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Johnny T

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Everything posted by Johnny T

  1. Hi all, I spotted a folder called "Core" in my Launchbox folder. It's not in an older version of Launchbox that I have. It seems to contain shortcuts to other folders within the launchbox install? Has everyone got this folder? I just want to make sure it's a genuine folder and something hasn't gone awry. Thanks
  2. This would be just what I'm looking for. Any news on this? @DAVEMHART Thanks
  3. Right!!! I've sussed it!!! The whole reason I was trying to do what I was doing was so that I could use my cabinet "Pause" button (mapped to the letter "P") in order to open the High Scores on Future Pinball. I had problems because I run FPLoader (BAM) from LB and that then runs Future Pinball so, as far as LB is concerned the program is running and closing almost instantly (hence the LB AHK script running/closing imperceptively). So... I set up LB "Running Autohotkey" script to run another script with: Run "D:\LaunchBox\Emulators\Future Pinball\BAM\FuturePinballKeyRemap.ahk" Then in FuturePinballKeyRemap.ahk I put the following code: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance, Force #Persistent #If ProcessExist("Future Pinball.exe") p::MButton ESC::ExitApp #If ProcessExist(Name) { Process,Exist,%Name% return Errorlevel } Because AHK wouldn't use the "Pause/Break" key (which is the default high score key in Future Pinball) I opened FP up and "enabled mouse" in the keys and then changed the middle mouse key to be high scores. The above set up is working great now. I took the part about the mapping to the middle mouse key from Wade007 on the AHK forums: https://autohotkey.com/board/topic/82367-how-to-remap-pausebreak-key-to-another-key-in-ahk/ So can't take any credit for it. Just standing on the shoulders of giants Just posting in case it helps someone else.
  4. Hi Lou I've just re-read your reply (I originally read it last night on my phone) and I mis-understood your response. I'm running Future Pinball directly from LB/BB. I don't run a AHK script from LB/BB. I just run the FPLoader.exe inside the BAM folder. However, I'm trying to use the LB feature of adding a AHK script when the emulator runs and stops but that doesn't seem to work for Future Pinball. I've got the same script running for another Platform and it works without a problem. That was my issue - although, I might just have to go down the route of using an external AHK script for everything (i.e. remap the keys and *then* start the game up).
  5. Hi all, When I try and add a Start/Exit AHK script to Future Pinball it doesn't run at all? I'm not sure if it's because I'm launching the BAM loader which then launches Future Pinball or something along those lines? I've found a couple of other mentions of a similar problem here and there. I just wanted to map the Pause "P" key to the Pause/Break keyboard key so that pressing P brings up the highscore table. Anyone got a way round this? I'm thinking I might need to make a .bat file or something that will run the BAM launcher AND run the AHK script? Thanks
  6. Great stuff sundogak, thanks for letting me know. I spoke to one of the mods yesterday and have since uploaded the Clear Logo, a banner (marquee) and a intro video for spinner games to the community uploads section too. Cheers
  7. Version 1.0.0

