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W4rCh1ld

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  1. Well ive gotta say that works an absolute treat!! Unzipping file after file back to back, no issues, once id added in the emulator and specified the file i wanted in the list, picking the correct file in zips that have 2 files in (which launchbox is sadly so bad at it simply mounts the wrong file 100% of the time, not even with 50/50 odds of getting it right. lol), skipping the launchbox link check and booting pre-cached games 4x quicker, filling a full 20gig cache and auto deleting the oldest automatically, keeping the one id check to be kept, and deleting the next oldest. Beautiful! I haven't been able to check if its completing RetroAchievement ID scans correctly (although i bet your right that it was this causing the issue) as the emulator im using doesnt have the ability to use them and Retro Achievements are undergoing all sorts of issues and changes on their end that Launchbox is a mess in that regard atm. So yeah thank you very much for what is possible the most useful plug in ive seen for lauchbox (my other favourite bring PCSX2 Configurator Next, which is also an amazing tool) that they should really consider adopting it as standard. Also what is even better is now with this fix even when replacing the standard 7zip file within the 3rd party 7zip folder with a full 64x 7zip install, (where lauchbox unzips work faster) is your cache manager DOES recognize this 7zip .exe / File too!! (Where im pretty sure it didn't seem to before, at all.) So the best of both worlds, (you may even want to mention doing this in your Install instructions as an optional performace boost. ) .Now im super happy. Thank you so much for looking into it. Further to this i have now made the Archive Cache folder path to an SSD with a 200gig max size, making pre-cached boot times of large files extremely fast... i can only imagine what a NVME or even a Ram Cache could achieve. lol
  2. No its not, just on an External USB HDD... so i cannot exclude that folder from being sync, but i did try replacing the folder with a fresh one from a new install, using your program in a completely fresh install, and even replacing the ThirdParty\7-Zip with a full current 64bit version of 7zip (which works fine with lunchbox as is and infact did make all the extraction work far faster, than the included base\standard version) but this doesn't link to your Cache manager... it would be great to be able to use a full 7zip install in you cache manager and add it in ourselves, like CHDman, DolphinTool and Extractxiso as it seems to be a better version then the one lauchbox uses anyway, and should help to avoid issues with linking to the default one? Maybe?
  3. Yes Mate, thanks for responding, its the lastest (non-beta) version of launchbox and the latest version of your Cache manager, from what i can tell is its failing to close 7zip? after its first use, as the logs say it is being used in another process. This tool sounds like its amazing for its use case btw. When the Cache manager is not installed, the unzipping function works fine, using the 3rd party 7zip built into launchbox, unzipping files back to back without ever giving a message, but what your application does of being able to choose the correct file in a zip and boot that is exactly what i was hoping to use it for which works very well. But then it gives me this glitch.
  4. So having spent way to much time trying to get this to work and to unzip more than one file before getting a a launch box 7zip failed message, from fresh launchbox builds, to replacing 7zip folders, unchecking and rechecking the extract file box... it seems there is nothing that makes it work for more than one extraction before braking and having to mess around to get it to work again. Is this still being maintained? as it looks like an update has broken something... can it be updated to fix this issue, or even better so that it can have its own full install of 7zip, much like CHDman etc and not reliant on the launchbox third party folder. Thanks. But for now i've simply deleted it as broken.
  5. Hi im having issues with this when it works its great, but atm it'll only unzip one file then the next game it'll pop up a launch box 7zip failed message.
  6. @Retro808 , Hey, thats cheating ?... but thanks, that worked. ? at least i asked in the noobs section. ?
  7. @JoeViking245 Thanks for you help, but neither of these worked either, it's not a windows game, Kronos is a Sega Saturn Emulator - a Yabause fork (Links are on this Youtube), i have no idea why i cannot get a close command to work. If anybody has anymore ideas (or is willing to test it, for a solution that'd be cool).
  8. @JoeViking245 Ok cool, that'll stop me having to double boot to check both locations, as the other said exit i though i may have got the wrong box, but as all the other exit scripts i have worked from the running i kinda figured that was the case. Yes when Kronos is running both on its own and via launchbox the manual Ctrl+Q work on the keyboard and close... as does the Alt + Enter to go fullscreen etc. I am using both keyboard and controller, alot of the ones i have working i then set to use a twin press of Start and Select to make an Esc keypress.
  9. Hi JoeViking, thanks for the reply. Yeah i had tried that one (i think it was posted in this thread earlier saying it worked for Citra and that it was a Ctrl + Q close command, so i was chuffed when i came across it... but it doesnt work for Kronos stand alone. i have no idea why?) I have retried it as you have posted (incase i had made an error previously) in both the Running and Exit Autoscript boxes, still no luck
  10. Hi could somebody help me with getting a close on Esc script to work with Kronos 2.1.3 Standalone, its set up to close on Ctrl + Q and ive been trying and failing to guess at the answer for a little while, ive tried the "Standard" close on Esc Script and seen some other scripts in this thread that looked close to what i needed and have tried to use / adapt them for what i need, with no luck. Could anybody provide me with the answer please?
  11. Well Im keeping an eye on the progress of this while trying to decide if... going back to LB 11.2 where it worked fine, or going to the stand alone that works outside of launchbox is the better option, is there a guide on the in deveopment version as from what i can tell at a glance is that the PCSX2 folding is located inside the stand alone configuarator file, would be nice to see a set up video (Looking at you Unbroken Software or ETA prime... lol).
  12. Hi, I hope this is still in maintaince mode until the release of the much anticipated stand alone version being fully ready for its debut, because as of the latest version of Launchbox as Mike above has said it doesnt show the configure selection and as far as im concerned has rendered PCSX2 redundant until this functionality is replaced (and i mean that with the utmost gratitude to its creator) without this configurator or its successor (or indeed "in-house" per game settings configuration provided by PCSX2 itself) PCSX2 is simply unusable as having to remember, test and re-test, and re-apply setting for every game as and when starting to play each title is beyond excruciating. Please release a hotfix until the new version is ready or if the new version is oh so almost ready let us now an eta. Thank you.
  13. You know what the main problem with having the best looking theme for Launchbox is? Everytime there is a new feature release... so any chance of an MAME leaderboard compatible update?
  14. oh shame, mabey the man himself would release some instructions for you guys who are making these projects, there must be a way id guess. best of luck mate.
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