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Everything posted by Johnny T
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If you get to a 'good place' with this, I don't suppose you would consider posting your media files on the site? I'm going to start trying to learn the Theme Creator soon and would like to do a full re-build of the software for my fruit machine cab with a new theme and the MFME v20.1 It would save me a massive amount of work if you posted your media that you'd collected. I completely understand if you didn't want to though - after diligently collecting / cropping / creating marquee images and the like for my arcade cabinet - I do understand the work that goes in to it so it's fine if you'd rather not just give it all away.
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PM sent matey
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Fruity, thanks for the great tips! I love MFME and playing the old fruities. A few years ago I built a 'working' fruit machine (basically the same way you'd build an arcade cab but with working pay-in and pay-out). For it to work correctly I need to get extract the payout value out of the MFME software which I've not had a go at with the latest v20 (I'm still running v19). I'm planning on setting some time aside in the next month or so in order to learn the Big Box Theme Designer and to make a bespoke theme for my fruit machine and then go through this great collection that @Haggie55 kindly shared and trying to get it all working. If I get anywhere with the 'theme' side of things I'll happily share everything I end up with on this site. It's great that we have a buzzing MFME thread now with a few like-minded folk in here. I'm loving all these builds on getting the 'perfect' MFME set up
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Yep, good point. Although my original statement is still true - "if you play for long enough, you will always lose your money". Stands to reason... if the machine pays out 90% then you are going to be getting less and less returns each time. Unless it's MFME, and then money is just a keyboard click away!
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They all work slightly differently with different features etc. But the core dynamics are to win money by either spinning the reels until you get three of the same icon OR getting on the "feature board" and taking a feature. Different machines have different features etc but a common way to advance on the feature board is by correctly guessing whether a number will spin higher or lower than it's currently on. Worth noting at ALL fruit machines are rigged in favour of the machine so, if you play for long enough, you will always lose your money. This software emulates the various machines so allows you to play without cost. ?
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@Haggie55 wow! Thanks for the update! That's fantastic!! I'm going to be re-doing my cabinet software soon. I want to use the Big Box Theme Creator and experiment to see if I can come up with a theme for my cabinet. I'll maybe just start everything again and use your brilliant collection. Thanks for sharing mate ?
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I've never used the Wii Mote for my cab. I'm waiting on the new Sinden Lightguns arriving early next year. If you're struggling you could have a look at the Sinden guns. They look superb (a bit of an investment though?).
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Thanks for sharing those! Much appreciated ?
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That explains it! Brilliant thanks for that. I really like Toki on the arcade and saw that there was some achievements that could be gained. So it seems I'd have to play it with FBNeo to be able to do that. I'll have a play around with it and see whether it's worth swapping over. Once again, a big thank you for taking the time to clear that up for me ?
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Okay, that's confusing then?? So if the Retroarch core doesn't support them and MAME itself doesn't support them, how do they work? Is there another emulator out there I would need to use? Sorry if I'm being a bit dim. ?
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Okay, that makes sense Neil. Thanks. Do you use the retro achievements? Not sure whether to go over to RA for MAME games then so I could try them but not sure how good the core would be? Cheers ?
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My retro achievements aren't working but I read that they only work if you use MAME through Retroarch? Is this true or is there a way to make them work with just the normal MAME emulator? Thanks ?
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Thanks for the artwork. Looks superb! ?
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What 'key' is it pressing when it listens for a key press? I had a phantom key being pressed that was cutting off the speech.
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Yep, I'm really pleased with it. My winter project is going to be learning the Big Box theme creator and having a go at making a proper dedicated theme for it. I recorded a video of it for a mate the other day so I've uploaded it to YouTube to show you in case you were interested: The cabinet is that 'red' colour as it matches some of the other stuff in the summerhouse (read: pub) that I built in the garden ?
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Yep, that's exactly what it is. It plays the "roms" of the original machines and then the DX versions are the ones with the really nice graphics. There's also "classic" ones that are just the bare bones (i.e. no artwork at all). I love fruit machines so built a cabinet with a working coin mech and coin hoppers that runs MFME. I wrote a bit of software that ties in with whatever machine you're playing and accepts coins and pays out correctly if you win. It runs Big Box as a front end. Still got a lot of software work to do on it but it's currently running around 50 machines I think and it works a treat. ?
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They're a good bunch over at Desert Island Fruits. It is worth just making an account and then you also have a place to ask questions if you get stuck or if you are looking for a specific machine etc ?
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That looks superb! You've done a cracking job getting all that together so quickly. You must have been putting the hours in! Well done. ?
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Looks superb! Would be good to see what all the different games look like in your 'wheel'. It's really coming together well
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Too late......
