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Johnny T

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Everything posted by Johnny T

  1. Thanks for the explaination! And - yes! - I am like you and OCD
  2. Yep, adding the extra "" after /b and before "%game%" worked!! What's the difference between just having "%game%" and having start /wait /b etc ?? Cheers
  3. Right... I think it's sussed now.... it certainly seems to be working fine on the brief testing I've just done.... The batch file I use is called "NO EMULATOR REQUIRED SO DUMMY BAT FILE.bat" and it contains: set romname=%1 For %%A in (%romname%) do ( Set Pathway=%%~dpA Set Game=%%~nxA ) :LaunchEmu cd %pathway% #start/wait /b "%game%" "%game%" My emulator settings are these: My "Running AutoHotKey Script" is: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance, Force #Persistent $LCtrl:: Send, {LButton} And my "Exit AutoHotKey Script" is: ExitApp And that seems to work! A massive thanks again Foxxy for your help mate
  4. For some reason the "start/wait" command doesn't work for me?? It doesn't start the game up? However, without the start/wait it does start the game?? I'm the same as you, a combination of Google and people like yourself and I'm always learning new things. I'll continue to mess around with it and post back if I get it sorted.
  5. Yep, after standing on the shoulders of giants I ended up with this in order to get a working version. set romname=%1 For %%A in (%romname%) do ( Set Pathway=%%~dpA Set Game=%%~nxA ) :LaunchEmu cd %pathway% "%game%" My hidden object games have spaces in the name of the exe so had to put the %game% in quotes. Also got rid of the echo'es as it was keeping the cmd prompt window open and refocussing on it after the game had launched. Again, a big big thank you from me for pointing me in the right direction. I wouldn't have managed without your help. Thanks
  6. Mr Foxx you are a diamond!!! I had literally just opened my AHK script to see what was going on as, you are correct, after importing the games this morning my AHK script didn't work (run)!!! That's great info and you've saved a tiny bit of what little hair I have left. Really appreciate you posting that matey
  7. Hi Neil Just to let you know that I sorted that but, at first, it wouldn't allow me to drag/drop. It became apparent that it was because LB was run in 'admin' mode. Once I closed down and re-ran without admin mode it worked a treat. Just posting here in case it catches someone else out (and probably to remind myself as well in the future! This brain ain't getting any younger!) Thanks again
  8. I'm an idiot. Didn't really think of that. I think I'm so used to just importing emulated games!!! Okeedokee... That's the route I'll go down. Thanks ?
  9. Anyone know of a .bat file that will simply start an exe. I want to run my Hidden Object Games but don't want to keep batch editing them to remove the emulator (as they don't use an emulator and just run natively on the PC). I thought something like: start D:\LaunchBox\Games\"Hidden Object Games"\%1\%1.exe Might work but despite trying various options.... (start /d "" path) etc... I can't get it to work. Anyone got any ideas? Thanks
  10. Hi Neil This is resolved in the 0.223 version (https://mametesters.org/view.php?id=7696) A guy on Reddit (star_jump) kindly responded to my post on there. Just thought I'd let you know in case it was a game you enjoyed too
  11. Thanks Neil. I'm glad it's not just me! I've reported it on the Reddit MAME thread and so hopefully it'll get fed back in to the development and they'll sort it at some point. Thanks for getting back to me
  12. Yes, Retroarch is fully portable so you can have other copies wherever you want on your system.
  13. This isn't a LB problem but thought I'd ask here as we've got a very knowledgeable bunch on this forum. One of my favourite games is Fighting Hawk. For some reason, on my latest cabinet build, the game has massive graphical problems (see screenshot) This is running on both MAME 0.220 and 0.222 (as I upgraded MAME thinking that it could be the issue). However, if I run the same ROM on MAME 0.201 it's fine. This isn't an LB problem as I've tried to run it just through MAME with the same results. I've also turned off the bezel in case that was an issue and it's the same problem. I've compared the mame.ini files between the versions and there's not a lot of differences. I'm a bit stuck? Has anyone ever seen anything similar to this? Can anyone advise anything else I could try? Or is it just that Fighting Hawk is broken in the latest few releases? Thanks
  14. That's brilliant!! I've just got it! Thanks for giving me the full details as I never would have found it if you just said the Emu FTP. That's great Dragon, you're a star!!!
