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Posts posted by JoeViking245
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47 minutes ago, TrailerVert said:
it didn't seem to like ActiveGame
That's kind of what I figured.
47 minutes ago, TrailerVert said:but just adding the "Hms" fixed it.
That's exactly what I hoped.
Glad [in the end] it works.
Be sure to read through all the other cool Data Bindings in The LaunchBox Strategy Guide link I gave above. You might find something you never knew you wanted to add to your theme.
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6 minutes ago, ken1984 said:
Doesn't work after update, error code
The error indicates something is up with your license file. Email support@unbrokensoftware.com and they can sort it out for you.
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It shows using ActiveGame, but it may work for SelectedGame also.
ActiveGame.PlayTimeHms
The selected game’s playtime in “##h ##m ##s” format<TextBlock Text="{Binding Path=ActiveGame.PlayTimeHms}" Foreground="White" />
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17 minutes ago, jardine said:
Hope this is readable for you..
I asked for 4 screenshots. You provided 2. Only 1 of the 2 was 1 of the 4 I asked for. I try not to ask for things unnecessarily in order to best help.
Hopefully, I may still be able to help. In your 1st screenshot under Default Command-line Praameters, add -rompath %romlocation% after what's there.
-keyboardprovider dinput -rompath %romlocation%
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2 hours ago, jardine said:
What do you mean "edit the emulator...
In LaunchBox, go to Tools, Manage, Emulators. Click your MAME emulator and then click Edit.
2 hours ago, jardine said:What do you mean [...]....and edit a game"
In LaunchBox, select an Arcade game. (aka click on it once). Press Ctrl+E to edit it.
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What platform and emulator? How were the bezels installed (what method did you use)? Can you share some screenshots of the following:
Edit the emulator (in LaunchBox) in question. Share a screenshot of
- the main Details section
- the Associated Platforms section
Edit a game have this issue. Share a screenshot of
- the Launching section
- the Emulation section
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According to some recent posts on LaunchBox Discord and a 2 year old post on LaunchBox reddit, you need to add the games to 3dSen itself, 1st.
It then saves game info into a rom.json file. Located somewhere in [%appdata%\..\LocalLow\Geod Studio\3dSen]
After the games have been added, open the json file with any text editor. An example node looks like:
"id": "64", "romPath": "C:\Nintendo NES (3dSen) Games\\Mega Man 3 (USA).nes", "title": "Mega Man 3", "lastTime": 1692883659
Look for the game and get the id number. Edit that game [that you've already imported into LaunchBox] and in the Emulation section, it should already be set to use your 3dSen emulator [that you've already installed into LaunchBox]. Check the box for Use Custom Command-line and in the box below it, put in -id=64 where "64" the id number you found. Save. Close. Play
Yes. You'll have to do it individually, for each game.
For me, this is all hearsay. But @ci2own says it works.
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6 hours ago, damageinc86 said:
It would be great if we could also edit the delay length of the startup screen in the bulk edit window
As Rafiki said to Simba... "Look harder..."
If you need to set it for all games using a certain emulator, you can set it in the emulator.
If the games don't use an emulator, there's the above Bulk Edit option.
If you need more than a 30 second delay for some reason, you can set that per game, multiple games or per emulator using this plugin. But it maxes out at 5 minutes.
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System Menu < Options < General < Skip Game Details Screen
But this way you'll never see the Game Details screen unless you change it back.
Instead, you could also map a button or key to "Play" the selected game (skipping the Game Details).
System Menu < Options < Controller Mappings < Play
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16 minutes ago, JoeViking245 said:
- Edit the game
- In the Emulation section, un-check Use Custom Command-line Parameters.
- In the Launching section, change ROM File to "2" (without quotes)
- Click OK to save and close
OPTIONALLY
- Edit the game
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In the Emulation section
- Leave Use Custom Command-line Parameters checked
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add a {space} and %noromfile% after the 2 you have in there.