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*** SUSSED IT... JUST IN CASE ANYONE ELSE HAS THE SAME ISSUES - I HAD TO CHANGE THE VIDEO "OUTPUT" TO "GL" (I PREVIOUSLY HAD IT SET TO "GL2") - HOPE THAT HELPS SOMEONE **** Hi all, I'm really new to overlays but I managed to get a Gameboy one set up and working following some info I found on the net. I had a config file in /retroarch/config/Gambatte/Gambatte.cfg It contained: input_overlay = ":\overlays\handhelds\gbc.cfg" input_overlay_show_physical_inputs = "true" # 20 = Config, 21 = 1:1 PAR, 22 = Core Provided, 23 = Custom Viewport aspect_ratio_index = "23" # these two define the pixel size of the emulated screen # keep this in the same ratio as the original console # eg: GBA 240x160 * 3 = 720 x 480 # GBA: 240x160 # Game Boy: 160x144 # Game Gear: 160x144 # Neo Geo Pocket: 160x152 # Atari Lynx: 160x102 # WonderSwan: 224x144 custom_viewport_width = "960" custom_viewport_height = "864" # the following two decide how far from the left and top the game screen is shown # to centre the game display use your original resolution, minus the screen size, divided by two # this example for 1080p screen (1920x1080) # (1920 - 720) / 2 = 600 custom_viewport_x = "480" # (1080 - 480) / 2 = 300 custom_viewport_y = "108" This worked! However, I've changed Retroarch so that it saves configs individually for the directory the games come from and now I have two files in the folder /retroarch/config/Gambatte/ One is Nintendo Game Boy Color.cfg and the other is Nintendo Game Boy.cfg I've duplicated the above code in them but, for some reason, there's no overlay appearing? AND... whenever I play a game the file changes to just: aspect_ratio_index = "23" custom_viewport_height = "864" custom_viewport_x = "480" custom_viewport_y = "108" input_overlay = ":\overlays\handhelds\gbc.cfg" input_overlay_show_mouse_cursor = "false" input_overlay_show_physical_inputs = "true" My settings relating to 'overlay' in my main retroarch config file are: input_overlay = "" input_overlay_auto_rotate = "false" input_overlay_center_x = "0.500000" input_overlay_center_y = "0.500000" input_overlay_enable = "true" input_overlay_enable_autopreferred = "true" input_overlay_hide_in_menu = "false" input_overlay_next = "nul" input_overlay_next_axis = "nul" input_overlay_next_btn = "nul" input_overlay_next_mbtn = "nul" input_overlay_opacity = "0.700000" input_overlay_scale = "1.000000" input_overlay_show_mouse_cursor = "true" input_overlay_show_physical_inputs = "false" input_overlay_show_physical_inputs_port = "0" Can anyone steer me in the right direction as to what is suddenly going wrong? I ideally want "per directory" settings so that I can tweak each retroarch system individually. Any help or advice gratefully received ?
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** EDIT ** for anyone else who finds this. DOS76 is a saviour who created these bat files to extract the correct MAME roms from your collection: Thanks Derek! ** EDIT No.2 ** In the _Naomi.bat file from the above link there's a few tweaks due to MAME changing the names of some of the roms since the file was created.... md _Naomi_MAME_184 copy 18wheelr.zip Naomi_MAME_184 copy 18wheels.zip Naomi_MAME_184 copy 18wheelu.zip Naomi_MAME_184 copy alienfnt.zip Naomi_MAME_184 copy alienfnta.zip Naomi_MAME_184 copy alpilot.zip Naomi_MAME_184 copy alpilotj.zip Naomi_MAME_184 copy asndynmt.zip Naomi_MAME_184 copy ausfache.zip Naomi_MAME_184 copy capsnk.zip Naomi_MAME_184 copy capsnka.zip Naomi_MAME_184 copy capsnkb.zip Naomi_MAME_184 copy crackndj.zip Naomi_MAME_184 copy crakndj2.zip Naomi_MAME_184 copy crzytaxi.zip Naomi_MAME_184 copy csmash.zip Naomi_MAME_184 copy csmasho.zip Naomi_MAME_184 copy cspike.zip Naomi_MAME_184 copy deathcox.zip Naomi_MAME_184 copy derbyoc.zip Naomi_MAME_184 copy derbyo2k.zip Naomi_MAME_184 copy derbyocw.zip Naomi_MAME_184 copy drbyocwc.zip Naomi_MAME_184 copy derbyoc2.zip Naomi_MAME_184 copy doa2.zip Naomi_MAME_184 copy doa2m.zip Naomi_MAME_184 copy dybb99.zip Naomi_MAME_184 copy dybbnao.zip Naomi_MAME_184 copy f355.zip Naomi_MAME_184 copy f355twin.zip Naomi_MAME_184 copy f355twn2.zip Naomi_MAME_184 copy ggram2.zip Naomi_MAME_184 copy ggx.zip Naomi_MAME_184 copy gram2000.zip Naomi_MAME_184 