticeable.

Region Change Code:
-In the main test menu press Start, Start, Service, Service, Start, Test.
-This brings you to a hidden region select screen where you can change to USA and other regions.
Lost World, The
lostwsga
IMPORTANT:
-So, I'm bringing the hammer down on this one as I have discovered the issue everyone (inc. myself) has been having. This game has 2 input methods which can only be changed in the Games.xml. 1-The default, which is analog input, so x and y coordinate based. This one doesn't flash as it's analog based (<input type="analog_gun1" />). 2-The alternative light gun input method which flashes the screen and detects where the light gun is pointed, like a traditional light gun game (<input type="gun1" />).
-In the Supermodel.ini file the inputs labeled for The Lost World ONLY APPLY when the game has been set to Light Gun input (<input type="gun1" />). When set to the default analog input type (<input type="analog_gun1" />), the inputs are actually the ones labeled as Ocean Hunter, L.A. Machineguns, NOT the inputs labelled as Lost World. With 'InputAnalogTriggerLeft' being the trigger for Lost World, and 'InputAnalogTriggerRight' being the off-screen/reload button for Lost World, under the "Analog Inputs" for Ocean Hunter, L.A. Machineguns input section. Not confusing as shit at all.
-This does make sense after the fact, as when set to analog input..... the analog inputs apply.... not the light gun inputs derrrrr. But because of the frankly appalling labelling in the ini file, it has spun me (and seemingly everyone else) till now. As a result of all this confusion I have labelled these inputs correctly in the ini file. I swear this emulator is out to get me.....
-InputAutoTrigger in the .ini is ON. This allows you to simply press the reload button to reload. If this is OFF you'd need to hold reload and then press fire to reload.

Test Menu Changes:
-Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default.
-Calibrated for Accuracy in 'Gun Setting' option.

General Info:
-Crosshairs are ON in the .ini file.

Region Change Code:
-In the main test menu press Start, Start, Service, Start, Service, Test.
-This brings you to a hidden region select screen where you can change to USA and other regions.
Magical Truck Adventure
magtruck
Test Menu Changes:
-Language/Game Region set to English/USA. Only achievable by using Region Change Code. Export is the default.
-Christmas Mode is ON. Changes outfits of players.
-Analogue Controls calibrated in the 'Device Settings' function.

Region Change Code:
-In the main test menu press Start, Start, Service, Start, Service, Test
-This brings you to a hidden region select screen where you can change to USA and other regions.
Ocean Hunter, The
oceanhun
Test Menu Changes:
-Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default.
-Cabinet Type set to STANDARD. The default is DELUXE.
-Analogue Controls calibrated for Accuracy in 'Volume Setting' function.

Region Change Code:
-Go to test menu then go into 'Game Assignments' and press 1P Start, 2P Start, 1P Start, 2P Start, 1P Start, 2P Start, 2P Start
-This brings up an extra option. Select USA or other regions.
Scud Race / Sega Super GT
scud


Scud Race Plus / Sega Super GT Plus
scudplus
Test Menu Changes:
-Language/Game Region set to English/USA. No Region Change Code. USA and other regions selectable from 'Game Assignments'. Japan is the default.
-SETTING TO USA CHANGES GAME TITLE TO SEGA SUPER GT.
-Link ID set to SINGLE. Fixes Network Board Not Present.

General Info:
-Controller will vibrate with this game if you have that functionality.

Analogue Steering Saturation & Calibration:
-Steering is very twitchy due to the Analogue Saturation. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering. I confirmed this in 1st Person View where you can see the drivers hand and steering wheel, I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' did not reflect this, giving values for the entire range of the control stick XAXIS.
-So after some extensive testing I have changed the InputJoy1XSaturation to 155%, to compensate for this 'dead zone'. This makes the area of the analog steering XAXIS wider giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react.
-This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller.
Sega Bass Fishing / Get Bass
getbassur
IMPORTANT:
-Use 'getbassur' over every other version of Sega Bass Fishing.
-Other versions will play for 10 mins and give an I/O error. This version (getbassur) doesn't break due to I/O as it doesn't have a 'line tension' input.
-This also makes the controls pretty much the same as the Dreamcast port.

Test Menu Changes:
-Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default.
-Analogue Controls calibrated in the Volume Setting function within the test menu.
-Game Time and Continue Time have been set to the maximum '3m50s'.

Region Change Code:
-In the main test menu, select CRT TEST and move to screen 2/2.
-Push the Service Button 4 times, exit the CRT TEST.
-Go into Game Assignments, push Service Button 3 times, then press and hold Service Button and then press Test.
-This brings you to a hidden region select screen where you can change to other regions.
Sega Rally 2
srally2

Sega Rally 2 DX
srally2dx
Standard and DX differences:
-The DX version has a different livery (car decals) and some other minor "under the hood" updates.