- 2 %noromfile%
- You can leave the Launching section as is
- Click OK to save and close
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15 minutes ago, Bucky_OHare said:
The sfex section is barebones because after it failed I reinstalled the rom. Once everything is working again I'll re-add the meta data. Here are the screen grabs
- Edit the game
- In the Emulation section, un-check Use Custom Command-line Parameters.
- In the Launching section, change ROM File to "2" (without quotes)
- Click OK to save and close
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1 hour ago, Bucky_OHare said:
I removed the bat file and went with your method.
Prove it.
Edit the new emulator you created and share a screenshot of:
- The main Details section
- The Associated Platforms section
Edit your Street Fighter EX game and share a screenshot of:
- The main section
- The Launching section
- The Emulation section
1 hour ago, Bucky_OHare said:Where did I go wrong?
Requested screenshots may help determine that.
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This plugin is no longer supported. Please see its replacement:
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Just now, james95t said:
Hello everyone, I'm switching PCs in my arcade machine and have installed the latest version of Launchbox. I followed the procedure to install the "bulk run before-after.dll" DLL file 2.0. I placed the file in the Launchbox plugins subdirectory. I launch Launchbox, select several games, and right-click. The menu with the "Bulk Run before/After Main Application" command is available. I click on it, and nothing happens; nothing appears on the screen, no windows. The plugin won't run. What should I do? This plugin is very useful and saves me a considerable amount of time. Thank you in advance for your help. Jean-Marc
Replied to you on the other thread.
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8 minutes ago, james95t said:
Hello everyone, I'm switching PCs in my arcade machine and have installed the latest version of Launchbox. I followed the procedure to install the "bulk run before-after.dll" DLL file 2.0. I placed the file in the Launchbox plugins subdirectory. I launch Launchbox, select several games, and right-click. The menu with the "Bulk Run before/After Main Application" command is available. I click on it, and nothing happens; nothing appears on the screen, no windows. The plugin won't run. What should I do? This plugin is very useful and saves me a considerable amount of time. Thank you in advance for your help. Jean-Marc
That plugin is no longer working nor supported (as indicated in its description). It has been replaced with the one below. Delete the one you added, then add this one.
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Assuming you have the games imported into LaunchBox (so they have proper titles, metadata and media), you might be able to:
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Add a new emulator to LaunchBox
- Point the app path to your zinc.exe
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Check the boxes:
- Remove Quotes
- Remove File Extension...
- Set the Associated Platforms to include your Zinc platform(s) (whatever you've named them)
- Save
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Edit your Street Fighter EX game
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In the Emulation section
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Use an Emulator... should be checked
- if not, check it and select your new Zinc emulator
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Use an Emulator... should be checked
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In the Launching section
- Set the ROM File to "2" (without quotes)
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- Click OK to save and close
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In the Emulation section
If not already, set your Zinc platform (whatever you've called it) to Scrape-As "Arcade". Otherwise, when you go to launch a game, it'll tell you something like "Gane ROM not Found".
Wash, rinse and repeat for the other games, changing "2" to the appropriate number.
Delete (or move for backup) all 'those' batch files.
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Add a new emulator to LaunchBox
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13 minutes ago, AnonymousMOS said:
I'd like to know if we can delete the old location, too.
From the Strategy Guide: LaunchBox Media Pack Feature – Version 13.21 - LaunchBox
If you don’t plan to revert to an older version, it’s safe to delete the images from the locations listed below.
There's more in this section of that page: https://feedback.launchbox.gg/help/articles/0459065-launchbox-media-pack-feature-version-1321#il0pze2b2mc
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7 minutes ago, KRI$85 said:
for example: I have a teknoparrot platform, and now I created a raw thrills platform and I thought it would detect these image file names
The issue here is it's 2 separate platforms. So it's looking in 2 separate folders.
9 minutes ago, KRI$85 said:Tell me on what screen size do you use launchbox bigbox?
My cab has a 22" 1680x1050 monitor.
TBH, I don't really fire up Big Box that often. And when I do, it goes to the 65" TV. But I don't really "look at it" because I already know what game I'm going to play. I just find the game, press "X" on the controller and it launches.
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23 minutes ago, fromlostdays said:
What could cause this?