    118 downloads

    Just a quick clear logo (Silver Ring), a banner/marquee and a short video that I made for "Spinner Games".
  8. Spinner Games Clear Logo/Banner/Video View File Just a quick clear logo (Silver Ring), a banner/marquee and a short video that I made for "Spinner Games". Submitter Johnny T Submitted 08/06/2020 Category Game Media Packs  
  9. Ahhh... that's good then. Yep, I'd rather not bother with it if there's still problems with that ROM. Thanks for the info Neil
  10. Hi all, I'm trying to set up Lightgun games and have a lightgun playlist. My list looked rather 'light' compared to the xml so I started checking them. When I got to Beast Busters 2nd Nightmare it wasn't on Launchbox however the ROM (which is bbust2.zip) is there in the games folder. I did a "scan for added ROMs" and it said there weren't any. I've check the "View" and I don't have any of the "Hide Games missing..." type options ticked? Anyone any ideas? Very confused....
  11. Not sure if I just upload my attempt here or not? Feel free to delete this post as mine isn't an "official" Clear Logo. I just changed one to make a Spinner Games logo as I wanted one for my system and couldn't find one anywhere. Thought I'd just post it up in case anyone else wanted one? As I said... not sure if this thread is for 'official' contributors or not so just delete/move it if needed. Cheers
  12. I know this an old post but I found it whilst looking for a list of Spinner games. I found this list kindly posted by "Minwah" on the Arcade Controls Forum board: 720 degrees Aqua Jack Arkanoid Arkanoid - Revenge of DOH Atari Mini Golf Aztarac Beatmania (all) Blasteroids Boxing Bugs Burmuda Triangle Caliber 50 Cameltry Car Polo Cerberus Cosmic Chasm Cyvern Dark Planet DownTown Embargo Exterminator Fighting Soccer Forgotten Worlds Gals Panic 4 Gals Panic S - Extra Edition Gals Panic S2 Ghox Gigas Gigas Mark II Gondomania Guerilla War Guts'n Heavy Barrel Hiphopmania Complete Mix 2 Ikari III - The Rescue Ikari Warriors Jan Jan Paradise Jan Jan Paradise 2 Kaiser Knuckle Kick Kozmik Kroozr Major Havoc Midnight Resistance Moonwar Off the Wall (Atari) Off the Wall (Sente) Omega Race Panic Street Plump Pop Pop 'n Bounce / Gapporin Prebillian Puzz Loop Quester Razzmatazz Riddle of Pythagoras Road Blasters SAR - Search And Rescue Sengeki Striker Sen-Know Star Trek Subs T.N.K. III Tac/Stan Tel Jan Tempest Time Soldiers TouchDown Fever Tron Two Tigers Victory Victory Road Vs Block Breaker Vs Mahjong Otome Ryouran Wall Crash Wheel of Fortune Wolf Pack Zektor Zwackery Does anyone know how to make that into a Playlist or do I have to just go through each game - search for game - add to Spinner playlist - rinse/repeat? I've seen xml's knocking about but not sure how to convert a list like this into an xml? Is there a tool for that?
  13. Thanks for the explaination! And - yes! - I am like you and OCD
  14. Yep, adding the extra "" after /b and before "%game%" worked!! What's the difference between just having "%game%" and having start /wait /b etc ?? Cheers
  15. Right... I think it's sussed now.... it certainly seems to be working fine on the brief testing I've just done.... The batch file I use is called "NO EMULATOR REQUIRED SO DUMMY BAT FILE.bat" and it contains: set romname=%1 For %%A in (%romname%) do ( Set Pathway=%%~dpA Set Game=%%~nxA ) :LaunchEmu cd %pathway% #start/wait /b "%game%" "%game%" My emulator settings are these: My "Running AutoHotKey Script" is: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance, Force #Persistent $LCtrl:: Send, {LButton} And my "Exit AutoHotKey Script" is: ExitApp And that seems to work! A massive thanks again Foxxy for your help mate
  16. For some reason the "start/wait" command doesn't work for me?? It doesn't start the game up? However, without the start/wait it does start the game?? I'm the same as you, a combination of Google and people like yourself and I'm always learning new things. I'll continue to mess around with it and post back if I get it sorted.
  17. Yep, after standing on the shoulders of giants I ended up with this in order to get a working version. set romname=%1 For %%A in (%romname%) do ( Set Pathway=%%~dpA Set Game=%%~nxA ) :LaunchEmu cd %pathway% "%game%" My hidden object games have spaces in the name of the exe so had to put the %game% in quotes. Also got rid of the echo'es as it was keeping the cmd prompt window open and refocussing on it after the game had launched. Again, a big big thank you from me for pointing me in the right direction. I wouldn't have managed without your help. Thanks
  18. Mr Foxx you are a diamond!!! I had literally just opened my AHK script to see what was going on as, you are correct, after importing the games this morning my AHK script didn't work (run)!!! That's great info and you've saved a tiny bit of what little hair I have left. Really appreciate you posting that matey
  19. Hi Neil Just to let you know that I sorted that but, at first, it wouldn't allow me to drag/drop. It became apparent that it was because LB was run in 'admin' mode. Once I closed down and re-ran without admin mode it worked a treat. Just posting here in case it catches someone else out (and probably to remind myself as well in the future! This brain ain't getting any younger!) Thanks again
  20. I'm an idiot. Didn't really think of that. I think I'm so used to just importing emulated games!!! Okeedokee... That's the route I'll go down. Thanks ?
  21. Anyone know of a .bat file that will simply start an exe. I want to run my Hidden Object Games but don't want to keep batch editing them to remove the emulator (as they don't use an emulator and just run natively on the PC). I thought something like: start D:\LaunchBox\Games\"Hidden Object Games"\%1\%1.exe Might work but despite trying various options.... (start /d "" path) etc... I can't get it to work. Anyone got any ideas? Thanks
  22. Hi Neil This is resolved in the 0.223 version (https://mametesters.org/view.php?id=7696) A guy on Reddit (star_jump) kindly responded to my post on there. Just thought I'd let you know in case it was a game you enjoyed too
  23. Thanks Neil. I'm glad it's not just me! I've reported it on the Reddit MAME thread and so hopefully it'll get fed back in to the development and they'll sort it at some point. Thanks for getting back to me
  24. Yes, Retroarch is fully portable so you can have other copies wherever you want on your system.
  25. This isn't a LB problem but thought I'd ask here as we've got a very knowledgeable bunch on this forum. One of my favourite games is Fighting Hawk. For some reason, on my latest cabinet build, the game has massive graphical problems (see screenshot) This is running on both MAME 0.220 and 0.222 (as I upgraded MAME thinking that it could be the issue). However, if I run the same ROM on MAME 0.201 it's fine. This isn't an LB problem as I've tried to run it just through MAME with the same results. I've also turned off the bezel in case that was an issue and it's the same problem. I've compared the mame.ini files between the versions and there's not a lot of differences. I'm a bit stuck? Has anyone ever seen anything similar to this? Can anyone advise anything else I could try? Or is it just that Fighting Hawk is broken in the latest few releases? Thanks
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