IMPORTANT:
-This game will run slow and have graphical glitches if the PowerPCFrequency is left on 49.
-Setting to a higher number will fix this. However if set too high the emulator will start to run slow.
-PowerPCFrenquency set to 69 in the ini file. This fixes the issue. It's the sweet spot.

Test Menu Changes:
-Game Region set to USA. Only achievable by using Region Change Code. Export is the default.
-Game Mode set to SPECIAL. This enables 3 Laps per stage. The default is NORMAL (1 Lap per stage).
-Difficulty set to EASY. It's still pretty brutal.
-Default View set to BEHIND. The default is Driver.
-Speedometer set to MPH. Default is KMH.
-Cabinet Type set to TWIN. The CLUTCH and other stuff are NOT used when set to TWIN, which is what we want. The default is DELUXE.
-Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded it may not display any graphics. Setting to Free Play helps with this.

Analogue Steering Saturation & Calibration:
-Steering is very twitchy due to the Analogue Saturation being 'short'. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering.
-So after some extensive testing I have changed the InputJoy1XSaturation to 155%, to compensate for this 'dead zone'. This makes the area of the analoge steering XAXIS 'wider' giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react.
-This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller.

General Info:
-Controller will vibrate with this game if you have that functionality.

Cheats:
-Unlock the Delta and Celica Cars - Press View Change and the Handbrake (A+Y) at the same time on the car select.
-Better Time Display - Put in your name then hold View Change and Handbrake (A+Y) at the same time until the game starts.
-Turn Off Music - Put in your name then hold Start until the game starts.

Region Change Code:
-In the main test menu using the Service Button:-
-Do 4 short presses, 2 long (about 2 seconds per press), 2 short presses, then 1 long press (about 2 seconds).
-This brings you to a hidden region select screen where you can change to other regions.
Ski Champ
skichamp
IMPORTANT:
-This game has an InputSkiY AXIS Input. Despite this being designated as a Y axis it's actually used for movement on the X axis.
-IT'S NOT USED FOR UP AND DOWN MOTION.
-It is for turning harder, like digging in the edges of the skis. This is how the original arcade hardware works.
-This is assigned to the Right Stick. Move the Right Stick in the same direction as the Left Stick to turn harder.

Test Menu Changes:
-Language/Game Region set to English/Export.
Setting to USA kept crashing the game for me. Only achievable by using Region Change Code. Japan is the default.
-Extend Time set to 25s. The game is pretty much impossible to complete otherwise. The default is 20s.
-Analogue Controls calibrated in the Volume Setting function within the test menu.
-Force Feedback MUST be enabled otherwise you'll get the 'Check Drive Board' error. Preventing you from playing the game.
-Setting to Free Play forces a 1st Person perspective. Set to 1coin = 1play.

General Info:
-Controller will vibrate with this game if you have that functionality.

Region Change Code:
-In the main test menu press Blue, Green, Blue, Green, Service, Service.
-This brings you to a hidden region select screen where you can change to USA and other regions.
Spikeout
spikeout


Spikeout Final Edition
spikeofe
Test Menu Changes:
-Game Region set to USA. Only achievable by using Region Change Code. Export is the default.

General Info:
-To pick up an item press Beat+Charge+Down (X+A+Down, at the same time). I couldn't figure this out for ages.
-There is a surprising amount of moves and combos. Here is a full list
https://gamefaqs.gamespot.com/arcade/574616-spikeout/faqs/414

Spikeout Region Change Code:
-Set cursor on Game Assignments.
-Then press Button3(Charge), Start, Button4(Jump), Start, Start, Start, Button1(Shift), Start, Start.
-This brings you to a hidden region select screen where you can change to USA and other regions.

Spikeout Final Edition Region Change Code:
-Set cursor on TIMER TEST.
-Then press and hold the Service Button and enter the following:
-Button4(Jump), Start, Button4(Jump), Start, THEN RELEASE SERVICE BUTTON, Button1(Shift), Start, Start, Start, Button3(Charge), Start, Start, Button1(Shift), Start, Test.
-This brings you to a hidden region select screen where you can change to USA and other regions.
Star Wars Trilogy Arcade
swtrilgy
IMPORTANT:
-Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded from a previous play session, it may not display any graphics. Setting to Free Play helps with this.

Test Menu Changes:
-Cabinet Type set to U/R. This prevents an issues with the 'Feedback Lever'. The default is DELUXE
-Lever set to Up---Down - Down---Up. This aligns the main game and bonus stages control inversion. NO Y axis flipping.

