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Posts posted by JoeViking245
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Um... that looks kind of like a RetroArch config file. Not [stand-alone] MAME. Where exactly did you find it?
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The 'good' screenshot you show is text vs images (Clear Logos). So if it was bad, then there'd really be issues.
You illuded towards that you tried the Default theme. That was going to be my next suggestion (and the one recommended to do this type of debugging with).
If your Display settings are set to 100% and the 'Recommended' resolution, I'm inclined to lean towards it being a video-card-type issue. RE: the recommended resolution thing, I recall on my new LG tv that when I first hooked my cab up to it, the recommended setting was something other than 1920x1080. Without paying attention to what it was that 'it suggested', I switched it to 1920x1080. Might be something else to look at.
What are your computer specs (including video card) that you have hooked to the TV? I presume you're connecting via HDMI.?. Does the PC you're using have its own monitor you can test on? Does it show the same results?
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13 minutes ago, winter0402 said:
In LB even galaga doesn't open unless I right click and select a different version by trial and error. It makes me think my non-merged set has files in the wrong folders or mislabeled.
With your non-merged set, you have all the ROM files in one folder. Don't you? They should be. And if obtained from a 'reputable' source, file names should be good.
Galaga (parent ROM 'galaga.zip' [Namco Rev. B]) does also require 2 device files 'namco51.zip' and 'namco54.zip'. But even the clones (right-click, play version...) require at least namco51. Most clones require both. Those 2 device files should [already] be in the same folder with all the MAME ROMs. In one folder.
If you switch to a merged set, the device files [the files within namco51.zip and namco54.zip] will be inside galaga.zip. As well as files for the 6 clones.
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Also, for your Default Command-line Parameters, try adding -rompath %romlocation% after -keyboardprovider dinput and see if that helps.
-keyboardprovider dinput -rompath %romlocation%
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2 hours ago, spycat said:
There's a mention here about an issue with carts needing 36K RAM.
With a bit of luck it might be sorted in the next MAME build.Thanks! That works. Well, if you do a little backtracking.
Using MAME revision 0.226
mame64 m5 -ram 36k drops
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What do you have your display scaling set to (Windows Display Settings)? If you set it 100%, does it still show the clear logos partially blacked (blocked) out? Is the display resolution set to [whatever's] recommended? (working on process of elimination)
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20 minutes ago, -neo- said:
I swapped over controller to an original Xbox 360 i have kicking around, works spot on as you said it would 😁
Any ideas why it doesn't work with a "Power A enhanced Xbox one/windows 10 controller"
Glad you got it to work! At least with one controller. I only have an original 360 controller (wireless), so can't attest to the other.
It looks like the Power A is a corded controller. So it may be related to what @skizzosjt was mentioning regarding the joy number (not to be confused with the Button #). That is, it might be being seen as Joy controller #2, or #4 or something other than 1Joy. So "1Joy6" may need to be "2Joy6" or "4Joy6".
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1 hour ago, neeno77 said:
is it ok for me to scan my rom files for .mp4 and delete them or moght these be part of the games?
MAME ROMs don't have any required associated mp4 files with them. If your ROMs folder for MAME contains .mp4 files, I might question your ROMs source.
And yes, you can remove .mp4 files located in with your MAME ROMs without affecting the games.
That said, videos that you're seeing in LaunchBox would (should) be located in your ..\LaunchBox\Videos\[name of platform]\ folder.
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Well, looking at this last post, I might suggest keeping the cat from walking on the keyboard.
Missing the screenshot of the Details section. Though not sure It's going to help much. The screen that's popping up is triggered (by default) by pressing Shift+F7. Not sure if it can be triggered by turning on AutoSave, especially when loading a game (vs exiting).
My next thought was maybe you have a key stuck on the keyboard. But you'd have to have 2 stuck unless you remapped the default key press(es). Also, it'd trigger when loading from MAME itself.
If that doesn't lead you to any thoughts of possibly something you changed or may have done, you could ty doing a fresh install of MAME. Beyond that, I'm out of ideas.
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(Should be able to take a screenshot of the message by pressing "Print Screen", then [here] when typing your message, press Ctrl+V to paste the image)
I'm still not sure what the 'box with save state' is that's opening when you launch a game. Does it say anything other than 'save state'? Does it give you options to select a save state to load? Or is it something you just have to click to close? Or does it automatically close on its own? Sorry. Again, I've just never seen anything related to 'save state' open when launching a game.
My next question was going to be if you could edit your MAME emulator (in LaunchBox) and share a screenshot of the Details section and one of the Running Script section. If you have the Edit Emulator window open, you can take a screenshot of just that window by pressing Alt+PrintScreen. And then press Ctrl+V in your message reply.
You know, they say a picture's worth a thousand words.
