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Everything posted by TheNewClassics
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Hey everyone, I was wondering if anyone else was having this issue. I've been trying to add both a new box front image to one game entry, and a new clear logo to another. I'm getting this error/screen for these entries, even if I try the upload again. Wondering if it's just an LB database issue. Thanks!
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Awesome work, thank you!
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Awesome. Thank you very much!
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Hey everyone, could someone clean up the white spots on the Remastered part of this logo? For some reason I can't see the pixels to clean them up in the editing software.
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We’ve Moved — Big Backend Upgrade for the Games Database!
TheNewClassics replied to faeran's topic in News and Updates
It's insanely quick; awesome work LB team. One thing I've noticed is that any games that were added to the DB within the past couple days don't seem to be pulling over to the new LB database file locally, at least for me. I added a couple about 3 days ago and they aren't found when searching the LB database file on my PC. I've tried Force Updating the Metadata as well. -
Only one page showing on my change status
TheNewClassics replied to alexnelson's topic in Troubleshooting
Came to check on this as well. Only seeing one page makes it tough to see if some changes were approved or not. -
Hey guys. Any chance someone could take a shot at this one? Front Page Sports Football Pro '97 for Windows. Not sure if the box front or back would be easier to work with.
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That's a good idea, thanks for the suggestion. I'll reach out to the author today.
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Hey guys, I'm in the process of adding a bunch of DK ROM Hacks (and a few others) to the DB. They have nice custom marquees, but I'm having trouble getting logos out of them. If anyone has any luck with even one of them, I'd appreciate it.
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They changed the assignments for buttons a couple versions back, it threw me off for a bit too. I ended up going into a single MAME game, mapped the controls and then looked in the cfg file and see what the new names/labels were for buttons that weren't working. A bunch of stuff got mapped to the Right analog stick in my situation.
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LaunchBox Games Database Update - February 27, 2025
TheNewClassics replied to faeran's topic in News and Updates
Getting a lot of errors when moderating in the DB, to the point where even refreshing doesn't seem to break the error cycle. -
Something funky is happening with game screenshots for me. I'm using Default Critical Zone, and the game screenshot with show up for a second and then vanish. This is when I'm scrolling through the games.
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One other thing I've noticed with the recent betas is that the release year is only showing up for some games in Big Box; it looks to be sporadic. I'm using the Game Discovery Center
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Might just be my setup, but the 3D boxes are no longer rotating with the right joystick anymore. Default view
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I've got no options showing up in the Game Details screen in Big Box, just a blank list. Critical Zone default is my theme.
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Is there a way to update BB themes (via Theme Manager) without being in BB? Because I can't see the text lists at all in BB, and I'm getting an error each time a text list tries to load.
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One last thing to mention with regards to this beta. The multi-disc issue m3u issue was fixed earlier in the cycle (thank you for that), but I did notice that when you try to import a single game on system using RA, it'll ask you for the core for that import as well. However, if that game's selected core doesn't match the system's default emulator, it just defaults to the default emu. Seems to ignore that selection for the import
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Secondary retroarch core not able to disable m3u creation
TheNewClassics replied to TheNewClassics's topic in Troubleshooting
Thanks for the fix in the newest beta. One follow up question. Since we can't set a secondary core for certain games with any kind of drop-down, etc., I've been using command line for certain games that need Beetle PSX HW. However, that is still using m3u files, even when the core is not set to do so within LB's emulator options. -
Secondary retroarch core not able to disable m3u creation
TheNewClassics replied to TheNewClassics's topic in Troubleshooting
Got it. Thanks for taking a look C-Beats, I appreciate it. -
Hey LB team, got a bit of an odd bug here. I use Retroarch's Swanstation primarily for my PSX games, and I have had m3u creation enabled in settings. For some PSX games with texture packs, Beetle PSX HW is needed. I've put that core as a secondary in my Associated Platforms tab, and have m3u creation disabled/unchecked for that core. When I launch a PSX game with Beetle, it still creates the m3u file. The only way it doesn't is if I turn it off for Swanstation as well. Is there any way to disable m3u on a core per game basis, or does the default m3u option always have to be unchecked?
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-g works for me still.
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Huh. Yea that's all I had in there. That pull request I referenced is now merged tho, I wonder if that changed anything. It also said in there --game is a command line argument, I wonder if that would work. Should be able to test it soon.