General Info:
-The parent rom 'swtrilgy' is USA region. This game has a Region Change Code available but not needed for this version/set. It will be listed below anyway just for reference.

Region Change Code:
-In the main test menu using the Service Button,
-Do 3 short presses, 2 long presses (about 2 seconds per press), 2 short presses then 1 long press (about 2 seconds).
-This brings you to a hidden region select screen where you can change to USA and other regions.
Virtua Fighter 3
vf3


Virtua Fighter 3 Team Battle
vf3tb
Test Menu Changes:
-Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Japan is the default.
-Show Command set to ON.
-Stage Select set to CHALLENGER. The default is OFF.

General Info:
-Controls set to Dreamcast port defaults. The Left stick and D-Pad are usable at the same time.
-A full moves list is here
https://virtuafighter.com/commands/?ver=3tb

Cheats:
Different Costumes - Hold Start and then select your character with any button.
Virtua Striker 2
vs2

Virtua Striker 2 '98
vs298

Virtua Striker 2 '99.1
vs2v991
Test Menu Changes:
-'vs2 and 'vs2v991'Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Export is the default.
-'vs298' Game Region set to USA. Only achievable by using Region Change Code. Japan is the default.
-Game Time set to maximum 3m00s. Default is 2m00s
-G Goal Mode (IF THERE'S A DRAW BY THE END OF THE MATCH) = (EXTRA TIME, NEXT GOAL WINS) set to 1m. OFF is the default. (If extra time goes 1m with no goals the match will go to a Penalty Knockout.)
-P K Mode (PENALTY KNOCKOUT) Set to REAL. OFF is the default. (This will let penalties go on until there is a clear winner.)

Virtua Striker 2 '98 Region Change Code:
-Go to test menu then go into 'Game Assignments'.
-Then press the Service Button once for about 5 seconds, then press the Service Button three times shortly, then press the Service Button one time for about 5 seconds again.
-This brings you to a hidden region select screen where you can change to USA and other regions.
Virtual On 2: Oratorio Tangram
von2
Test Menu Changes:
-Language/Game Region set to English/USA. Only achievable by using Engineers Code. Japan is the default.
-Play Time for all options is set to DEATHMATCH (No Timer). The default is 80 secs.

General Info:
-Using Macro Controls, Turn Left & Right are set to the right stick.

Engineers Region Change Code:
-In the main test menu press Start, Start, Service, Start, Start, Start, Service, Service, Test.
-This brings you to a hidden region select screen where you can change to USA and other regions.

Edited by Warped Polygon
Added updated setup guide video


What's New in Version 1.0.4   See changelog

Released

-Star Wars Arcade Bonus Stage Y Axis Inversion Fixed. The bonus stages now play the same as the rest of the game.

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User Feedback

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shirokuma

   4 of 4 members found this review helpful 4 / 4 members

This is legendary! I salute you sir! Thank you!!!

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andy8200

   1 of 1 member found this review helpful 1 / 1 member

keep up the works, you are the best.....

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xdmanalo

   1 of 1 member found this review helpful 1 / 1 member

Batocera leveraging this for upcoming v37. Looking forward to it (cannot make user defined inputs in v36).

Response from the author:

Did the Batocera team end up using this?

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k_rollo

  

Thanks for the amazing work @Warped Polygon 

Came here from your most recent YouTube video to share some updates:

  • RefreshRate = 60.000 (new option to cap framerate)
  • PowerPCFrequency can be removed from the Supermodel.ini, because it is already handled automatically since release e59ecea.
  • You can invert the lightsaber controls in Star Wars Trilogy via the Test Menu (see attached image from original forums).

swta-fix-inverted-controls.png

Response from the author:

Excellent, I'll change star wars immediately. Thanks k. I cant believe i added all that to the video and didn't need to. This emulator man...... 

As for the power pc frequency this is an awkward one. A handful of games run their stepping at a high frequency (cant remember of the top) but this does slow the emulator. They run at 69 fine but of you try and run them at their intended frequency it sloooows the emulator big time. I need to do some more testing on this, at lower resolutions to keep the headroom to run em at intended frequencies. 

Edit edit: After more testing using the original stepping is reserved for those with better hardware. No matter the resolution I use the games that need 100mhz or 166 just don't run that great. Keeping PowerPCFrequency in the ini. If you have the hw to remove it awesome, but the majority inc myself can't do that with mid range hw.

The RefrehRate set at 60 is in the ini by default but people with 144hz monitors still report vsync not syncing to 60hz. Only way around this is to cap it via graphics card settings or windows setting.

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