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44 minutes ago, -neo- said:
Just tried it and it still shows the window on closing so i changed to these buttons and nothing happens at all
Be sure you're pressing (and hold) the Left-Button (Joy5) BEFORE pressing the Right-Button (Joy6).
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34 minutes ago, -neo- said:
is there a way to alter the script to use controller buttons just for rpcs3 ?
The 'formula' for the answer to your question is quite literally right above your post.
Here, you'll need to press (and hold) Button 7 before pressing Button 8.
1Joy8:: If GetKeyState("Joy7") { Send, !{F4} }
You can replace the 3rd line with WinClose, ahk_exe rpcs3.exe, as necessary.
To make it "just for rpcs3", place it in the Running Script section (as you had previously done).
You can add it below (or above. doesn't matter) your existing Escape sequence to give you 'options'. i.e. Use the keyboard OR the controller.
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1 hour ago, Pixelfetish said:
With the same mame.ini file mame works correctly, but not from within Launchbox.
If you have the -rompath command-line parameter in your MAME's Default Commandline Parameters (LaunchBox, Tools, Manage, Emulators, MAME), it will override mame.ini's rompath. Remove that parameter and its' variable and MAME will use the rompath, as listed in mame.ini.
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37 minutes ago, Pixelfetish said:
Where is this variable declared?
-rompath %romlocation%
I can't find it in MAME manuals. Is it a Windows System variable set by Launchbox? Does Launchbox set other variables?
I am a bit in lack of information here.The %romlocation% variable was added to (built-in to) LaunchBox sometime early 2022. Its resulting value is "C:\Path\To\Rom\" (with quotes), based on the games path.
Other command-line variables LaunchBox makes available are:
%romfile%
%platform%
%launchboxorbigboxexepath%
%gameid%-
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Can you share a screenshot of the 'Save State box'? Can't I have ever seen that when launching a game.
Does it appear with any of the arcade games you launch?
If you run MAME by itself then start a game from it, does the box still appear?
When you installed MAME, did you have LaunchBox install it? Or install it yourself from the file from MAMEDev?
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22 minutes ago, Sbaby said:
as you can see from the images I put in the previous post the subcategories Lightgun Games and Applications are in the correct folders but they don't show up.
Also various default platforms like naomi are not showing up, they are from launchbox not created by me. i already did f5 and restarted the systemApologies. Didn't notice the folder you were in at the top of your 1st image.
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1 hour ago, Sbaby said:
icons absent
Responded in your other post.
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Under \LaunchBox\Images\Platform Icons\, try putting them inside their respective subfolder(s).
Might be able to select the platform then press F5 to refresh those images. If not, restart LaunchBox.
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48 minutes ago, Sbaby said:
But what if you wanted to make a sub-category of the platform instead? for example i would like to put the ports platform under windows
Don't know about Categories. Never tried. Pretty sure it'll only work on Platforms. I don't mess with hierarchies at all, but if you can have a 'Ports' Platform under your Windows Platform, it might just work. But if you put this into the Windows Platform, couldn't you just have it be a 'game' in Windows instead?
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2 hours ago, drewjbx said:
So upon further testing, the arcade cab was not updated to the latest LB, so I moved over to my main PC where I can really dig in, I tested with the latest 13.10 and from what I can tell the plugin no longer works as I tested with 5 different themes. So far, at least for me, it is not working on 13.10
Just tested with [a copy of] the Default Theme and also with Hypermax Refried on LB/BB v13.10 and everything worked as expected.
If you go to \LaunchBox\Plugins\LaunchPlatform\, is there a text file in there named after the Platform that has only the one 'game' in it? aka, the platform that you added on Step #2 in Launch Platform Setup.
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2 hours ago, drewjbx said:
I tested with a couple of themes and it works, however the theme I use on my cabinet it isn't working
Were the other Themes that were tested and worked, tested on the cab? (vs. a different PC) Did you, could you test others on the cab? (more process of elimination)
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26 minutes ago, drewjbx said:
Thanks for tips! No go with Hypermax theme... maybe I will try to contact the author and see if it can be figured out.
Everything looks good in the xaml so I'm not sure why it is not working.
Did you add the line at the bottom also? (have to ask)
Also, just curious, did the Setup add those 2 lines for you (and create the backup files 1st)? I didn't study the Theme's xml file. Hopefully it isn't trying to use the backuped files.
I doubt the Theme author would be able to help (because of my plugin changes). But would be cool if they had the answer.
Are you using a view that uses the [new] PlatformWheelxxx? Maybe try a different View (for process of elimination).
LaunchBox quietly fails when trying play MAME
in Troubleshooting
Posted
Ya, all the suggestions given were geared towards stand-alone MAME.
In the case of Arcade machines, RetroArch will "work" (as you eventually got it to [nice tracking down the issue, BTW]), but stand-alone MAME is what's strongly recommended.