Update your local database
Tools < Download < Force Update Games Database Metadata...
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1 hour ago, dragon57 said:
I would check out this utility: https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html
I use this and it's very convenient.
@KRI$85 The [potential] problem with this is, you'd need to know which games are "duplicated" to symlink those. Or... I suppose you could symlink each platforms' respective Images subfolders' images to the other platforms' subfolders, as a whole. You wouldn't be able to link the folders because some platforms will have games that others don't. You'd need to link the individual images. Unless... you put every single platform image(s) into ONE folder (with the respective image-type subfolders), then link all the 'other' platforms' images subfolders to that one. So you'd have something like /LaunchBox/Images/EverySinglePlatform/Box - Front/everygame.png(s)
Myself, I'd rather have each platform-specific image/video available. e.g. "1942" Box-Front
If you're talking say, just Clear Logos, that'd make a lot more sense.
You could also run an image resizer app on your images. Take the NES Box image above for example... will you EVER display that image at 1530 x 2100? Even the Clear Logo is 2400 x 790. Look in all your Views and see if you need/use a logo that big.
For videos, you could a similar thing. For my cab monitor, I've resized them to 640x480 and trimmed them to a max 37 seconds.
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18 minutes ago, laserbeak43 said:
How do I attempt to batch download missing media files again?
Select a game in that platform then press Ctrl+A (to select all). Then.. Tools < Download < Update Metadata and Media for Selected Games...
Make sure the platform is set to Scrape As "Arcade".
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I'm fairly certain the process done in the video should still work (be relevant). At what stage was it not working?
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40 minutes ago, PinballBingo123 said:
I was able I think to import games like here Sega 32X and I see the images of the cardridge but when I click them a blck screen appear then nothing it come back to launchbox
Can you detail me an example for 32x as a template so i caan understand what s wrong ?
Have you gotten other MAME software lists to work using this plugin?
32x, aka Genesis with 32x only kind-of works in MAME. So not sure how much time you want to spend getting it to work here.
Did you look through and follow the - Software List folder/file locations: section in the plugin description for where to place the rom folder/files? And then modify mame.ini to reflect that?
32x also requires the BIOS file 32x.zip. Make sure that's within one of your ROM paths.
Lastly, the Command-line Parameters for the 32x Associated Platform in you MAME emulator requires "32x" (without quotes). The plugin should have put that in there for you. (It may also be "32x -cart". Which either is fine.)
If after going through that, it still doesn't work [and you do want to keep trying], share some screenshots.
Edit your MAME emulator and share a screenshot of:
- The main Details section
- The Associated Platforms section
Edit the game you're testing (Afterburner would be a good one to test. Not the golf one). Share a screenshot of:
- The Launching section
- The Emulation section
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Assuming Tools < Import < ROM Files
Were you importing ROMs for a Single Platform? Or Multiple Platforms?
Need Help Setting Up 3dSen in Launchbox
in Troubleshooting
Posted
the {dash}id{equals}1 (-id=1) would go in place of the "full/path/to/rom.zip"
@echo off echo Starting 3DSen with game... "D:\Launchbox\Emulators\3dSen\3dSen.exe" -id=1 echo Game loaded. pause
You might need to add cd "D:\LaunchBox\Emulators\3dSen" before the 3dSen.exe line so that you're starting in that directory. (unless the .bat file is already in the same folder as the exe). Or... you might not need it. Dunno.
If you want to launch this [batch file] from LaunchBox (aka: not have an associated emulator) and have it work with the shutdown screens, you'll want to add a "wait for game to exit before continuing" (/w)
start /w "" "D:\Launchbox\Emulators\3dSen\3dSen.exe" -id=1
(when using this in LaunchBox, you don't want the other lines.)
But doing it this way, you then have a bazillion batch files. But if you insist on doing so, you'll want to hide the command prompt window that pops up. To do that, create a shortcut of the batch file. Right-click the [new] shortcut, select Properties. Change the Run line to Minimized. Click OK to save. Then add the shortcut to LaunchBox. Note: you'll now have a bazillion batch files and another bazillion shortcuts.