copy gundmct.zip Naomi_MAME_184 copy gunsur2.zip Naomi_MAME_184 copy gunsur2j.zip Naomi_MAME_184 copy gwing2.zip Naomi_MAME_184 copy hmgeo.zip Naomi_MAME_184 copy hopper.zip Naomi_MAME_184 copy hotd2.zip Naomi_MAME_184 copy hotd2o.zip Naomi_MAME_184 copy hotd2p.zip Naomi_MAME_184 copy illvelo.zip Naomi_MAME_184 copy inunoos.zip Naomi_MAME_184 copy jambo.zip Naomi_MAME_184 copy kick4csh.zip Naomi_MAME_184 copy mamonoro.zip Naomi_MAME_184 copy marstv.zip Naomi_MAME_184 copy mazan.zip Naomi_MAME_184 copy mazanu.zip Naomi_MAME_184 copy mbaa.zip Naomi_MAME_184 copy mbaao.zip Naomi_MAME_184 copy mushik2e.zip Naomi_MAME_184 copy mushi2eo.zip Naomi_MAME_184 copy mtkob2.zip Naomi_MAME_184 copy mvsc2.zip Naomi_MAME_184 copy mvsc2u.zip Naomi_MAME_184 copy ninjaslt.zip Naomi_MAME_184 copy ninjasltj.zip Naomi_MAME_184 copy ninjasltu.zip Naomi_MAME_184 copy ninjaslta.zip Naomi_MAME_184 copy oinori.zip Naomi_MAME_184 copy otrigger.zip Naomi_MAME_184 copy pjustic.zip Naomi_MAME_184 copy pokasuka.zip Naomi_MAME_184 copy pstone.zip Naomi_MAME_184 copy pstone2.zip Naomi_MAME_184 copy puyoda.zip Naomi_MAME_184 copy puyofevp.zip Naomi_MAME_184 copy qmegamis.zip Naomi_MAME_184 copy radirgyn.zip Naomi_MAME_184 copy rhytngk.zip Naomi_MAME_184 copy ringout.zip Naomi_MAME_184 copy samba.zip Naomi_MAME_184 copy sambap.zip Naomi_MAME_184 copy samba2k.zip Naomi_MAME_184 copy sgtetris.zip Naomi_MAME_184 copy shangril.zip Naomi_MAME_184 copy shootopl.zip Naomi_MAME_184 copy shootpl.zip Naomi_MAME_184 copy shootplm.zip Naomi_MAME_184 copy sl2007.zip Naomi_MAME_184 copy slasho.zip Naomi_MAME_184 copy smarinef.zip Naomi_MAME_184 copy smlg99.zip Naomi_MAME_184 copy spawn.zip Naomi_MAME_184 copy sstrkfgt.zip Naomi_MAME_184 copy sstrkfgta.zip Naomi_MAME_184 copy suchie3.zip Naomi_MAME_184 copy tduno.zip Naomi_MAME_184 copy tduno2.zip Naomi_MAME_184 copy tokyobus.zip Naomi_MAME_184 copy totd.zip Naomi_MAME_184 copy totdo.zip Naomi_MAME_184 copy toukon4.zip Naomi_MAME_184 copy toyfight.zip Naomi_MAME_184 copy virnba.zip Naomi_MAME_184 copy virnbao.zip Naomi_MAME_184 copy virnbap.zip Naomi_MAME_184 copy vonot.zip Naomi_MAME_184 copy vs2_2k.zip Naomi_MAME_184 copy vtennis.zip Naomi_MAME_184 copy vtenis2c.zip Naomi_MAME_184 copy wldkicks.zip Naomi_MAME_184 copy wldkicksu.zip Naomi_MAME_184 copy wldkicksj.zip Naomi_MAME_184 copy wrungp.zip Naomi_MAME_184 copy wrungpo.zip Naomi_MAME_184 copy wwfroyal.zip Naomi_MAME_184 copy zerogu2.zip Naomi_MAME_184 copy zombrvn.zip Naomi_MAME_184 copy zombrvno.zip Naomi_MAME_184 copy zunou.zip Naomi_MAME_184 pause So the above is what I've used... **************************************************** ORIGINAL POST BELOW ****************************************************** A massive thank you to everyone who has answered! I'm a bit of an idiot. I didn't realise that the Sammy Atomiswave roms were the same as the MAME roms?? I was under the impression that the Sammy Atomiswave was a different system entirely? I disabled "threaded rendering" as per Koroth's suggestion but it didn't seem to make a difference. So I Google what the Metal Slug 6 MAME rom was called and then launched that from Flycast and it plays a dream!! So I just need to go through all the Sammy Atomiswave games, find the equivalent MAME rom in my collection and then copy them over to the right folder and re-scan them in LB/BB. Thanks for all your help on this. ?
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Looking really good!!
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** EDIT ** I've moved on to DeMul now... going to try and set that up instead. I've found a guide on that one so hoping it will work better. Thanks Has anyone managed to get Metal Slug 6 working using the Flycast core in Retroarch? When I load it up the audio is really choppy and so is the movement. I'm having problems with other games too. I have the following files in /retroarch/system/dc/ awbios.zip naomi.zip naomi2.zip naomigd.zip When I start the game I get a message saying "Please upgrade to MAME romsets or expect issues" Can anyone shed any light on this? Many thanks ?
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That looks like a superb project!! Would be really interested to see the finished product. Great work Mike ?