  15. Hi all, I'm missing one "theme" video for my American Laser games collection. It's for a game called Mad Dog 2 Lost Gold. I've found an intro video which plays full screen and is fine. But, I'm a bit OCD, and on my other American Laser Games (such as Crime Patrol) it shows a window with the video playing along with a police badge flying in from the top and other stuff (basically a full Hyperspin type of intro). It would be good to get something the same for Mad Dog 2 but I don't know what I'm searching for? I've tried looking for Mad Dog 2 Hyperspin on YouTube but the video have those little wiggling joysticks in etc. Anyone any ideas? Thanks
  16. Joe, you are an absolute GENIUS!!!!! I can't thank you enough!!!! Following your excellent advice (and for the benefit of others who are in the same predicament) I went down the AutoHotKey route.... I created two ahk scripts.... "hiddenobjectgamesOpen" and "hiddenobjectgamesClose" This is the code I used... "hiddenobjectgamesOpen" #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance, Force #Persistent $LCtrl:: Send, {LButton} "hiddenobjectgamesClose" fullScriptPath = D:\LaunchBox\Misc Arcade Files\AutoHotKey\JTScripts\hiddenobjectgamesOpen.ahk ; edit with your full script path DetectHiddenWindows, On WinClose, %fullScriptPath% ahk_class AutoHotkey I then set up my Additional Apps (right click the game and choose Edit and then click Additional Apps) to reflect these settings.... The "hiddenobjectgameClose" has "Automatically run after main application" box TICKED The "hiddenobjectgameOpen" has "Automatically run BEFORE main application" box TICKED And that is working a treat.... I'll edit the ahk script to include the Right Click functionality as well (and any other functionality I need whilst in-game) Again Joe... I can't thank you enough for your help. Cheers ?
  17. Hi all, I want to set up a Hidden Object Game I've got for my missus. I have created a Platform called Hidden Object Games - this platform doesn't use an emulator as the game is portable and just runs straight from the PC. My issue is that the game is predominantly mouse controlled. I can use my trackball as a mouse. But I need to be able to left click the mouse and wanted to use my Player 1 Button 1 for that. Player 1 Button 1 is currently mapped to "Left Control". Is there a way to change this mapping to Left Mouse Click when I run the Hidden Object Game and then change it back again when I exit the game? I've been playing around with Keyboard2XInput but that doesn't have mouse keys on it. I've also been messing around with AutoHotKey but I'm getting myself tied up in knots? Anyone else managed to work out how to do this? Thanks
  18. These look brilliant!! A really clever idea! Thanks for putting them together and sharing them
  19. These are brilliant!! My missus (like yours) loves the hidden object games so I'm going to use these to set her up a platform on the cabinet. They look amazing! Thanks for sharing
  20. My missus loves HOG games. These are superb! Thanks for putting together and sharing the collection. Very much appreciated ?
  21. Thanks Neil. Do you use that for all your platforms? (i.e. PS1, N64 or whatever?). It looks like it'll cope with everything. Thanks
  22. Hi Neil You were right!!! I was messing with it yesterday and found the "Quick Menu" showed the B/W & Color switches etc. For some reason it's showing "12 way Rotary Joystick" as the controller (which will be the USB 12 way rotary add on that I installed on my ServoStiks) but the controls all still work so that's great. Just as a matter of interest what controller do you use for your set up? I've read that an Xbox One controller is the best but would prefer some feedback from someone I trust before I buy one. I'm thinking of getting a controller for playing the PS1 and N64 stuff etc? Also, is your controller wired/wireless. Cheers John
  23. Thanks Neil, I'll check that out and see what it says. I've not used the 'quick menu' yet. Still finding my way around Retroarch. I've just been into the Port #1 and Port #2 controls etc. Cheers
  24. Thanks for the info Neil but I'm not using a controller. I'm just using a keyboard (i.e. my cabinet control panel which is the equivalent of a keyboard as it is mapped through the IPAC). So I don't have those options you have listed there. Thanks
  25. I love the old Atari 2600 games and I've got it working with Retroarch but wasn't sure how to set up the system buttons (such as Left/Right difficulty level, color/black&white etc) I thought I'd post here as I know we have a few Atari 2600 aficionados on site (Lord Monkus for one!). So, can anyone let me know how I set this up on Retroarch? I did read something about Controller Overlays but I'm not sure what these are or how I 'install' them?? Thanks
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